reallyfull said:Here is a comparison I made with a game that is available on a nextgen console (Xbox 360) the game is Quake 4 for the pc. All images where taken using the highest ingame settings (ultra quality textures) 4xAA and 16xAF. Images were compressed and resized from .tga's to .jpg using save quality 96% and disabled color subsampling. I would have saved to .png but imageshack has a 1024KB limit :\
Quake 4 - 480p 4xAA 16xAF:
http://img224.imageshack.us/img224/2649/q4480p4xaa16xaf3ci.jpg
Quake 4 - 720P 4xAA 16xAF
http://img224.imageshack.us/img224/2817/q4720p4xaa16xaf2nl.jpg
Quake 4 - 1080p 4xAA 16xAF
http://img228.imageshack.us/img228/8982/q41080p4xaa16xaf8qr.jpg
Quake 4 - 480p scaled to 720p 4xAA 16xAF
http://img228.imageshack.us/img228/611/q4480pto720p4xaa16xaf3wo.jpg
Quake 4 - 480p scaled to 1080p 4xAA 16xAF
http://img228.imageshack.us/img228/6234/q4480pto1080p4xaa16xaf9sq.jpg
Judge for yourselves![]()
Actually I have to admit looking at these pics, Quake 4 looks pretty damn good at 480p.
Should I be looking at the 480p scaled to 720p/1080p pictures to compare to the 720p/1080p versions?
Let's not forget SDTV have generally thicker scanlines that hide the flaws in the picture.
And also movies have TONS more details than video games @ 480p :O
Uhhh... I'm not seeing any difference between the two.reallyfull said:Yeah but something rendered at say 720p or 1080p and downsampled to 480p is going to look better than something just rendered at 480p (nin rev).
Comparison:
Same first shot as above:
Quake 4 - 480p 4xAA 16xAF
http://img215.imageshack.us/img215/5707/q4480p4xaa16xaf9rk.jpg
Quake 4 - 1080p 4xAA 16xAF to 480p
http://img215.imageshack.us/img215/1315/q41080pto480p4xaa16xaf3xv.jpg
Uhhh... I'm not seeing any difference between the two.
and something redered at 480p the upsampled to 1080p then scaled down to 480p is going to look worse than 480p. the purpose in pointing that out is that scaling 480p to other resolutions is at the mercy of the interpolation algorithm used to get it that size (the same as downrezzing 1080i to 480p). hardly representative of what happens on a TV.reallyfull said:Yeah but something rendered at say 720p or 1080p and downsampled to 480p is going to look better than something just rendered at 480p (nin rev).
and something redered at 480p the upsampled to 1080p then scaled down to 480p is going to look worse than 480p. the purpose in pointing that out is that scaling 480p to other resolutions is at the mercy of the interpolation algorithm used to get it that size (the same as downrezzing 1080i to 480p). hardly representative of what happens on a TV.
Let's not forget SDTV have generally thicker scanlines that hide the flaws in the picture.
And also movies have TONS more details than video games @ 480p :O
all consoles will sell out first shipment.* it is how it has gone for almost 20 yearsTheJesusFactor said:I don't see Revolution being as successful with their initial shipment as the X360, especially, if they can't get developers to use the new controller well.
borghe said:all consoles will sell out first shipment.* it is how it has gone for almost 20 years
* unless you are PSP
2001 Survey said:A Goldman Sachs survey of U.S. retailers found that 73 percent had already sold out of Microsoft's Xbox and that 47 percent were sold out of Nintendo's GameCube, less than a week after the two systems were released.
marc^o^ said:Don't you?
