Seraphis Cain
bad gameplay lol
Meanwhile just read the lyrics to DYE and be thankful that the songs aren't actually sung in English. :lol
Why are the Meiko tracks all garbage, Afterburner aside.
Should've just swapped them all for Gumi stuff.
Because Meiko is garbage. Kaito too.
Yeah, when Kaito shines, he's hot fire.Nostalogic tho
Ashes to Ashes tho
Just saw this came to the west and immediately bought it. I feel perpetually late to the party with these games since I never buy the jp versions.
Anyway seems like this game is somewhat more difficult than the Diva games? I haven't played it yet since it's downloading but considering this game can require pressing arrows and face buttons in different directions (and several at once) at the same time I would guess so.
Check out this comment
From what I understand, the arrows are just visual, not like the old games. I could be off the mark on that but since I've changed the option, I haven't seen any arrows. The new "challenge" note is multiple notes at once, i.e. all four face buttons.
And also, don't worry, I'm also late to the party!
Ashes to Ashes tho
Haha thanks! So I guess the arrows in this game are essentially the same as the face buttons, like I can hit a down arrow with the x button? Seems not too bad. Kinda pointless to display the arrows then. I'll definitely switch that.
I have difficulty parsing all the notes at once so I just switched them all to arrows to help me know what directions to press for multi-chords lol
I heard this game is way better than Project Diva X, so I assume it's a good starting point to jump in? I tried out the free version but sucked really bad, that I would fail at 9% into a song. It didn't feel like I got any feedback on my button presses.
I heard this game is way better than Project Diva X, so I assume it's a good starting point to jump in? I tried out the free version but sucked really bad, that I would fail at 9% into a song. It didn't feel like I got any feedback on my button presses.
I heard this game is way better than Project Diva X, so I assume it's a good starting point to jump in? I tried out the free version but sucked really bad, that I would fail at 9% into a song. It didn't feel like I got any feedback on my button presses.
I heard this game is way better than Project Diva X, so I assume it's a good starting point to jump in? I tried out the free version but sucked really bad, that I would fail at 9% into a song. It didn't feel like I got any feedback on my button presses.
I heard this game is way better than Project Diva X
I think it's the exact opposite. I would put this on the lower spectrum of Diva games in pure gameplay and beatmap/chart terms, but it's hard to argue with the overwhelming volume of content. If you wanna buy ONE game that lasts you a llllllllong time, this is the one. It's almost a little ridiculous.
And even though I think this is disappointing - and urge people that don't qqqqquite click with this to still give F or F 2nd a chance, if they have the means - it's still unarguably a great rhythm game.
I dunno, I'm not a huge fan of Two-Sided Lovers on Extreme. The Extra Extreme chart is a lot better to me but that's not available until the 1st DLC pack, sadly.
This is definitely not as accessible as F or F 2nd, but I'd still rank it way above X. That game's concept might have worked if it was executed well, but it wasn't executed well in the slightest.
Should've just swapped them all for Gumi stuff.
My old nemesis, we meet again.
I could easily perfect this in Extend and F 2nd after spending some time with each game, so hopefully my fingers will eventually get used to the onslaught. This chart is hella fun, though.
Completely agree. She didn't deserve this terrible treatment for her very first game.Gumi deserves a game of her own. An actual good one.
My old nemesis, we meet again.
I could easily perfect this in Extend and F 2nd after spending some time with each game, so hopefully my fingers will eventually get used to the onslaught. This chart is hella fun, though.
Wasn't aware of that to be honest. And I agree on the second point, but it's a fair point of critique.A bit confused by the insistence of "new models"; the models in this game are from the 2013 refresh of Arcade. It's only slightly newer than the models from f/F, and only look different because Arcade has a completely different team at the helm.
It's also a given that the lack of translated lyrics are a rights issue and not merely one of effort. Getting translated lyrics for every song in this game down the pipeline would have delayed this game by years.
