There were tons of potential angles to expand on their in-game story. I was interested in seeing it, but they didn't do it. I think it had more potential than this boring love story.
You keep saying more potential but you aren't saying what. The show expanded Bill and Frank beyond what the game could do in terms of story and gameplay wise. The character moments of Bill lasted ~10 minutes of cutscene in the game. And Frank got less than 2 minutes of that.
Ok, so do it in the show?
Frank doesn't hate Bill in the show. It is a much better story.
This is a myopic view of storytelling - distilling everything down to either love or hate. They went for a tropey love story; I would've been just as disappointed in seeing the one-dimensional hate story you outlined.
You are the one clearly being very myopic. You want the story as it was portrayed in the game, what is more myopic than that? It is the same story told differently, instead of from a cynical perspective but from an optimistic perspective. The story as told in the game is one of hate while the one from the show is one of love,
two sides of the same coin.
I simply don't see the game in the way you do and that's fine. I'll just agree to disagree.
You can agree to disagree but that is the story that was told by the author. It is a story about connection, i mean Joel literally bonded with Ellie and saved her from the fireflies even though she was supposed to be just cargo. How can you not see that it is a story about connection?
Except he doesn't - not to Joel, only to the audience. Implications and a letter meant to serve as a post-hoc substitute didn't work for me. It's just a cheap way for the writers to propel Joel's character growth.
Of course it does. Episode one establishes Joel and Tess having people they keep in communication with on the radio and have a signal for when things are going wrong, meaning Joel and Tess would go and help them out. Joel says, i can give you a spool of high tensile aluminium that could last them the rest of your lives. He cautions Bill that raiders will come for what they have there and Tess laments on how nice it is to have a civilized dinner. Joel talks about how Frank is a good person and Tess trusted them enough to ask Joel to take Ellie there.
The story is about connections.
Good storytelling shows, it doesn't tell. You are filling in gaps in a relationship that didn't actually transpire on screen.
I find this rather ironic no? First you criticize the story for showing you the love between Bill and Frank, something about it not being nuanced and now you say a good story shows and doesn't tell, even though they show you the connection between the characters through visuals and subtext. Joel has the code to Bill's town, that is subtext that they trust them even before Bill says i respect you and we are sort of friends in the letter.
This is coming directly off an episode where Tess gets infected, and Joel's first reaction is to recoil and reach toward his gun when she steps toward him.
Fear is a valid response in that situation. It is an unscripted acting choice by Pedro Pascal. The same Joel bashed his neighbors head in and instructed Tommy to ignore those people with children on the side of the road.
I'm supposed to believe he had some kind of kinship with Bill offscreen now? He didn't even want to take her to Bill & Frank when Tess asked him to, she had to convince him with her dying wish.
He did not want to go on this whole trip to begin with, Tess had to drag him into it from the start and along the way. Same as the game.
Bill's town in the show speedruns Joel's character development with Bill's letter.
No it doesn't.
We are heading into episode 4 and so far Joel and Ellie have zero chemistry established.
They have plenty of chemistry, that's what everyone is loving about the show so far.