Edit: I had a smile on my face when I played Nintendogs, Kirby CC or Wario Ware Twisted. I expect Revolution to give me more of that "wow I never played such a thing before!" feeling.
lol.. aside from this line your post was pretty good.. I highly suggest deleting this so the remaining quality of your post shines through. :lolAmir0x said:We know the correct answer (they're worse off),
borghe said:lol.. aside from this line your post was pretty good.. I highly suggest deleting this so the remaining quality of your post shines through. :lol
borghe said:lol.. aside from this line your post was pretty good.. I highly suggest deleting this so the remaining quality of your post shines through. :lol
SolidSnakex said:
take a mid range ATI/Nvidia card, turn on all effects, 4xAA, 16xAF and run it at 640x480Y2Kevbug11 said:but I just don't really see the Revolution pumping out what the 360 does just in 480p (I think that's what Matt is communicating).
as much as I hate image file comparisons, that does a REALLY good job of showing the difference between the two. possibly the best example short of actually sitting in front of an HD Tivo and changing resolution on the fly.HomerSimpson-Man said:Here is a good site to see the difference between Lord of The Rings in HD versus DVD. Just move your mouse over and the difference is immediate.
http://www.cornbread.org/FOTRCompare/
HomerSimpson-Man said:Here is a good site to see the difference between Lord of The Rings in HD versus DVD. Just move your mouse over and the difference is immediate.
http://www.cornbread.org/FOTRCompare/
SolidSnakex said:It doesn't, I was responding to someone saying that people are going to suddenly stop caring about graphics (resolution) because the Rev is different. That's not going to happen. That's not to say the resolution will make or break the Rev, but people will care about it even if its a small percentage of them.
Oblivion said:Do any of you honestly think that If Nintendo did have HD and that the console does manage to beat the Xbox360 in graphics, hell, even the PS3 in graphics, the mainstream gamer is gonna know about it? There are still fucking people who think the PS2 was the most powerful console this gen and the GC still had N64 grafix or something. And most of those who think so write gaming articles, no less. :lol
Oblivion said:Also, sorry if I'm uneducated about the HD concept, but doesn't 720p simply mean the same quality picture as a 480p but at a bigger image?
how does your mouse react if your screen resolution is stretched or squeezed ?Mrbob said:One thing I'm thinking about, if you use the Revolution with a HDTV, will expanding out the screen affect how the controller will react? I wonder if the wand won't be as responsive on a stretched out screen than have the game in boxed 4:3 mode.
And no hdtv will limit customer's choice in games as developer and developer will claim they can't port thier game to Revolution b/c it doesn't do HDTV.Oblivion said:....
And comparing the lack of HD to to online and carts is stupid. Carts limited developers with actual game content. Online is another experience of playing games. Neither of these will even be close to the impact that lack of HD will have.
...?
borghe said:take a mid range ATI/Nvidia card, turn on all effects, 4xAA, 16xAF and run it at 640x480
the take a high end ATI/Nvidia card, turn on all effect, 4xAA, 16xAF and run it at 1280x960
see what I did there? Same game. Both systems have all effects turned on, full AA and full AF. The 1280x960 screen will come across a bit cleaner, but the 640x480 screen will still have all the same polys, all the same lighting, all the same effects, all the same textures, etc as the higher res screen, just at a lower res.
Can you do that for under $100?Squeak said:Increasing resolution is a game of ever decreasing returns. At some point colour fidelity and geometric richness becomes more important.
Video games are way past that point.
They need to focus on increasing the polycounts and resolution of textures instead of the resolution of final image.
Nintendo saves huge amounts of bandwidth (the framebuffer updating being the most bandwidth hungry part of the rendering).
They can cut down on lines on the PCB, frequency can be lowered and the number of shading pipes fewer, and still have more power per pixel than 360.
Also you need fever MIP levels for lower resolutions so memory is saved. And Geometry loding can be more aggressive.
Squeak said:Increasing resolution is a game of ever decreasing returns. At some point colour fidelity and geometric richness becomes more important.
Video games are way past that point.
They need to focus on increasing the polycounts and resolution of textures instead of the resolution of final image.
Nintendo saves huge amounts of bandwidth (the framebuffer updating being the most bandwidth hungry part of the rendering).
They can cut down on lines on the PCB, frequency can be lowered and the number of shading pipes fewer, and still have more power per pixel than 360.