I can't say I agree with you regarding the charting in Diva F/F2/X compared to Future Tone. It's not a strength of the series, honestly -- and the way the games are structured (both for the PS3 games and FT) it means that the charts are never going to get too involved, and having to hit multiple sequences at once (as you would in something like Beatmania IIDX) is never going to happen.I'm torn, because I think Diva X is easily the most refined and best playing Miku game to date. I lllllove the songs/charts that are in there - love love love love - but there's no question that there is simply too little content on offer. I enjoy its new framework, but it, too, suffers greatly from a really meagre song list.
But F and F 2nd also play better than FT to me, and have the content to boot, which is why I suggested those. I agree with what some are saying, that FT definitely gets more challenging eventually than the console series does, but I find that the difficulty arc in FT ranges from basic, kinda predictable input strings, to just as basic but more aggressive input strings on higher settings. It just often lacks finesse and attention to rhythm for me. I like that I can play Yellow on Extreme in FT and it gives me more to do, but I don't think it captures the character of that song the same way. It doesn't give me goosebumps or prevent me from sitting still. There are some *great* charts in the console games, that really twist your fingers in fun, clever ways, and it never stops being about feeling great rhythmically - unless you go to the clusterfuckier songs like Sadistic Music Factory, which are more of a test of endurance.
But I guess that's what I feel like FT becomes, too, slightly. It's obviously inherent to the simpler input method of the arcade game, and even though it ostensibly looks and plays like the console divas, it feels more like a Dance Dance Revolution or Beatmania style game to me.
I suspect it's both -- there's a lot of other untranslated elements in the game (such as all of the title cards -- and they didn't even have subtitled translations in the PVs like they do in F and F2), but the licensing/approval issues would render any consideration of this moot anyway. Maybe if they were localizing the games (with translated lyrics) since the first PSP game, but oh well.It's also a given that the lack of translated lyrics are a rights issue and not merely one of effort. Getting translated lyrics for every song in this game down the pipeline would have delayed this game by years.
That and F and F2 don't have that much more content than X...
Closer to 60-70%, but comparing a full game to a full game + DLC isn't a fair comparison either.Correct me if I'm wrong, but isn't X about half the size of F 2nd, if you bought its DLC?
So anyone know whats up with the trophy for setting "39 recommended modules" trophy?
I've been buying the recommended modules for each song I play and setting them as I go and I just got the trophy for clearing 39 Future Sound songs but not the module trophy?
Hmmmmm
The default outfit probably doesn't count as "recommended", or you need to set it again
I'll put X as a lower tier Miku game too. Half the game is terrible grinding.
Is this worth dropping £40 for or should I wait for a sale?
The chances of this ever getting a retail release is really slim right?
Yes it's worth it, and it'll probably never be physical.
Thanks, I'm still unsure about it though. I've never dropped so much money on a single digital purchase and having access to every single song from the start means the only things you have to look forward to unlock are more modules. I need to make up my mind before the 16th as that's when my 20% off code expires.
The real progression in these games is your actual skill level. Getting better rankings on songs as you get better is really satisfying.Thanks, I'm still unsure about it though. I've never dropped so much money on a single digital purchase and having access to every single song from the start means the only things you have to look forward to unlock are more modules. I need to make up my mind before the 16th as that's when my 20% off code expires.
I would say the timing in this game is fairly solid, but the way scoring works is kind of dumb:
...and the sad thing is, that wasn't even my best score. :| It turns out that each good is only -231 from the max possible score (220 for the difference for cools and goods and 11 for the life bonus), which can be lost if you are behind more than 21 or more hold frames (holds are worth 11 points per frame, per button held).
It's not even the #1 score on the American leaderboard (about 550 points off), and that was only after finding a max hold bonus in the song that you have about a five frame window to hit. In short: optimizing songs for max score in this game is silly. D:
Thanks, I'm still unsure about it though. I've never dropped so much money on a single digital purchase and having access to every single song from the start means the only things you have to look forward to unlock are more modules. I need to make up my mind before the 16th as that's when my 20% off code expires.