Geometric-Crusher
"Nintendo games are like indies, and worth at most $19" 🤡
Recently, a user asked me to do a review of the Switch 2. Well, I don't have a Switch 2 and many reviews have already been done by IGN, DF and some YouTubers, so I prefer to talk about something more interesting, the way Nintendo positions itself in the market, its philosophy. Have you thought about this?
No company executive will say 'Hey, this is how we do things here', so it's necessary to analyze the result of equation and not the calculation itself. I see they work with a systematic construction, which means that if one link in this construction is modified, the entire system changes along with it or becomes inoperative.
There are three pillars that together imprint a perception on the mind.
- The research and development of games following a cycle or formula.
- The presentation of these games to consumers as if they had a distinction or an exceptionality compared to other games
- Nintendo doesn't give any software (games) for free, nor does it lower the price of its games.
These three pillars aim to add value to games, for example, no one would pay $60 for a Switch 1 game without first being convinced by these pillars, it's simple: Nintendo instructs its developers to seek distinctions on its IPs (for example, offering the best cel shading on the market in a certain type of game).
Then the marketing department invests a lot of money to find and try to sell the exceptionality.
Thus we have a closed cycle with the consumer responding positively to the marketing.
This happens because there is a predisposition, the potential customer hears that a certain game is the best ever made in history ( there is no dispute) wants to play it, so they pay for it.With this knowledge in hand, it is important for anyone who intends to buy to ask themselves "Is this game really special? so demand proof."
That's my tip, because you know, for 10 games for $80, you can buy a 16'' RTX 4060 notebook, subscribe to Gamepass, and take advantage of Steam sales, It's up to Nintendo to be more consumer-friendly like it was in the past.
No company executive will say 'Hey, this is how we do things here', so it's necessary to analyze the result of equation and not the calculation itself. I see they work with a systematic construction, which means that if one link in this construction is modified, the entire system changes along with it or becomes inoperative.
There are three pillars that together imprint a perception on the mind.
- The research and development of games following a cycle or formula.
- The presentation of these games to consumers as if they had a distinction or an exceptionality compared to other games
- Nintendo doesn't give any software (games) for free, nor does it lower the price of its games.
These three pillars aim to add value to games, for example, no one would pay $60 for a Switch 1 game without first being convinced by these pillars, it's simple: Nintendo instructs its developers to seek distinctions on its IPs (for example, offering the best cel shading on the market in a certain type of game).
Then the marketing department invests a lot of money to find and try to sell the exceptionality.
Thus we have a closed cycle with the consumer responding positively to the marketing.
This happens because there is a predisposition, the potential customer hears that a certain game is the best ever made in history ( there is no dispute) wants to play it, so they pay for it.With this knowledge in hand, it is important for anyone who intends to buy to ask themselves "Is this game really special? so demand proof."
That's my tip, because you know, for 10 games for $80, you can buy a 16'' RTX 4060 notebook, subscribe to Gamepass, and take advantage of Steam sales, It's up to Nintendo to be more consumer-friendly like it was in the past.