Lol that's a lot of spell power.Priest vs Priest .... lol xD
What's up with the mass dispel by the way?
Lol that's a lot of spell power.Priest vs Priest .... lol xD
Lol that's a lot of spell power.
What's up with the mass dispel by the way?
Yea I agree with the usefulness in Naxx, I just didn't realize people were running it these days.Mass dispel is seriously underrated imo, I run 2 in my priest deck, and I'm almost always finding them very useful. After Naxx is out, it'll pretty much be a Priest staple, so might as well get used to it now.
Yep. I run 1 and it helps immensely especially against rogue.Mass dispel is seriously underrated imo, I run 2 in my priest deck, and I'm almost always finding them very useful. After Naxx is out, it'll pretty much be a Priest staple, so might as well get used to it now.
we're probably going to see some awesome aggro/mid-range priest decks
Does GAF want to help me spend 4800 dust?
I was thinking about going with a control Paladin deck, since I have just about every Paladin card but just not sure how I should go about it. I play primarily Rogue, Priest, and some Pally nowadays but I have a slight interest in Druid as well. I was also thinking about going after some epics that I don't have (Molten Giants, Big Game Hunter, etc). Here's some legendaries I already have:
Rag
Sylvanas
Leeroy
Thalnos
Lord Jaraxxus
Baron Geddon
Edwin Van Cleef
Golden Jaraxxus. Do it.
... do it.
Thalnos, Rag and Leeroy. Not even hard.
All of them are flexible and the strongest legendaries in the game at the moment.
...he has all of those already.
Doh. I am used to seeing lists of what people want. Then Cairne, Harrison Jones, and a class legendary or epics I suppose.
Jones? Didn't really think about him. Thought The Black Knight would be the one after Cairne.
As if I'm the norm for deck building xDYea I agree with the usefulness in Naxx, I just didn't realize people were running it these days.
Didn't see that coming. =/
Has there ever been a druid who doesn't have wrath in his starting hand? Fucking hell.
What's your point? Congrats on playing one of the consistently best decks in the game. One that can easily be crafted with the free gold the game hands out to new players if you disenchanted everything else. I'm not sure what you think you proved.I went and spent most of the liquid dust I've accumulated - haven't crafted anything before. Bought a bunch of rares (doomguards, argus, jugglers) for my zoo deck that had been at rank 15. Went and played 20 games, when I stopped I was at at rank 9 with 75% winrate. I'm starting to believe you guys though - it's not the cards (or the preceding grinding/paying for dust) that make you win; I just kinda instantly became a more skilled, better player. Must be a coincidence that it happened while I was clicking the craft button.
What is Water trying to prove ?
tbh, it should be buffed in mana (make it 3 mana) or make the other silence spell 1 mana and draw a card.Mass dispel is seriously underrated imo, I run 2 in my priest deck, and I'm almost always finding them very useful. After Naxx is out, it'll pretty much be a Priest staple, so might as well get used to it now.
Of course you aren't making fun of them... if anything you prove them right by (without spending money) crafting a cheap deck that wins without trouble against much more expensive decks... so grats on the newfound skill, I guess!Nothing. I'm just sharing my joy about my newfound skill at the game.
I'm certainly not making fun of people claiming that grinding/paying for cards has no effect on winning.
Nothing. I'm just sharing my joy about my newfound skill at the game.
I'm certainly not making fun of people claiming that grinding/paying for cards has no effect on winning.
Nothing. I'm just sharing my joy about my newfound skill at the game.
I'm certainly not making fun of people claiming that grinding/paying for cards has no effect on winning.
Of course you aren't making fun of them... if anything you prove them right by (without spending money) crafting a cheap deck that wins without trouble against much more expensive decks... so grats on the newfound skill, I guess!
Nothing. I'm just sharing my joy about my newfound skill at the game.
I'm certainly not making fun of people claiming that grinding/paying for cards has no effect on winning.
