Wow I had not seen wallrunning in Q3/Promode before. It makes sense as it is just air control against an obstruction but very nice.SneakyStephan said:Yeah, movement gameplay is about half of what makes oldschool shooters interesting and superior to the modern combat crap.
Q3
http://www.youtube.com/watch?v=hB80TGCQ1M8
http://www.youtube.com/watch?v=hBnirf96poo&feature=related
Painkiller
http://www.youtube.com/watch?v=YEXhuVYS6go
(though painkiller movement was kinda dull in comparison to q3)
CS has it too but more subtle and harder to show in a video you have to feel it to know.
I also think PK movement is dull in comparison but HR has those large crowds of little buzz bots I was thinking that its side to side and easy back possibilities may be more useful. The maps also seemed restricted so that gaining speed and height would not open up routes.
Quake has great movement for single player but that SP has a larger focus on traversal.