Also you need fever MIP levels for lower resolutions so memory is saved. And Geometry loding can be more aggressive.
Squeak said:Increasing resolution is a game of ever decreasing returns. At some point colour fidelity and geometric richness becomes more important.
Video games are way past that point.
They need to focus on increasing the polycounts and resolution of textures instead of the resolution of final image.
Nintendo saves huge amounts of bandwidth (the framebuffer updating being the most bandwidth hungry part of the rendering).
They can cut down on lines on the PCB, frequency can be lowered and the number of shading pipes fewer, and still have more power per pixel than 360.
Also you need fever MIP levels for lower resolutions so memory is saved. And Geometry loding can be more aggressive.
Squeak said:Increasing resolution is a game of ever decreasing returns. At some point colour fidelity and geometric richness becomes more important.
Video games are way past that point.
Milhouse31 said:a pc game at different resolution (No AA or AF)
480p
![]()
720p
![]()
480p resampled at 720p
![]()
All i have to say is : BIG FUCKING DEAL !!!
Monk said:This is my stance on the whole debate, if there is not enough detail there wont be enough difference for me to care.
HomerSimpson-Man said:
BlueTsunami said:Thats not the bext comparison because its scaling the image so you can't tell the difference. Heres a better comparison....
Mrbob said:One thing I'm thinking about, if you use the Revolution with a HDTV, will expanding out the screen affect how the controller will react? I wonder if the wand won't be as responsive on a stretched out screen than have the game in boxed 4:3 mode.
My concern is still form factor. 16:9 view > 4:3 view any day of the week
16:9 mandatory Nintendo is the way to go. Don't give your gamers tunnel vision anymore in games. Expand the visible screen!
Monk said:I can see the difference, but it isnt that bad in my eyes. Is there any reason why one is brighter than the other?
Flo_Evans said:click on one of the images to see the full sized HD one.... the thumbs are scaled down
edit: and where can I get this HD version of LOTR?![]()
UltraMarioMan said:One thing not being considered here that despite what the many tech-heads here think its going to be a good while before HDTV becomes the standard. People tend not to replace TV's untill they break. I know this my grandparents used a b&w from like the 60's TV into the late 80's. (How they hooked cable to it I'll never know) Unless all the current TV's explode its going to take longer then most people here think.
reallyfull said:Here is a comparison I made with a game that is available on a nextgen console (Xbox 360) the game is Quake 4 for the pc. All images where taken using the highest ingame settings (ultra quality textures) 4xAA and 16xAF. Images were compressed and resized from .tga's to .jpg using save quality 96% and disabled color subsampling. I would have saved to .png but imageshack has a 1024KB limit :\
Quake 4 - 480p 4xAA 16xAF:
http://img224.imageshack.us/img224/2649/q4480p4xaa16xaf3ci.jpg
Quake 4 - 720P 4xAA 16xAF
http://img224.imageshack.us/img224/2817/q4720p4xaa16xaf2nl.jpg
Quake 4 - 1080p 4xAA 16xAF
http://img228.imageshack.us/img228/8982/q41080p4xaa16xaf8qr.jpg
Quake 4 - 480p scaled to 720p 4xAA 16xAF
http://img228.imageshack.us/img228/611/q4480pto720p4xaa16xaf3wo.jpg
Quake 4 - 480p scaled to 1080p 4xAA 16xAF
http://img228.imageshack.us/img228/6234/q4480pto1080p4xaa16xaf9sq.jpg
Judge for yourselves![]()
reallyfull said:Yeah but something rendered at say 720p or 1080p and downsampled to 480p is going to look better than something just rendered at 480p (nin rev).
Comparison:
Same first shot as above:
Quake 4 - 480p 4xAA 16xAF
http://img215.imageshack.us/img215/5707/q4480p4xaa16xaf9rk.jpg
Quake 4 - 1080p 4xAA 16xAF to 480p
http://img215.imageshack.us/img215/1315/q41080pto480p4xaa16xaf3xv.jpg