Yeah, I have seen your posts lol
The Halo showing yesterday was a mis-step for sure. It is obvious that the rumours were true and it has been through dev hell. The talk of an RT patch after launch is the giveaway that this is not where they wanted it to be for launch. They should have never let Rod Fergusson leave XGS, and should have sent him to 343 to coordinate the team/project. It is also clear that the 5 yrs was most probably taken up with their engine development. The game looks rough at the moment for sure. I watched it in 4k/60hz through my tvs youtube app in HDR and one thing is certain, it will be a HDR showcase. It did also look better than the stream, but is not in anyway a looker. They will send this out at launch, and MCC it with fixes coming throughout next year.
They showed 9 of their studios games last night. They have more to show. Halo was mis-step, but the rest.... Microsoft have confirmed two high budget RPGs, and inexile are rumoured to have one dev too. Meaning they could well become an RPG powerhouse next gen. Let that sink in for a minute. That is without knowing what everyone else is upto.
The concern is not valid. Not having loads of gameplay is nothing new. Platform holders and pubs have been hyping their shit for years with CGI trailers and splash screens. Microsoft did the same yesterday.
I hear you man, and I agree with a lot of what you're saying here...except the end. Yes others have been doing the CGI trailer/splash screen stuff for years, too, but there's a difference when talking about MS's particular situation now especially in light of the Halo Infinite trailer.
Other companies, like Sony, when they do it people by and large take them at face value since they have a large stable of games which deliver (to vast majority of folks) amazing visuals and fun gameplay, plus in Sony's case strong cinematic-like stories. I'm just speaking on the general consensus here. They've essentially built rapport with gamers over the past several years, so that's led to
trust from gamers in their games delivering and meeting/exceeding expectations. That's why a company like Sony can get away with the Miles Morales trailer at the PS5 conference. It had literally
zero gameplay, but people have a pretty good idea of what it'll be like thanks to SpiderMan on PS4. That's called rapport.
MS, to most people outside of the diehard fans, hasn't built or maintained that same
level of rapport with gamers over the past several years among a lot of their biggest IPs. I mean
honestly, let's look at it this way: Halo? Each main entry has divided the fanbase since Halo 4, then games like MCC released in extremely broken/buggy states leading to questions about QC. The game got fixed eventually, of course, but the initial rapport was not great with it. Games like ReCore showed a lot of promise but were left to basically die with no expansion on their concepts via a sequel. Same can be said of games like Sunset Overdrive, which was actually very well received but again, no building on the momentum of the IP so no brand retention. cxcx
Gears seemingly became more and more of a slog for even some of the hardcore gamers; while Gears 5 has amended many of the mistakes of the other recent games, it wasn't enough to generate enough rapport to bring back in people who had tuned out to the IP earlier. Phantom Dust Remake and Scalebound both gathered a LOT of attention to the Xbox brand...and then both were cancelled. Ryse was a stunner at launch...no sequel came so, again, the rapport built with the game went mostly wasted and no brand retention. MS never continued the Dead Rising partnership with Capcom seemingly leading to the end of that IP. And then there's
Crackdown 3, which spent YEARS being anticipated and hyped, only to come out as what many consider a wet dud of a disaster worthy of the best of memes. I could go on with similar examples (like Cuphead; great game and brought a ton of brand awareness and goodwill...then they ported it to the Switch, nullifying a lot of the IP's appeal in specifically bolstering the Xbox brand. THEN came the talk of more Xbox ports to Nintendo systems, building its own type of rapport and expectations that were then broken with MS ending that partnership plan this year!), which makes the rather excellent rapport built through specific IPs like Ori and Forza an exception for MS of late, not the rule.
Problem is, it needs to be the rule in order to get away with what MS did on the 23rd, to those outside of core fans already locked in the ecosystem. Especially considering how the event was hyped, and MS positioning it as their E3, AND Phil's own statements last year about them holding back amazing things at E3 2019 for this how. So...they just held back a bunch of CGI trailers and visually lukewarm gameplay of Halo Infinite? I think
THAT'S what's causing the frustration, even with a good lot of Xbox fans. People have been told for a few years now to "just wait for the good stuff", and now close to 4 months shy of a next-generation console launch they aren't able to have anything other than a few (admittedly impressive) CGI trailers and seemingly alpha-state Halo Infinite gameplay? And not even captured on an actual Series X, but rather a PC "representative" of Series X instead?
For me that's just extremely frustrating considering just last month, Sony were able to have snippets of in-game gameplay for several of their 1st party titles, AND all content captured on an actual PS5. I'm still unclear if that meant a retail PS5 unit or a devkit (probably the latter), but at least that's
actual PS5 hardware. Ironically MS showing what they did on PCs just reaffirms the negative opinion some people have had calling the Series X "
basically a PC"; well hell, when you literally only show your stuff on a
literal PC this close to system launch, what is the takeaway the common person is meant to have!?
