So is Maly Rogue worth going for if I'm missing Thalnos?
I really don't understand this. The entire game of Hearthstone is about pulling out a tempo, card, or board advantage against your opponent to grind out the win. The game IS still moving forward, but your chances to win have just decreased drastically.I'm fine with a win condition. I'm fine with a deck winning. I'm not fine with a card making the game impossible to win, but not actually ending the game. I think that's poor design. As long as the game is moving forward, it should be a competition.
If thats the case, your deck isn't built to win the control matchup, so its no surprise you'd lose the control matchup. You can't really complain about losing to an archetype you didn't tech against.I think a proper Demonlock Zoo does fine, but I don't have the big beefies like Mal'Ganis, Void Terror, and Dr. Boom. It doesn't have enough late staying power to take over Control Warrior, but I don't doubt you're right on that.
It is a necessity, that's how the meta works. A single deck should not be able to do well against every other archetype in the game, that is bad game design.I think I beat Control Warriors about 40% of the time with Hybrid Hunter. Aside from Reno, there is no deck I lose to consistently with Hybrid Hunter. Hunter's Mark has improved my win ratio against Priests significantly.
I find it distasteful that people will accept the idea of "natural enemies" when it's not a necessity.
I'm going to hit up ladder with her as secret pally for ultimate shame.
They all need a replacement for Shredder.So is it probably a safe assumption that each class is getting a C'thun card? 9 class cards, 7 neutral.
Every deck should be able to do well against every other archetype in the game. That is great design.I really don't understand this. The entire game of Hearthstone is about pulling out a tempo, card, or board advantage against your opponent to grind out the win. The game IS still moving forward, but your chances to win have just decreased drastically.
If thats the case, your deck isn't built to win the control matchup, so its no surprise you'd lose the control matchup. You can't really complain about losing to an archetype you didn't tech against.
It is a necessity, that's how the meta works. A single deck should not be able to do well against every other archetype in the game, that is bad game design.
I assume so. I wish they would generalize it from C'thun to "Old Ones" to increase deck variation.So is it probably a safe assumption that each class is getting a C'thun card? 9 class cards, 7 neutral.
I assume so. I wish they would generalize it from C'thun to "Old Ones" to increase deck variation.
There's always a chance that C'Thun Druid blows in which case a card like that becomes the Dragon Consort of the set. A good card in a crummy deck.
4-mana is already pretty full for Druids with Keeper and Savage Combatant. Both of those are probably better cards too.
It's hard to judge how good a C'thun deck will be without seeing the full list of cultists, but my guess is that a Druid C'thun deck won't be as good as other Druid deck archetypes and so this card likely won't see play.
The greater concern I have is that all C'thun decks look the same.
Then, in theory, we have ~3 other Old Ones, and they all have support cards that only buff them. Isn't that what we're looking at?
Then it means that you choose an Old One, and your deck kind of looks same-ish in comparison to everyone else who runs that. Plus, a huge portion of the set is now devoted to these copy-deck archetypes.
It might not turn out that way, but that's what my concern is.
The greater concern I have is that all C'thun decks look the same.
Then, in theory, we have ~3 other Old Ones, and they all have support cards that only buff them. Isn't that what we're looking at?
Then, in theory, we have ~3 other Old Ones, and they all have support cards that only buff them. Isn't that what we're looking at?
No, only C'thun has support cards that buff him. The other Old Gods have their own mechanics.
No, building a deck around it is a C'thun thing only.
I'm assuming the other old gods are pants-on-head broken as cards they want to be playable at 10 mana, so buffing them further would probably be an issue.
What's your list? I messed around with astral sit a while and i don't think combo can ever work with astral. I can post my list tomorrow, I can't get it on my phone cause the app is broken
Care to elaborate how that is great design? The meta would be incredibly stale if every deck could do well against every other deck. There would be no reason to play anything except the most optimal/easiest class/deck to play, no reason to tech, and no reason to innovate. Currently if a deck rises to the top, counters will surely follow. This is what keeps a meta changing. If you don't understand this, then you don't really understand card game designEvery deck should be able to do well against every other archetype in the game. That is great design.
It has nothing to do with the polarizing matchups. It is likely getting nerfed because there is very little interaction between players, which is the same reason they nerfed PatronThese discussions remind me of people saying that counterpicking is good for Street Fighter. It's not. SFV is in a great position right now because every character feels viable against every other character. Even Blizzard recognizes this, which is why Freeze Mage is getting nerfed. The deck is too polarizing in matchups.
I like Reno because it let's you play a variety of cards, C'thun seems like the opposite where they are guiding you to a pre-made deck almost with all the cultists and then the whole thing will just cycle cleanly out of Standard when done.
I like Reno because it let's you play a variety of cards, C'thun seems like the opposite where they are guiding you to a pre-made deck almost with all the cultists and then the whole thing will just cycle cleanly out of Standard when done.
Well, kinda but not really.
There are 16 C'Thun cards and we're thinking 9 of them are class cards. Which means 7 cards in a 30 card deck are going to be C'Thun cards in any given deck.
There will be tons of optimization done, and just like how Reno Lock is the only legit Reno deck, there may only be one legit C'Thun deck - but there will be lots of lists featuring C'Thun with some degree of variety.
Every deck should be able to do well against every other archetype in the game. That is great design.
These discussions remind me of people saying that counterpicking is good for Street Fighter. It's not. SFV is in a great position right now because every character feels viable against every other character. Even Blizzard recognizes this, which is why Freeze Mage is getting nerfed. The deck is too polarizing in matchups.
Care to elaborate how that is great design? The meta would be incredibly stale if every deck could do well against every other deck. There would be no reason to play anything except the most optimal/easiest class/deck to play, no reason to tech, and no reason to innovate. