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Has the PS5 already cemented itself as the worst Playstation generation in history?

What's Sony's worst generation?

  • Playstation

    Votes: 13 1.6%
  • Playstation 2

    Votes: 8 1.0%
  • Playstation 3

    Votes: 207 25.4%
  • Playstation 4

    Votes: 23 2.8%
  • Playstation 5

    Votes: 564 69.2%

  • Total voters
    815

nordique

Member
I’ve had some amazing experiences on the ps5 and really like the hardware

Some of my favourite games like ratchet and clank, spider man 2 (and miles morales at launch) and god of war ragnorok have been worthwhile and super enjoyable

But

I agree with the sentiment that the output has been lacklustre from Sony and when comparing the last few gens, it’s not been enjoyable and the live service focus has taken away from the games many of us enjoy.

Next thing you know ps6 will be around the corner and the gen feels lacking from a first party perspective

What happened? Was it a focus on live service? Kicking back because Xbox self destructed and no real 1:1 competitor?
 
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adamsapple

Or is it just one of Phil's balls in my throat?
I’m not even convinced ps5 will sell less

GTA has yet to come out and their competition is going third party

If ps5 gets price drops + gta6 and ps6 doesn’t release until 2028 or later, ps5 is probably going to have a long tail. Especially since ps6 cross gen will be even more of a factor for longer

That's a lot of hypotheticals right there.
 

EruditeHobo

Member

8 of those games are on pc and I'm sure the other two will come to pc soon as well.

I see Miles, Returnal, Ratchet, Horizon, Ragnarok, FF Rebirth, Spidey 2, Stellar Blade, Helldivers, and Astro.


Demons Souls is a Ps3 lets be real.

Saying "exclusives" isn't an argument, and you should really stop caring about this... "exclusives" have never mattered less in console gaming.

The question you should ask is, during which generation did you miss out on something by not being in that console's ecosystem? You are missing very, very little with a PS5. That's why it's such a success! Despite "no first party".

I could see if it someone likes JRPGs.
PS1 was a better system than ps2 for those

Dominated.

It's really funny people say "PS5 only looks good because Xbox shit the bed"... but isn't something incredibly similar true of PSX vs N64? Nintendo significantly fumbled with cartridges, and PSX benefitted. Doesn't mean that PSX generation is lesser because of that. The games still are what they are.

Again the question is during which generation did you miss out on something by not being in a particular console's ecosystem?
 
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begotten

Member
Aside from a couple of titles, the first party output on both PS3 and PS4 were substantially better towards the pointy end.

However between all the mismanagement, I can't see PS5 following that trajectory.
 

BurningNad

Member
PS3 getting this many votes is wild. There were so many great games. PS5 is the first generation that I am skipping. I'm glad that I didn't get one when it came out, as I couldn't afford it. It is hard to justify the purchase now with most games I'm interested in coming out on PC.
 

Clear

CliffyB's Cock Holster
If you’re talking COVID(?), fair point I guess.

But every other industry is back to normal the past couple years. And most other companies doing business and products also went through the hassle of port strikes, trucker strikes, and a lot more back to the office work. everything seems chill. Not too many industries can have companies doing digital file sharing for workers and digital downloads for customers at a whim.

I thought WFH was suppose to be ultimate productivity booster as people save time and energy commuting, gas, and wasting time talking at the water cooler. So any company with a big wfh focus should be firing on all cylinders.

First things first, I stressed the length of dev cycles to point out how pretty much any big game you see released right now will have been affected to some degree.

I mentioned back during Covid that they were severely soft-pedalling the impact of WFH on productivity, and ultimately I think even I underestimated the impact because when I made my assessment I was mainly thinking in terms of how it would affect the collaborative nature of production.

What I hadn't factored in was how the "return to normality" would be handled, with the sales bubble creating a false sense of security and the sheer extent of how far off-course hiring practices had drifted.

Devs of my generation (Gen-X types) I honestly think would have reacted quite differently to the Millennials who had become so prevalent in the workforce; there's no way to put this without sounding like a curmudgeon but the truth is I simply cannot imagine complaining about /resisting having to return to standard office working in the same way that a lot of younger employees apparently did.

A lot of the stuff I read really had me scratching my head wondering how "soft" so many industry people have become! I'm sorry, but what a lot of people consider abuse/exploitation in the workplace regarding hours and the need to crunch was just part of the job in my time! If you had a problem with it you simply had to strap on a set and refuse, knowing full-well how it'd affect your future prospects!