It's just an opinion, and I'm still looking forward to the games shown and hoping they can fully realize their potential but...I just have to be honest. That WASN'T a good showing for Series X. And yes I've considered the Gamepass aspect too and realize it has a lot of potential but...I think a lot of people wanted to see
SOME of the 1st party potential realized on the 23rd, because they're tired of waiting. Some have been waiting for 3-4 years now. MS made it seem like the 23rd would be the day they'd do it but IMO we got more trailers of games with promising potential but no gameplay, and gameplay for Halo Infinite that did not look visually impressive on a
next-generation console.
So I guess for a lot of folks myself included, we're still waiting on potential. Personally I have the patience to wait a bit longer but if some of the discourse from people who aren't already part of the ecosystem (and even some who are) is any indication, their patience is running out or gone and MS needed to hook THEM in on Thursday. They didn't. They still have some time but it's literally a timescale of maybe two months at
most and I honestly don't think another Gamepass advertisement or Lockhart/Series S reveal is going to do it for anyone other than faithful fans. Which is great for them, but if MS wants to expand the reach of their services, they need to be earning
new fans, too.
You're losing perspective. Can you honestly say that the MS show wasn't good?
That it didn't have enough games to show or a vast range of games for any type of gamer?
I came away from that show thinking they had something for everyone.
It was a very good show. Was it better than Sony's? Apple's and oranges. I would say Microsoft's one was better BUT Sony will have one in August that may be better than Xbox.
Personally I've never said the show wasn't good. I actually liked a lot of what was shown, even Halo Infinite (after all, it may be visually unpolished but it did look fun to play IMHO). Standouts for me were Avowed, CrossFire X mainly because those had gameplay or some pseudo-gameplay presented in them (Avowed; I'm HOPING the actual game delivers that level of fidelity in-game). Promising starts for the Forza remake, SoD3, Fable etc. Liked some of the other 3rd-party efforts shown mainly The Gunk and the PSO2 expansion. And the preshow had a good thing in Balan WonderWorld.
However...that's just my perspective. I've seen the reaction among YT and other social media, and it seems a lot of gamers are still "stuck" in the mentality of wanting know what the 1st party exclusives will do for them, far ahead of what savings a service like Gamepass can bring them or what 3rd-party titles will be on the platform since they can realistically play those anywhere (unless they're timed exclusives which, even then, some may choose to wait out on until they're on their preferred system). Like I saw the Alanah Pearce video discussing Gamepass and yeah, I absolutely agree it brings great value to a gamer financially...but like I said a long time ago the hardcore/core gamers who usually buy-in at the start of a generation might not be as price-conscious as MS is thinking.
In other words, they might not CARE if they have to spend $60 for a next-gen game, as long as they see the value in it. It's the casual and mainstream types who are more price-conscious but historically they don't seem to start arriving into the console ecosystem until about 2-3 years after a system's been out and notable price reductions have begun. So if MS wants to push Gamepass as the major selling point for their next-gen devices, and they don't have the 1st-party content ready in time for the hardcore/core gamers who are drawn to that, then they need to find a way to entice the casual/mainstream gamers to be there at the start.
And that's probably what Lockhart/Series S is for in combination with Gamepass. Of course that's going to run a risk to hardcore/core gamers since casual/mainstream gamers have quite different tastes in what drives them to a console ecosystem (hardcore/core gamers = exclusives + breadth/variety of 3rd-party titles, casual/mainstream gamers = cheap pricing on hardware and software/services, decent variety of fun games (less discerning/discriminating tastes regarding perceived quality of software)). Unlike Nintendo and Sony, Microsoft will have to appeal to both types specifically and directly, right at the start of the generation, over two diverging technological approaches too (hardcore/core via Series X, who will demand games look and play like they take advantage of that hardware, versus casual/mainstream via Gamepass, who will be able to play on a range of devices of wildly different technical specifications therefore game design choices may have to accommodate that).
It's an incredibly tall order for them and I know even MS feel this way, which is part of the reason they have been leading so much next-gen messaging with Series X and, soon enough, Series S. Even if they technically offer Gamepass on other devices, they can more easily curate and narrow the best optimization range of software by consolidating people towards those two devices in particular. That's part of the reason they've ceased most XBO system manufacturing. Plus if they end up with a massive net of subscribers on mobile devices that also does incur increases in server costs, and even though Xbox division has had a greatly expanded budget of late, they still
do have a budget to keep to.