BlackBuzzard
Banned
Twitter "vote" up to 100%
GIVE US THE CARD!
Twitter "vote" up to 100%
What is happening to Arena rewards?
I think random arena pack is better than just gvg. Is it better than picking your reward? Probably not. But better than 1 set only as well.
Apparently the right legendary has been spoiled, Reynad just showed it on stream: 7 mana, 7/7, opponent can't use hero power
Apparently the right legendary has been spoiled, Reynad just showed it on stream: 7 mana, 7/7, opponent can't use hero power
Fuck you Hunter: The cardApparently the right legendary has been spoiled, Reynad just showed it on stream: 7 mana, 7/7, opponent can't use hero power
Apparently the right legendary has been spoiled, Reynad just showed it on stream: 7 mana, 7/7, opponent can't use hero power
I kinda like this card as a concept but not at 7 mana. I would've liked it more if it was like a Loatheb.Apparently the right legendary has been spoiled, Reynad just showed it on stream: 7 mana, 7/7, opponent can't use hero power
Reynad trolling? LOL!Hmm, not seeing this card anywhere else online other than Reynad's stream
Reynad trolling? LOL!
I mean, it's better than a GvG pack because GvG packs aren't very valuable anymore to people who have been playing a while, but that's probably not the right baseline to compare to. GvG packs as Arena rewards from now to forever would be awful, but it's not like Arena has always rewarded GvG packs. It used to reward Classic packs. Used to be that if you were playing Arena when some kind of pack was new you'd be getting exactly the kind of pack you wanted every time. I think almost everyone who's been playing for a long time would prefer that Arena move to rewarding Argent Tournament packs, even if six months from now people would prefer to get Classic packs again. Even now the preference for Classic over GvG packs is pretty weak - Classic packs aren't worth that much either. Changing to random packs also suggests that going forward it'll be even worse - next month I'll have a 1 in 3 chance to get a pack from a worthwhile set, but next year I'll have a 1 in 4 chance.
Fuck you Hunter: The card
My control warrior needs a 3 drop. I hope there are good control oriented 3 drops.
I don't really feel that control needs more good 6/7/whatever drops -- that's not the problem. The problem are turns 2/3 when you can just fall too far behind too quickly so that you can't make it to late game without being hopelessly far behind.
Breh... you haven't seen some of the stuff in my folder...There's no way that could be real. Because it would be the dumbest card design in the history of ever.
There's no way that could be real. Because it would be the dumbest card design in the history of ever.
With that said, it does seem to be hard to design control cards for 2/3 mana. There are lots of different ways to apply pressure, but very few 2 or 3 drops which just delay the game.
Armorsmith is a good example of a solid control drop on turn 2; picks off small minions and forces the opponent to deal with it because nobody wants to give you endless armor. Something like that for 3 mana -- some card with a nasty defensive effect that makes rush decks say "Okay that has to die right now."
Not really.There's no way that could be real. Because it would be the dumbest card design in the history of ever.
Like 10 different cards in Hearthstone are essentially that card when you think about it...Not really.
Zombie Chow is another good example as a 1 mana card. The trick comes in designing a card that can't also be abused by fatigue decks. Which are the dumbest decks ever.
Serious question: does anyone play a 3 drop in a control deck? Now that I"m on the topic, I'm honestly curious. I can think of so few.
The closest I can think of for my control decks (priest, handlock, warrior) is a BGH, which isn't really a 3 drop by any practical measure. My Warrior and Priest run Shield Block / Thoughsteal, which are perfectly good cards but are tempo black holes. Handlock sometimes uses earthen ring farseer, which is the closest I can think of.
I see your point about wanting gt more now (when the set comes out), but I think in the long run random is even better than that. After all, once you get most of the commons and rares, which will probably happen really fast again like with gvg (what was it like 20 packs it felt like?) you start getting mostly dust again anyway. For that reason I am okay with random.
I would prefer they give us the choice, but I think random among the three is okay.
Serious question: does anyone play a 3 drop in a control deck? Now that I"m on the topic, I'm honestly curious. I can think of so few.
The closest I can think of for my control decks (priest, handlock, warrior) is a BGH, which isn't really a 3 drop by any practical measure. My Warrior and Priest run Shield Block / Thoughsteal, which are perfectly good cards but are tempo black holes. Handlock sometimes uses earthen ring farseer, which is the closest I can think of.
Acolyte?Serious question: does anyone play a 3 drop in a control deck? Now that I"m on the topic, I'm honestly curious. I can think of so few.
The closest I can think of for my control decks (priest, handlock, warrior) is a BGH, which isn't really a 3 drop by any practical measure. My Warrior and Priest run Shield Block / Thoughsteal, which are perfectly good cards but are tempo black holes. Handlock sometimes uses earthen ring farseer, which is the closest I can think of.
Fuck you Hunter: The card
Acolyte isn't a control card. I mean, it is played in control decks, but it's not a card which slows tempo or anything the way zombie chow can.
Acolyte?
Priest uses 3 drops the most commonly between Injured Blademaster and Dark Cultist.
Rogue always uses SI7.
Druid uses Shade.
Malylock uses either the Blacking Technician or Imp Gang Boss.
Control Warriors run Acolyte of Pain in a three slot. It's not heavy tempo but Warriors have other tools in play that usually work with it to hold the board.Serious question: does anyone play a 3 drop in a control deck? Now that I"m on the topic, I'm honestly curious. I can think of so few.
It's not a tempo card but most definitely a control card. Control decks need card draw.
Pally runs Aldor Peacekeeper as well.
Control Warriors run Acolyte of Pain in a three slot. It's not heavy tempo but Warriors have other tools in play that usually work with it to hold the board.