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Harebrained (Shadowrun, DragonFall) bringing back BattleTech to PCs

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Lime

Member
New interview with Jordan about the game. Please put it in OP (or the summary)

http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-battletech

Q: What Is Harebrained Schemes up to now, and why are you announcing it at GenCon?

We're announcing that we're going to be producing a modern turn-based tactical mech game, but we're being real tight-lipped about too much of the game itself because that will be coming out as we do the Kickstarter this fall. We wanted to announce the Battletech game here at GenCon. It's a little premature, but this is the audience where that game got started. These are the fans that helped build up Battletech from the beginning. This convention itself has been the hub of so many milestones for Battletech. We've been doing Battletech stuff here for a lot of years, and as soon as we were able to secure the rights to the game we knew this was the audience we needed to tell about it first.

Q: What can you tell me about the game?

It's PC and Mac, and it's an open-ended mercenary campaign. Where you're going to be building your own mercenary unit. It's mixing a lot of turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well. You have all their careers and their skill trees, doing the depth of story like we did in Shadowrun that we want to bring to Battletech. As we say, the feudal Machiavellian politics that was at the core of the Battletech universe.

Q: Will you have fiction to go along with the game?

Fiction is an important part, both in the game and accompanying the game. We're working with the Catalyst guys so we coordinate with their fiction line. We're putting the game back in the original setting in 3025, because I think it played up the geopolitics really well and it lost some of the feudal nature later on. We want to sell the whole sweep of the story and sell the platform to do that.

Q: What are you doing at GenCon for the game?

We have a teaser, just a paragraph about the game and a couple of pieces of concept art. For people that want to get involved early, we're going to have a Vanguard backing opportunity. They drop by the booth and we've made up dog tags from different mercenary units. They can pick those up and if they back later on, they'll get a variant of one of those 'Mechs. There are ten different types of mercenary units, and if someone wants to pick up all of them it's a $50 backing and then they get a free copy of the game when it comes out, the dog tags and the variant 'Mechs.

Q: The benefit of crowdfunding is that you not only get financial backing for the game, but you also get guidance on the design of the game, as well as a tremendous marketing benefit, wouldn't you agree?

Part of the reason to announce now is that you have to make people aware that you're doing a Kickstarter, you can't just show up and hope people appear.

This will be our fourth game that we've brought to market with support from fans. The third Shadowrun title will ship August 20th, and all of those were funded by fans. The Golem Arcana game shipped last year at Gencon. We've really enjoyed that kind of cooperative, co-development relationship with our backers. Obviously the financial support has allowed us to grow and we wouldn't have done the games wthout that, but just as importantly the kind of emotional support and sounding board that they provide during development we've found to be a very energizing experience.

If we've done our job right and kept them happy during development, they're a great amnplifier for when the game launches. That marketing opportunity is really twice – once when you're doing the crowdfunding and making a lot of noise, but then a year and a half later or whenever you're shipping the title. If you've really worked collaboratively with your audience all the way through, they're a great help in getting the word out when the product comes out.

Key points:
  • Set in 3025
  • Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
  • PC & Mac
  • Open-ended mercenary campaign
  • Careers and skill trees
  • Build your own mercenary unit
  • Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
  • Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
  • Kickstarter will start in Autumn
 

Moobabe

Member
Key points:
  • Set in 3025
  • Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
  • PC & Mac
  • Open-ended mercenary campaign
  • Careers and skill trees
  • Build your own mercenary unit
  • Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
  • Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
  • Kickstarter will start in Autumn

Backed so hard.
 
New interview with Jordan about the game. Please put it in OP (or the summary)

http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-battletech



Key points:
  • Set in 3025
  • Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
  • PC & Mac
  • Open-ended mercenary campaign
  • Careers and skill trees
  • Build your own mercenary unit
  • Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
  • Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
  • Kickstarter will start in Autumn

My god my dreams are coming true. I've added it to the OP, thanks!
 
New interview with Jordan about the game. Please put it in OP (or the summary)

http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-battletech



Key points:
  • Set in 3025
  • Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
  • PC & Mac
  • Open-ended mercenary campaign
  • Careers and skill trees
  • Build your own mercenary unit
  • Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
  • Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
  • Kickstarter will start in Autumn

FUCKING IN. IN SO DAMN HARD.
 

marrec

Banned
New interview with Jordan about the game. Please put it in OP (or the summary)

http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-battletech



Key points:
  • Set in 3025
  • Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
  • PC & Mac
  • Open-ended mercenary campaign
  • Careers and skill trees
  • Build your own mercenary unit
  • Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
  • Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
  • Kickstarter will start in Autumn

*heavy breathing*

This SHOULD be a Turn-based combat, real time open world game but even if it's not I'll accept a Shadowrun-esque Battletech as a START.

