fucking turn 1 double young priestess
My favorite zoo opening. If they can't deal with it right away it snow balls big time.
fucking turn 1 double young priestess
That's nice. And it's supposed to prove what exactly?
I never said it's not reasonable. I said constructed play up to a certain point is pay-to-win, grind-to-win or both - player's choice - which is exactly the way I expect a F2P game to shit on any semblance of fair competition. At $0 that's reasonable. Just a bit disappointing.
I never said that constructed has no randomness, so you are arguing against a strawman. Anyway, you are wrong; arena only has randomness and skill, whereas constructed has randomness, skill, pay-to-win and grind-to-win. Only one of these is fair competition.
They've said that this won't be implemented, because they want the arena to feel "even".It's a bullshit argument though since legendary cardbacks and golden heroes (?) carry over.
I did miss it, yes, but still doesn't say much. I'm talking about what they have left to reveal before they release the first wing - unless they plan to announce each Class Challenge the same way.You must have missed this recent post by their community managers:
Freeze Mage is pretty viable against Zoo, Miracle and Handlock.I need a deck that is really good against Zoo and Miracle Rogue and also Handlock and Druid. Was close to rank 4 but I really can't take the endless parade of Zoo and Miracle decks anymore, I'm done with ranked this season. I'm nearly getting a stroke every time the announcer says Gul'dan or Valeera
If you want all the cards available to you for free right away without spending real money or lots of time go play something else. This game is obviously not for you.
Personally I hit legend after 2 months of playing spending minimal amounts. I probably spent about $6 on a couple of arena runs when I hit legend, and none of those runs made any difference in being able to craft my zoo deck, since that's composed of just commons and rares.
The only time I feel like the game is pay-to-win is when I'm in a long game where myself and my opponent are both topdecking for the rest of the game and his last 3 cards are legendaries while I have had none in my whole deck the whole time due to my lack of legendaries in my collection. Then again, that's luck in booster packs. "At least I have epics."
That happens to everyone though. I can run my 10 legendary control war deck and still lose to the same thing. The question is did you play your deck properly up until that point? Did you waste your removal on dumb shit? Also what was your win condition in the first place? If your win condition doesn't even exist anymore then your deck just lost period, nothing to do with legendaries coming at you.
Even if both of you were drawing "fair" cards and some how having a back and forth top deck match, eventually someone is going to lose because the other guy just drew the right card. That could be a frostbolt, it could be a Rag.
It's really simple, P2W games offer advantages to those who pay, which can't be obtained any other way. If someone who hasn't paid anything can win as often in ranked as someone who is paying $1,000s on cards, I don't really see how it is P2W.
Maybe some people aren't familiar with P2W games, I'd suggest you go and try playing Kings and Legends, a F2P CCG that *is* P2W (or just take a look and see there are cards, *single cards*, you need to spend $200+ to obtain, and the more you spend the higher the stats on your copy of said card is - someone who spends less on the card gets the same but card with lower stats). Or any of the 1,000 other P2W titles.
"But you have to spend 1,000s of hours to get a comparable collection to those who spend $1,000s"... but you don't need to get a comparable collection (aka complete set) to win. Plenty of netdecks win you right in legendary rank with minimal investment in to the game dust-wise. In fact, free decks that cost ~1,500 dust can consistently beat decks that cost ~50,000 dust.
In a P2W game, there'd be advantages to the people who paid money that cannot be matched by those who didn't. This is not the case in Hearthstone... there is nothing you can buy that gives you any sort of advantage over someone who didn't pay any money. By Blizzard's own account, wasn't something like over 50% of the top-ranked players completely F2P (spent no money)?
Welfare legendaries?! What are you guys talking about
Pretty sure all cards are obtained via PvE.Wait, is the entire Naxx set going to be released through the pve garbage? I thought it was just a one/two card reward at the end of each wing.
Wait, is the entire Naxx set going to be released through the pve garbage? I thought it was just a one/two card reward at the end of each wing.
Pretty sure all cards are obtained via PvE.
Don't knock it 'till you try it!
It's the equivalent of unlocking characters in a fighting game through arcade mode... or unlocking them in this game lol.. I don't want to play ai in a pvp game.
I'm a big fan of DotP but I breeze through all of the campaigns/puzzles pretty quickly. Not to mention DotP lets me unlock cards through pvp.. the reason I'm playing the game.. I'll play this Naxx stuff once for the cards and that's it.
Same here, but I think it'll be fun to have the momentary puzzle distraction.
I still don't have Murk Eye, and I have a fairly complete set of cards (missing mainly just legendaries)... been to lazy to figure out which murlocs I'm missing to get him.
Naxx? They're essentially giving every player easy access to 5 legendaries with it. Certainly better odds of getting them than via packs anyway.
I would not say naxx is easy access until we actually get it.
Some of the single player bosses in WoW were brutalI don't know, I'd be shocked if the big Hearthstone sites didn't put out a guide with optimized decklists (one for no regards to rarity, and another for the cheapest approach) for every Naxx battle, and each Naxx puzzle where you play with a set deck I'd expect to see them put out the strategy for that too (what to mulligan for, when to play what cards, what to play around, etc).
Since it is all single-player content, I expect it to be a fairly simple process if you're following a guide, no matter how challenging Blizzard tries to make it.
Some of the single player bosses in WoW were brutal
I kind of hope they go that way.
I don't know, I'd be shocked if the big Hearthstone sites didn't put out a guide with optimized decklists (one for no regards to rarity, and another for the cheapest approach) for every Naxx battle, and each Naxx puzzle where you play with a set deck I'd expect to see them put out the strategy for that too (what to mulligan for, when to play what cards, what to play around, etc).
Since it is all single-player content, I expect it to be a fairly simple process if you're following a guide, no matter how challenging Blizzard tries to make it.
Edit: You could do more fun stuff too, like make global rules:
- All your cards cost (4) more mana.
-You can only play 1 card per round.
- Minions die immediately after dealing damage.
- Spells cannot target the opposing boss.
- Boss regenerates 10 life each turn.
etc
Maybe they'll go that route too.
Slow players are the absolute worst.
Slow players are the absolute worst.
Tempted to craft Handlock cause Miracle vs Handlock is miserable.
I'm using both, Addict feels just as vulnerable as the usual but can get away with a nut hand.