Fbh
Member
Games:
-Elden Ring: From masterfully managed to adapt Dark Souls into an open world that was a blast to enjoy, filled with cool locations, great dungeons (something that IMO most Open World games still struggle with), awesome bosses and a variety of enemies, loot, spells and skills that put most other games to shame.
-TotK: While I have my fair share of issues with it, the way they implemented building and physics and made it a core element in this massive open world was really impressive. It's a game that felt like it was constantly challenging me to "break" it in a good way
-Chained Echoes: Somehow one German dude supported by some musicians and one support artist made a better JRPG than 90% of what big Japanese studios have been putting out for the past 2 decades.
Tech:
-Fast Loading: I think it's one of those things you get used to and forget about, but it's actually really nice. You don't truly appreciate it until you go back to older games on Ps4 and you are sometimes waiting 40+ seconds just to fast travel.
-60Fps in most games: Games just feel way better to play this way, everything looks more fluid and your inputs feel more responsive. IMO 60fps + good IQ >>>>>>>>>>>>>>>>>>>>>>>>>>> Graphics.
Graphics:
Forbidden West: I still think in terms of presentation this gen peaked with Forbidden West, nothing comes close (well Demon Souls, but it's super linear levels): Great graphics, amazing character models and overall lots of detail, all running in a big open world setting at 60fps with pretty good image quality (dynamic resolution only goes to shit in a few cutscenes). Everything that's visually comparable either makes you play at 30fps or with Ps3 era image quality.
-Elden Ring: From masterfully managed to adapt Dark Souls into an open world that was a blast to enjoy, filled with cool locations, great dungeons (something that IMO most Open World games still struggle with), awesome bosses and a variety of enemies, loot, spells and skills that put most other games to shame.
-TotK: While I have my fair share of issues with it, the way they implemented building and physics and made it a core element in this massive open world was really impressive. It's a game that felt like it was constantly challenging me to "break" it in a good way
-Chained Echoes: Somehow one German dude supported by some musicians and one support artist made a better JRPG than 90% of what big Japanese studios have been putting out for the past 2 decades.
Tech:
-Fast Loading: I think it's one of those things you get used to and forget about, but it's actually really nice. You don't truly appreciate it until you go back to older games on Ps4 and you are sometimes waiting 40+ seconds just to fast travel.
-60Fps in most games: Games just feel way better to play this way, everything looks more fluid and your inputs feel more responsive. IMO 60fps + good IQ >>>>>>>>>>>>>>>>>>>>>>>>>>> Graphics.
Graphics:
Forbidden West: I still think in terms of presentation this gen peaked with Forbidden West, nothing comes close (well Demon Souls, but it's super linear levels): Great graphics, amazing character models and overall lots of detail, all running in a big open world setting at 60fps with pretty good image quality (dynamic resolution only goes to shit in a few cutscenes). Everything that's visually comparable either makes you play at 30fps or with Ps3 era image quality.
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