AS A START
 

Decado

Member
I know ppl like hbs, but do you think they have the chops to do a hardcore tactical game?

I'm willing to roll the dice on them.

Btw, what team is makin this? They are just wrapping up another shadowrun game and have an arpg in the works. Aren't they stretched a bit thin for what is sounding like an ambitious title?
 

Sinatar

Official GAF Bottom Feeder
I know ppl like hbs, but do you think they have the chops to do a hardcore tactical game?

I'm willing to roll the dice on them.

Btw, what team is makin this? They are just wrapping up another shadowrun game and have an arpg in the works. Aren't they stretched a bit thin for what is sounding like an ambitious title?

Presumably the Shadowrun team, they'll move from that to this.
 

kiyoaki

Member
New interview with Jordan about the game. Please put it in OP (or the summary)

http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-battletech



Key points:
  • Set in 3025
  • Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
  • PC & Mac
  • Open-ended mercenary campaign
  • Careers and skill trees
  • Build your own mercenary unit
  • Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
  • Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
  • Kickstarter will start in Autumn
I think I'll have to back this.

Any idea what they mean by an open-ended campaign? Will you be able to take on randomly generated missions after completing the main story line, or is there maybe no main story line at all?
 

Sinatar

Official GAF Bottom Feeder
I think I'll have to back this.

Any idea what they mean by an open-ended campaign? Will you be able to take on randomly generated missions after completing the main story line, or is there maybe no main story line at all?

Well if by 'mercenaries style compaign' they mean Mechwarrior 2 Mercenaries, then it would be a mix of randomly generated missions and scripted story missions.

I doubt we'll really know until the kickstarter launches.
 

Almighty

Member
Well I know jack shit about the BattleTech universe, but assuming SR:HK doesn't suck HBS working on it is enough to get me to back.
 
3025? Damn... As much i love the era, at this point i'd prefer to get something set during the Dark Age or the Jihad.

The fiction never did anything with the whole 'the space phone is unplugged' story line worth any sort of damn whatsoever. While the concept had merit at one point, it's been so poorly handled that I'd prefer they just wash their hands of it entirely and move to a more robust and capable era, even if it's a bit more retreading. At least the period they are going with has a large amount of potential. If they were drawing from and supplementing existing Dark Age content, they'd be drawing from the worst that BT has to offer.
 
New interview with Jordan about the game. Please put it in OP (or the summary)

http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-battletech



Key points:
  • Set in 3025
  • Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
  • PC & Mac
  • Open-ended mercenary campaign
  • Careers and skill trees
  • Build your own mercenary unit
  • Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
  • Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
  • Kickstarter will start in Autumn

Backed SO DAMN HARD.
 
Ok.. I was really suspicious about this earlier today, but they got me at:

We're putting the game back in the original setting in 3025, because I think it played up the geopolitics really well and it lost some of the feudal nature later on. We want to sell the whole sweep of the story and sell the platform to do that.

At this point I started to throw money at the screen with tears of joy in my eyes!

OMFG!!!!!! THE HYPE!!!!!!!!!!!!!!!!!!!!

Please have tanks and infantry and VTOLs and dropships!!!!!! And space combat!! Please pleAse please please plsease plsease please please!!!!!!
Please!! Pleasepleadepleaseplease!!!!!!

HypeeeeeeeeeeeEEEEEEEEE!!!!
 

pahamrick

Member
I'm not sure I follow this; Dragonfall is pretty great. Much better than Dead Man's Switch and a quality game in it's own right. HK has a lot to live up to, I think. What didn't you like about Dragonfall?

I meant that, I can't see HK being a worse game than Dragonfall considering how great DF was. It was a huge step up from DMS, and showed a nice improvement progression in just about every aspect.

So I can't see HK being a step back from that.
 

4Tran

Member
We're putting the game back in the original setting in 3025, because I think it played up the geopolitics really well and it lost some of the feudal nature later on.
Third Succession War here we come! That means no Clans, no double heatsinks, and no ER or pulse weapons. It's a very unexplored period in Battletech history even though it was the original default setting - they shifted over to the Fourth Succession War only a few years after the game first came out.