The observable fact is that Covid has clearly hit Western devs way harder than those in the East, and I think a lot of that is simply down to expectations and willingness to take the rough with the smooth.

The harsh truth is that game-dev isn't easy, it demands a lot, and as a result the attrition rate is pretty brutal. So, long story short, this cultural shift towards a "kinder, gentler" workplace was always inevitably going to impact productivity. Especially compared to workers in more traditional cultures.

And you might think that sucks, but its just reality. Western devs can't sit around patting themselves on the back thinking they are intrinisicly "better" than their counterparts in Japan or China or Korea! Ultimately their output is all ending up competing in the same commercial marketplace where nobody really gives a flying fuck about how overworked the staff were on the project! The audience will just compare on merit, and buy accordingly.

Pretty sure this is going to rattle a few people's cages, but its just how I see it.
 
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Spiral1407

Member
A cpu handling more tasks because the gpu isn't capable enough isn't an argument for the cell, it's more of an argument for it lacking as a well rounded platform. It was forced to do all those things.

Bur I see what you're saying. The cell would have to be the catalyst because everything else was lacking. But in the end, I don't think there's a single game on ps3 that couldn't be done on 360, some might have even has advantages if built from the ground up by Sony developers. I've always believed that time is one of the most valuable resources with development, and the 360 architecture was not only easier to use(saving alot of time) but it was easier to push because it was well rounded.

The disparity between Xbox one and ps4 was marginal at best. Developer working on both would tell you the advantage for ps4 was chewed up the the resolution bump to 1080p, as many games were 720p-900p on xbox. I read the comparisons from developers all through that generation and they were very similar.
However the exclusive games looked incredibly good compared to Xbox one games despite this because Sony developer prowess is a real thing. Xbox never had that level of talent.

The number of larger games wasn't the same. Uncharted ps3 and KZ were incredibly linear. Shadowfall flexed with more open ended levels as did UC4. UC4 level in Africa could now be done without the restrictive feel of previous games.
God of War on ps3 was exceptionally linear to the point the camera couldn't even be rotated to save resources.
Its actually an argument for both if you think about it.

I'm not arguing that PS3 exclusives were "impossible" on 360, my point is that they wouldn't survive the porting process unscathed. I'd say the exact same thing for 360 exclusives on PS3, since both consoles have their own strengths and weaknesses.

The 1080p bump alone should prove how big the disparity was. PS4 often ran games BETTER than Xbone despite also using a higher resolution. Some games even had improved visuals too iirc.

The point is that a majority of Sony's first party output is still linear. I can't comment on shadowfall since I haven't finished it, but Uncharted 4 only has 1 open area that was admittedly pretty empty when you actually examine it. You were pretty much going along a set path from point A-B in Madagascar, so its still pretty linear in design. As for GoW, I think you're forgetting that its supposed to be a fixed camera action game, which has its own advantages as a sub-genre.
 

Romulus

Member
Its actually an argument for both if you think about it.

I'm not arguing that PS3 exclusives were "impossible" on 360, my point is that they wouldn't survive the porting process unscathed. I'd say the exact same thing for 360 exclusives on PS3, since both consoles have their own strengths and weaknesses.

The 1080p bump alone should prove how big the disparity was. PS4 often ran games BETTER than Xbone despite also using a higher resolution. Some games even had improved visuals too iirc.

The point is that a majority of Sony's first party output is still linear. I can't comment on shadowfall since I haven't finished it, but Uncharted 4 only has 1 open area that was admittedly pretty empty when you actually examine it. You were pretty much going along a set path from point A-B in Madagascar, so its still pretty linear in design. As for GoW, I think you're forgetting that its supposed to be a fixed camera action game, which has its own advantages as a sub-genre.


GOW and most ps3 exclusives were very restrictive but struggled even then. That tends to reason that the hardware was pushed well beyond what it could do. But there was nothing about any of that screamed cell processor. If anything, the restrictive design leaned more toward design choices rooted on its split RAM 256+256. I don't see GOW ever going back to that style either, a choice that changed once more RAM was available with ps4.

The xbone and ps4 hardware settings came down to marginal frames and resolution bumps. As a pc gamer those resolution/fps differences were blown way out proportion. Even 99% of non gamers looking at them side by side would say "meh, maybe ps4 looks a bit clearer?" Thats IF they had a good eye. No sony developer would need to do an overhaul for an xbone port, it'd just be slightly softer and maybe a few frames less. But looking at the art and scale of many of the Sony exclusives, it felt like they'd be very difficult on xbone, which isn't true at all. A testament to Sony and their art teams.
I feel this is what fooled many ps3/360 gamers. They narrowed down that fov so they could focus on what they did best. Art.
 
