Lothar is cosplaying Lifecoach and roping every turn.
http://www.twitch.tv/lotharhs
http://www.twitch.tv/lotharhs
Rhonin's main weakness is that the effect is a Deathrattle as opposed to a Battlecry.
You could do stuff like Rhonin and then next turn Antonidas and dump your Arcane Missiles. The fact that you get 3 Arcane Missiles makes it a perfect turn 10 play (7 mana + 3 from 3 spells). However since it's not a Battlecry that means that you can't guaranteed getting those 3 spells the turn after.
Damn shame but oh well. It probably was too good as a Battlecry in the internal testing so they made it a Battlecry.
Also if you are using this card then you WANT it to get BGH'd. Well not silenced into BGH of course.
That minion taking BGH means no BGH for Dr Balanced.Eh, I don't think you ever want your 7/7 to be bgh'd. You want to trade 2-1 or hit face and then trade 1-1. The arcane missiles will be nice but you're definitely not playing 7 mana to get 3 arcane missiles. You're doing it for the body imo and the arcane missiles is just a benefit on top of it.
Eh, I don't think you ever want your 7/7 to be bgh'd. You want to trade 2-1 or hit face and then trade 1-1. The arcane missiles will be nice but you're definitely not playing 7 mana to get 3 arcane missiles. You're doing it for the body imo and the arcane missiles is just a benefit on top of it.
That minion taking BGH means no BGH for Dr Balanced.
Something is bound to get BGH'd.
And that's a really expensive body at 8 mana for a War Golem.
You would also be running boom, alex and rag. Maybe nefarian gets subbed out. Getting BGH on that is perfect.
Just ask yourself whether 3 arcane missiles is better than 2 random spells.
Keeping in mind that you don't get the missiles immediately and it can be silenced so you might never get the missiles.
Would I play nefarian over it? Well, if I am playing nefarian, it would be in a dragon deck so no. Hard to think about a mage deck that wants to run nefarian and then chooses to run rhonin instead. Even nefarian's card adds, unlike rhoning, can't be silenced.
All I can say about this brawl is... if it were the main game I would not be playing the game even remotely as long as I am now. To me, this is easily the worst brawl ruleset... hate it.
So what if you have no BGH for dr. balanced. You just got a 8 mana body removed for 3 mana. That is a HUGE set back.
It would be Cool Hearthstone Mechanics 7, we already have 6 of those. There was some cool stuff in there I hadn't seen before - just hard to tell which of these are still in the game and which have been fixed (I assume the 13 minions on board voidcaller bug among them).Wonder how he reacts with Crowd Favorite. Can wait for "Cool Hearthstone Mechanics 3.0"
Just ask yourself whether 3 arcane missiles is better than 2 random spells.
In Tempo Mage? It totally is.
But would you ever play an 8-mana 7/7 in a tempo deck? Nope.
That's a very specific way to look at "value" to be honest. I don't see how you could consider cycling and card draws to not have any sort of value in general outside of fatigue situations.
So what do you call the property I'm describing (i.e. cards that are significantly powerful on their own, requiring multiple cards for your opponent to take care of, generating deck advantage)? I'm totally fine calling it something else, I just need a word for it. What do you call something like Face Hunter? Face Hunter is an extremely efficient deck, but it is very low value.
I honestly don't know. I think both type of cards can have different kind of value.
Oh god I just found out Lothar played against Lifecoach while cosplaying as him, I need to find the VODs of it from both sides.
But would you ever play an 8-mana 7/7 in a tempo deck? Nope.
did lifecoach confirm that it was in fact he himself?
Tempo mage plays things that give immediate value and do something on play, Rhonin is more often a 8 mana war golem than something that gives you 3 arcane missiles.
For a 8 drop in tempo mage, Rag is actually better. You can drop it after flamestriking the board on previous turn and it will be so much value on the spot. Playing Rhonin is a huge risk, you could very well waste one turn playing it and it might take two turns until you get your missiles or worst never.
If Rhonin was a 6/8 with taunt it would have been really good actually. This getting BGH'd is not really good for you. The opponent wins board control easily and there is no telling those arcane missiles can win it back.
If you have a 7/7 on board for 2 turns, you should be smashing his face in. I can imagine a lot worse things than having my fat bodied minion actually survive and do some damage. But Rhonin is probably better for a Malygos Mage than Tempo Mage. You'd need Emperor to reduce the cost of a Sorcerer's Apprentice or Malygos (preferably both), then play Malygos + SA and fire away with 8 damage Arcane Missiles for free until everything is dead.
You already play Rag and Boom in them. Casting 3 missiles with a flamewaker is 15 damage, which is nothing to scoff at.
But that is ambiguous, then. Using your approach, the word has two different meanings which often conflict with each other. Surely it would be better to have two different words, so the two concepts can be readily distinguished? This is the purpose of language, after all.
Please note again that I'm completely fine not referring to this concept as "value," but it certainly deserves a word, whatever that word is.
Boom is not just 7/7 for 7 mana. Rag hits for 8 the turn you play him. Who knows Rhonin might find its way to some decks, but Boom nor Rag it is not by any stretch.
No, it was some other player named Lifecoach who was rank 53 legend on EU. /s
VOD: http://www.twitch.tv/lotharhs/v/10744107?t=1h37m04s
So are you saying ancient of lore is low value? 7 mana for a 5 5 is terrible.
I compare wryn to lore, except it can also play the cards if they are minions.
Edit: oops you are talking about the Mage one >.>