I really like that Harebrained is affiliating this game with GenCon. It shows that they have a very good understanding of who their primary audience is, and it suggests that they know what's important in this kind of game.

I know ppl like hbs, but do you think they have the chops to do a hardcore tactical game?
Strategy games like this are fundamentally dependent on game design, and the guy running the team is one of the original designers of the Battletech back in the '80s.

I think I'll have to back this.

Any idea what they mean by an open-ended campaign? Will you be able to take on randomly generated missions after completing the main story line, or is there maybe no main story line at all?
Probably it means that there's no set endpoint where you beat the main boss and the story is over. If there's some freedom in creating your own unit then there will be a lot of different stories to tell.

3025? Damn... As much i love the era, at this point i'd prefer to get something set during the Dark Age or the Jihad.
I'd like to play with the new toys as well, but FASA never did all that much with the 3025 setting. They went directly from a very feudal 'Mechs are priceless, modern technology has degraded feel to the Fourth Succession War where there are stirrings of technological progress and central governments wielding lots of power.

And best of all, double-heatsinks aren't in the game so there will be a lot less min-maxing involved. We may even have to deal with non-modifiable 'Mechs, so if you're stuck with a BNC-3E Banshee, you'll have to find a way to make use of it.
 
Ok.. I was really suspicious about this earlier today, but they got me at:



At this point I started to throw money at the screen with tears of joy in my eyes!

OMFG!!!!!! THE HYPE!!!!!!!!!!!!!!!!!!!!

Please have tanks and infantry and VTOLs and dropships!!!!!! And space combat!! Please pleAse please please plsease plsease please please!!!!!!
Please!! Pleasepleadepleaseplease!!!!!!

HypeeeeeeeeeeeEEEEEEEEE!!!!

I like you.
 
I meant that, I can't see HK being a worse game than Dragonfall considering how great DF was. It was a huge step up from DMS, and showed a nice improvement progression in just about every aspect.

So I can't see HK being a step back from that.

Oh, my bad, I read that "HK has nowhere to go but up", and I was really confused.

Dragonfall is what gives me great hope for this; DMS had significant issues and Harebrained has done nothing but step their game up since, so I'm confident now.
 

Lime

Member
I seriously cannot wait to see the stretch goals.

Or for that matter, the composer. I would be amazed if Jeehun Hwang got contracted or someone mimicking his style. Then again, the tribal synth was very much in tone with the Clan themes in MW2, so his style might not be appropriate to 3025 era. We will see.
 

Woorloog

Banned
I'd like to play with the new toys as well, but FASA never did all that much with the 3025 setting. They went directly from a very feudal 'Mechs are priceless, modern technology has degraded feel to the Fourth Succession War where there are stirrings of technological progress and central governments wielding lots of power.

And best of all, double-heatsinks aren't in the game so there will be a lot less min-maxing involved. We may even have to deal with non-modifiable 'Mechs, so if you're stuck with a BNC-3E Banshee, you'll have to find a way to make use of it.

Yeah, well, the Mad Max in space idea was spaced right after Battletech was released, more or less, with first additional books changing things so that mechs could be still made.

And i do not agree with DHS removing min-maxing. Medium Lasers all the way...
 

Sinatar

Official GAF Bottom Feeder
I seriously cannot wait to see the stretch goals.

Or for that matter, the composer. I would be amazed if Jeehun Hwang got contracted or someone mimicking his style. Then again, the tribal synth was very much in tone with the Clan themes in MW2, so his style might not be appropriate to 3025 era. We will see.

Well he can do music in his Mech 2 Mercs style which was much harder rock type stuff (yet still incredible).

Doesn't look like he's done anything since 2011 though, so I dunno if he's interested in composing anymore.
 

Lime

Member
In case people hadn't noticed, the icon in the logo of this game is an obvious homage to Mechcommander:

10-icon_MechCommander.png


BATTLETECH_01_HBS.jpg


Well he can do music in his Mech 2 Mercs style which was much harder rock type stuff (yet still incredible).

Doesn't look like he's done anything since 2011 though, so I dunno if he's interested in composing anymore.

Certainly true. Mercs was an excellent and different take on his incredibly well-paced 2-3 minute compositions. I'm just imagining all sorts of amazing stretch goals.
 