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Humdinger

Gold Member
PS3 getting this many votes is wild. There were so many great games. PS5 is the first generation that I am skipping. I'm glad that I didn't get one when it came out, as I couldn't afford it. It is hard to justify the purchase now with most games I'm interested in coming out on PC.

I think it's because a lot of people aren't considering the games first and foremost when responding to the question. They're thinking about how "arrogant Sony" shot themselves in the foot with the PS3 hardware, its pricing, and the way they marketed it ("get a second job") - how all that cost them reputation, sales, and (for a while) top spot in the console race - something they had held securely just years before. And I see their point. From that perspective, the PS3 was a bad generation for them.

But other people (like me) aren't taking business considerations into account. We are responding to the poll based on our personal experience with the games. From that perspective, for me at least, PS5 gen has been a big disappointment. Nothing has really pleased me, and several sequels have been lackluster (haven't played Astro yet). I don't have much faith in their upcoming projects, either.

If I weren't a dyed in the wool console gamer, I would jump to PC. In fact, I'm hoping the hybrid models coming in a few years rescue me.
 

ArtHands

Thinks buying more servers can fix a bad patch
I’ve had some amazing experiences on the ps5 and really like the hardware

Some of my favourite games like ratchet and clank, spider man 2 (and miles morales at launch) and god of war ragnorok have been worthwhile and super enjoyable

But

I agree with the sentiment that the output has been lacklustre from Sony and when comparing the last few gens, it’s not been enjoyable and the live service focus has taken away from the games many of us enjoy.

Next thing you know ps6 will be around the corner and the gen feels lacking from a first party perspective

What happened? Was it a focus on live service? Kicking back because Xbox self destructed and no real 1:1 competitor?

I think PS5 will be remembered as the Playstation gen where Sony goes full fledged into GAAS and then released Concord.
 

aclar00

Member
???

So how is that different from any cross gen Sony games?

Fact remains, these games sold best on current gen consoles, pushed sales, and looked/performed significantly better than their last gen versions

You're trying a bit too hard. For all inents and purposes if PS5 only upped the res and framerate of PS4 games then it would be a great console gen? PS5 and Sony overall has been shitty this gen.

Not that it gives it much credence, but ive been a PS only owner since PS1. This is by far the worse gen IMO and PS4 wasnt that great for me either. Dont get me wrong, gaming is still one of my fav hobbies but PS5 has been underwhelming...and then factor in all the price increases and GaaS push and you have a catastrophe (for whay I like).
 

aclar00

Member
I think it's because a lot of people aren't considering the games first and foremost when responding to the question. They're thinking about how "arrogant Sony" shot themselves in the foot with the PS3 hardware, its pricing, and the way they marketed it ("get a second job") - how all that cost them reputation, sales, and (for a while) top spot in the console race - something they had held securely just years before. And I see their point. From that perspective, the PS3 was a bad generation for them.

But other people (like me) aren't taking business considerations into account. We are responding to the poll based on our personal experience with the games. From that perspective, for me at least, PS5 gen has been a big disappointment. Nothing has really pleased me, and several sequels have been lackluster (haven't played Astro yet). I don't have much faith in their upcoming projects, either.

If I weren't a dyed in the wool console gamer, I would jump to PC. In fact, I'm hoping the hybrid models coming in a few years rescue me.

I dont know Gaf demographics butbi feel like they play a part too....i feel like the older gen is likely to choose PS1 or 2, while the younger gen PS4 or 5. Seems like PS3 is caught between generations.
 

James Sawyer Ford

Gold Member
For all inents and purposes if PS5 only upped the res and framerate of PS4 games then it would be a great console gen?

That’s not what they did, they introduced fast loading with SSDs, an amazing controller upgrade with very innovative features, and a platform where 60 fps is 99% standard…and it’s completely silent with a great UI

It’s by far the best hardware they’ve ever released

The lineup I mentioned previously has been superb as well, I don’t now how a gamer can look at that and not have a ton of stuff to play
 

yogaflame

Member
Looks like the South Korean and Chinese developer partners of ps5 is its hope. There recent ( stellar blade ) game was impressive and upcoming games ( Lost soul, Phantom blade, and possibly Stellar blade dlc and sequel) will be impressive. Ps5 will survive.
 
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