I could not have built the full form of this deck before grinding for tens of hours. This alone means the game is blatantly grind-to-win / pay-to-win. I could have cut the time by dusting useful cards that don't fit in this deck, which would push back my access to any other decent deck and set me further back in terms of when I can reach actual parity; even then it would have taken me low tens of hours.
With just one deck, a person is not on even footing with people with more cards (= more grind/money). I have no recourse whenever meta is strongly against this particular deck. Even assuming this was an absolute top tier deck, it might still not be the best for my particular skills and playstyle, and I have no access to the other decks to verify that. And with just one good deck I don't stand a chance in standard tournament format.
I'm in game design, so I'm not going to ignore unfair edges in a supposedly competetive game, no matter how small they are. At no point have I said the game requires no skill to play; to the contrary, I have said that as you accumulate cards, the game eventually becomes 100% skill.
I could not have built the full form of this deck before grinding for tens of hours.
I think your problem is your goal is out of line with the normal expectations. Your goal seems to be to have every useful card in the game at your disposal, and that isn't necessary to win or play. You simply have to set a more reasonable goal than "get every last meta deck built in under a day or it's P2W" which isn't necessary for the game.
Set a goal that lets you enjoy playing a normal amount through dailies and Arena winnings, and you'll see the game is perfectly enjoyable without owning every last legendary and expensive netdeck.
It's simply a matter of how you define 'p2w'.
It's basically always a balance issue when players do not have the same tools available; you can see some of the reasons in my last post. Some developers (and I'm not saying Blizzard has claimed this) would like you to believe it's possible to have a fair competetive game where money or time only gives you "different ways to play" but 99% of the time that's bullshit. The exception is something so obviously terrible that it's never worth playing in a serious game.Curious: Is your issue that you do not have access to all cards right away, or that you believe that the paid/grinded cards are of better quality than the free ones? I'm wondering if you consider this a balance issue or if you are just opposed to the concept of players not having a perfectly even playing field where they both have all of the cards available.
For a cumulative, persistent CCG to exist, there must be elements of paying for cards or grinding for them.
There is just absolutely no way around this.
You could argue about semantics as much as you please, but at the end of the day this is the form the game takes and they didn't really go out of the way deceive you into thinking this was some other kind of game like DOTP or Ascension. You agreed to the terms and pacing of the game when you started playing it.
For your "complaints" to be addressed, they would have to fundamentally change the business model and content structure of the game, which already has already generated many thousands of dollars it from millions of players by now, I imagine, hardly a winning proposition.
Even in the realm of card games, Hearthstone is generous.
I mean, I get these complaints, but they are entirely pointless.
This is incidental. It's perfectly possible for a top tier deck to absolutely require 5-6 Legendaries, as the EU Druid of old did, and the Control Warrior that took its place. It is, at the end of the day, always up to Blizzard to push this or that meta at the highest level of play. Zoolock and poverty aggro decks weren't always in vogue, it took time for them for them to be discovered and they usually got shut down as soon they popped up. It was very fortunate that Zoolock has proven itself time and time again, because it gives newer players a cheap option for climbing the ranks.The complaints don't make any sense to me given we've seen top decks at legendary use very few of the expensive cards (like the Hunter deck from two seasons ago),
It's basically always a balance issue when players do not have the same tools available; you can see some of the reasons in my last post. Some developers (and I'm not saying Blizzard has claimed this) would like you to believe it's possible to have a fair competetive game where money or time only gives you "different ways to play" but 99% of the time that's bullshit. The exception is something so obviously terrible that it's never worth playing in a serious game.
Hearthstone actually does a quite good job balancing the power of the cards so that the basic set is not awful and a lot of it stays in use even after access to all cards, but clearly expensive cards have more power in many instances.
As a control warrior player I have to say I rarely lose to F2P decks. Part of that is thanks to how quick it moves and how efficient it can be dealing with threats.