4Tran

Member
Yeah, well, the Mad Max in space idea was spaced right after Battletech was released, more or less, with first additional books changing things so that mechs could be still made.
The 3025 setting laid out in Battletech 2nd edition was so colorful and evocative:
A Dark Age has befallen mankind. Where the United Star League once reigned, five successor states now battle for control. The destruction of war has ravaged the once flourishing worlds and left them in ruins. The advancement of technology has not only ceased, but the machines and equipment of the past cannot be produced by present-day worlds. The Succession Wars are fought over water, ancient machines, and spare parts factories. Control of these elements will lead to final victory and the domination of known space.
It's really too bad that it was abandoned just 2 years later.

I wouldn't really think of it as a Mad Max style setting since there were functioning governments and other strong entities like the bandit kings and Comstar. It felt more like early feudal Europe with petty kingdoms and the Catholic Church, and with Mechwarriors as the knights. There was always a possiblity that someone could rebuild what had been lost, but it was supposed to be hard.

And i do not agree with DHS removing min-maxing. Medium Lasers all the way...
Medium Lasers are the most mathematically superior Inner Sphere weapon, but it was originally balanced by its heat cost. A 'Mech with 12 heatsinks can dissipate the heat from 4 MLs, but one with 12 double-heatsinks can handle {i]8[/i]. And it gets only worse as you add more heat sinks. My point was that with double-heatsinks, it's a lot easier to build optimized 'Mechs that have the best weapons and that single-heatsinks encourage using more varied designs.
 

Woorloog

Banned
The 3025 setting laid out in Battletech 2nd edition was so colorful and evocative:

It's really too bad that it was abandoned just 2 years later.

I wouldn't really think of it as a Mad Max style setting since there were functioning governments and other strong entities like the bandit kings and Comstar. It felt more like early feudal Europe with petty kingdoms and the Catholic Church, and with Mechwarriors as the knights. There was always a possiblity that someone could rebuild what had been lost, but it was supposed to be hard.
It is called "Mad Max in space" on official BT forums as a joke, not as a literal comparison. Effectively it was post-apocalyptic scifi.
And yes, i know what 2nd Ed had, have a Finnish translation of those rules actually. But a lot of things were thrown away in the earliest books expanding the setting. Closely enough to "right after the game was made", i think.
Medium Lasers are the most mathematically superior Inner Sphere weapon, but it was originally balanced by its heat cost. A 'Mech with 12 heatsinks can dissipate the heat from 4 MLs, but one with 12 double-heatsinks can handle {i]8[/i]. And it gets only worse as you add more heat sinks. My point was that with double-heatsinks, it's a lot easier to build optimized 'Mechs that have the best weapons and that single-heatsinks encourage using more varied designs.

Single-heat sinks encourage slow gameplay. Or difficult gameplay, try firing weapons at starting at 8+ heat, after moving etc... Having played enough games with IntroTech, i'm inclined to think DHS are not necessarily a problem.
Intro level rules themselves are problematic, for there is little equipment, little variety. Hence, "Medium Lasers all the way".
With IntroTech, one third of available weapons are practically worthless from optimization stand-point. And even with experimental equipment (Blazer, prototype TSM, EW Equipment), the choices are very limited. Doesn't really allow for varied builds, especially when considering the superiority of the Medium Laser, with occasional Large Laser and PPC providing long-range firepower.

Eras with DHS also have weight-saving equipment, thus making ballistic (and missile) weapons more viable (not to mention having greater variety of them), and via that, more varied builds more viable. Sure, some of them still suck (eg Ultra-AC2) and/or are niche weapons but at least now you can pair them with respectable energy weapons array, with IntroTech you may well be limited to either/or, or have to sacrifice speed or armor or both.

But in either case, optimal mechs are possible. What does it matter if DHS allow even better optimal mechs if the game's limited to SHS?
Ultimately it is the ability to customize a mech that leads to optimization more so than any individual piece of equipment.
Indeed, i may be a one of a kind player in that i advocate a Mechwarrior/Battletech game without customization and choose mechs available in a game very carefully to avoid optimal and worthless choices.
Of course, that would be out of place in a RPG-like game. A very good reason to set a game during the Jihad or so. If you have customization, let me have a lot of options, won't deter those who optimize their mechs one bit.
 

pahamrick

Member
Oh, my bad, I read that "HK has nowhere to go but up", and I was really confused.

Dragonfall is what gives me great hope for this; DMS had significant issues and Harebrained has done nothing but step their game up since, so I'm confident now.

No, it was my fault. I didn't make what I meant clear, so I can see how you thought I was making the suggestion how Dragonfall was an inferior game. I really can't wait for the 20th though.
 
