Well, I'm not the one being so overly scared of Zoo. It's just an example that adding more and more AoE cards will reduce Zoo's chances a lot. Pretty much all my successful decks have 2 Wild Pyromancers and class AoE.And have a 0% winrate against other decks?
Well, I'm not the one being so overly scared of Zoo. It's just an example that adding more and more AoE cards will reduce Zoo's chances a lot. Pretty much all my successful decks have 2 Wild Pyromancers and class AoE.
But what people want is 'do their own thing' while still winning against Zoo. Gosh, or maybe change a few cards and actually play reactively. But you know, people are all about piloting decks, editing/making decks seems to be a big sin here.
Quick question...
Tinkmaster Overspark, keep or dust?
If you're in any sort of need of dust, dust.
Tinkmaster meta after Spectral Knight
Eagerly awaiting whether this release is worse or better than the two previous ones :b
I'm wondering if the spectral knight will make sense in Druid decks in place of Azure Drakes. I'm not sure if the card draw and spell power buff of the Drakes is more beneficial though.
I guess Zoo has really become the new Miracle (which was the new UTH Hunter).
Oh Hearthstone community you're so "salty" (what is the origin story of that phrase?).
People will never be happy with the meta until they are enjoying a 90-100% win rate with their deck of choice.
Had to play some priest because of bad quest re-rolls and man that was a miserable experience. I still remember a time when priest was fun to play...
IMO, the rarest (and possibly most valuable) complaints in Hearthstone are the nerf requests directly from people who are primarily running the decks the complaints are about. So zoo nerf fixes from people who play mainly zoo, freeze mage nerfs from people who main freeze mage up the ladder, etc.
It's easy to complain about the decks you lose to, far harder (and more insightful) to complain about the decks you (not others) consistently win with, in terms of weakening them to balance the game. Saying Miracle Rogue needs a nerf from seeing others beat you all the time, and getting to legendary with Miracle Rogue and still thinking it are two different things I feel.
I guess Zoo has really become the new Miracle (which was the new UTH
I have incredible luck with priests (~75% win ratio) when I can play non-zoo games, which happens a lot for some weird reason when I pick priest. I made it through my last win 5 60g quest in exactly 5 games.
Priest vs Paladin in particular is usually an auto-win, especially if they go with the slower control build.
Doesn't this suggest that zoo should be nerfed? I mean UTH got nerfed, miracle got loatheb, a card specifically designed to counter them. Sounds to me like if the rest of the naxx cards don't favor well vs zoo then they will nerf or buff something.
Unless you think old UTH was balanced?
I play Zoo sometimes, it's fun for about half an hour and then is just really repetitive. But ya, don't hef to be mad, it's only game.
Is there any news on what beating heroics will give you?
Is there any news on what beating heroics will give you?
I don't have enough statistics to be able to say if Zoo should or should not be nerfed (though I would "fight" about nerfing Warlock's hero ability). But part of my point was that it won't matter if it's nerfed or not. Some other deck will rise and take its place and then people will complain about that one. There will always be a popular deck that is powerful and there will always be an endless stream of whiners about it.
I mean, isn't the point of the thread to speculate and talk about the game? Can't say anything negative or it's lol u salty bro!
I mean, isn't the point of the thread to speculate and talk about the game? Can't say anything negative or it's lol u salty bro!
I set my computer clock forward because I didn't want to get stuck not having access until Saturday morning again. Hopefully this won't fuck up in any way
I'm confused. Why do you need to do this?
I mean, isn't the point of the thread to speculate and talk about the game? Can't say anything negative or it's lol u salty bro!
my problem with zoo is that it's way too common and i'm tired of playing 75% of my games against it.
Last time we purchased the wing it got stuck in an authorization loop that wouldn't let us play it, or arena, or buy packs for 3 days.
If anything needs to be nerfed I would say it's Soulfire. 0 mana. You lose a card sure but the hero ability counters that. Plus the deck is about emptying their hand onto the board, so much of the time it doesn't even cost a card.
Soulfire is just way too powerful in the early game to maintain board control and the tempo advantage. It is also very powerful late game to finish the opponent passed taunts after they would have otherwise stabilized or to aid in making good trades.
"Way too common" has been the complaint about the warlock class since last October, and that will continue to be the case simply because the Warlock ability is better than all of the rest, especially with how the class cards synergize with it..
it's not strictly better in a general sense. but of course the best warlock decks are going to take advantage of the hero power. it's why they're the best warlock decks and why they don't work as well for other classes.
zoo is rampant because it's super cheap for how effective it is. if miracle rogue didn't have epics and legendaries then you'd see a lot more of it on ladder. as i climb i see more and more of it.
side note, i've been playing control warrior the past couple weeks but i've cut some of the heavier cards in favor of anti-zoo tech. so my control matchup efficacy suffers when the other control deck hasn't made similar cuts. which makes me wonder about how they fair against zoo or aggro decks. probably not well. that ysera i couldn't deal with efficiently isn't going to help you when you die on turn 7.
I seem to do well with Shaman against Zoo. I'm guessing that's one of the better matchups against it? Or at least it can be because I have like 65-70% win rate against it last time I checked.
I seem to do well with Shaman against Zoo. I'm guessing that's one of the better matchups against it? Or at least it can be because I have like 65-70% win rate against it last time I checked.
Anyway, I like Hunter against Zoo. Zoo plays right into Buzzard + Unleash. And if they play around it, then they're holding back and slowing down in fear of it, which gives me a higher chance to get to mid game where I start putting out the big sticky beasts.
They have to commit a lot of resources into dealing with things like a Houndmaster + Oasis Snapjaw or Savannah Highmane. Meanwhile if you take a more aggressive approach, you put a lot of pressure on the Warlock and make them less comfortable about tapping.
I sometimes add Arcane Shot or even Multi-Shot to my deck to deal with early pressure since I need about turn 5-6 to really get going.
I seem to do well with Shaman against Zoo. I'm guessing that's one of the better matchups against it? Or at least it can be because I have like 65-70% win rate against it last time I checked.
Hunter in general seems like it's in a really good spot in the meta. I'm having some issues with Handlock and Druid (mostly due to tuning it anti-aggro), and Freeze Mage can be a bitch, but aside from that most match-ups seem pretty advantageous.
Freeze Mage should be an easy win for Hunters if you're running 2 Flares.