toddhunter
Member
I agree. Shaman is my favourite class, but I avoid the overload cards because they just get you killed.
This one will do exactly the same thing unless Mage is removed from the meta...which already seems completely unlikely. Even if Shaman gets an inspire minion that unlocks the crystals, you are still playing catch up to where the other classes are, because cards like imp gang boss are simply better and carry no penalty. Playing a card for the same value one turn early sounds good, but it just means you play a worse card on the next turn. Since things get stronger the longer the game goes, this is fundamentally broken.
There will need to be some strong totems revealed for the class to work.
This one will do exactly the same thing unless Mage is removed from the meta...which already seems completely unlikely. Even if Shaman gets an inspire minion that unlocks the crystals, you are still playing catch up to where the other classes are, because cards like imp gang boss are simply better and carry no penalty. Playing a card for the same value one turn early sounds good, but it just means you play a worse card on the next turn. Since things get stronger the longer the game goes, this is fundamentally broken.
There will need to be some strong totems revealed for the class to work.