One real downside to 3025 is that it means there won't be any Clan mechs, which means no Mad Cat or Vulture :(

(Timber Wolf, Mad Dog, w/e)
 

pahamrick

Member
I have high hopes for SR:HK, but I have been around the block long enough to know that nothing is guaranteed as well. I am also pretty pessimistic by nature.

I'd like to think that them announcing their next KS so far in advance means SR:HK is looking very, very promising. Otherwise, launching SR:HK to mediocre reception then following up with another KS might not yield the best benefits. Then again, I'm clueless about this sort of stuff so it's entirely possible SR:HK turns out to be shit, and they make millions on the KS.

I've seen weirder things happen.
 

QFNS

Unconfirmed Member
One real downside to 3025 is that it means there won't be any Clan mechs, which means no Mad Cat or Vulture :(

(Timber Wolf, Mad Dog, w/e)

As sad as I am at not getting any of the cool Clan stories (I was huge into the Mechwarrior 2 Lore -- Ghost Bear!). Mercenaries was the better game, so going with that is fine. There are lots of cool stories they could tell even without the clan in there.

I am sad to lose that most icon mech, the Timber Wolf, though.
 

Lime

Member
As sad as I am at not getting any of the cool Clan stories (I was huge into the Mechwarrior 2 Lore -- Ghost Bear!). Mercenaries was the better game, so going with that is fine. There are lots of cool stories they could tell even without the clan in there.

I am sad to lose that most icon mech, the Timber Wolf, though.

Again, unless the entire project is a failure, HBS goes bankrupt or loses the IP, there is little chance that HBS won't potentially use the most iconic mech from the universe in some future project or expansion.
 

Sinatar

Official GAF Bottom Feeder
I'm cool with there being no clan mechs. They are strictly better then the inner sphere stuff so you lose a ton of variation and strategy.
 

Lord Panda

The Sea is Always Right
Crescent Hawks Returns.

I'm cool with there being no clan mechs. They are strictly better then the inner sphere stuff so you lose a ton of variation and strategy.

I would love a remake of Crescent Hawks Revenge. I love that moment when the Inner Sphere is invaded and the shit hits the fan.
 

QFNS

Unconfirmed Member
Again, unless the entire project is a failure, HBS goes bankrupt or loses the IP, there is little chance that HBS won't potentially use the most iconic mech from the universe in some future project or expansion.

So I should wait to back the superior, clan-based, Dragonfall-style expansion to Battletech? =)

I'm not worried. I just want the game to be good. DMS made me wary of HBS, but they really turned stuff around with Dragonfall. If they keep building from there, this could be a classic or it could be ok, with whatever expansion ends up happening being the amazing one. Hard to call it. Either way, I like Mechs so I'm probably in.
 
There'll be another Kickstarter for such a campaign, just like they did with Hong Kong after Dragonfall.

Yeah, but for now, a bunch of my favorites are absent :p

I'm cool with there being no clan mechs. They are strictly better then the inner sphere stuff so you lose a ton of variation and strategy.

I'm not 100% conversant on my Battletech, but doesn't the Inner Sphere catch up at any point?
 

Lime

Member
I'm cool with there being no clan mechs. They are strictly better then the inner sphere stuff so you lose a ton of variation and strategy.

Also, from a fictional standpoint, the Inner Sphere is cool and the political conflicts make the wars much more nuanced. I'm fine with no "evil" clans this time around.
 

Tamanon

Banned
Yeah, but for now, a bunch of my favorites are absent :p



I'm not 100% conversant on my Battletech, but doesn't the Inner Sphere catch up at any point?

They almost do. The main advantage they found was the Clan had a strict method of fighting and the IS could fight "dishonorably".
 
Oh please have tanks!! And hovercrafts and support vehicles and infantry and dropships!!!!!! And orbital drops and fighting with aerospace units while dropping through atmosphere!! And and and and long toms (or was that clan stuff?!)) The hype!

Pleasepleasepleasepleaseplease !!!!

The HYPEEEEEEEEE!!!

*goes back to read sarna.net*
 

Lime

Member
Those "bonus variant Mechs" smells a lot to PGI. I hope it won't go as far as on MWO... :p

It's just a backer-exclusive thing. They already did it with Shadowrun: Dead Man's Switch with a Backer-exclusive ability. It's common for companies to treat backers in a special way.

Besides, the game will be a singleplayer campaign and HBS have never done small DLC for their games, so I don't think there's much cause for worry.
 
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