Multishot? I honestly have no idea what Hunter decks you guys must be facing then :x
My experience with them as
Control Warrior is basically Charge-heavy Hunters which you just play card negative / Health positive against (e.g., Slam to kill a random charger for no draw, Hero Power + Shield Slam to kill a Leper Gnome) or the Trap heavy Hunter where I stall out and net as much card advantage as I can with a limited board (e.g., suicide stuff into Explosive Trap procs to remove a minion but have Armorsmith / Acolyte played to gain +2 HP / +1 card, keep my board to 1 minion as often as possible). A lot of the former comes down to how much Health I can keep up before I force them to an empty hand while the latter is can I sneak damage in early enough to rely on Ragnaros / Grommash to pull the win out in 2-3 turns late game.
Of course, I'm playing what's probably the most expensive deck in the format (+3200 Dust if I added Sylvanas and Geddon to it) so pay2win scrub I guess.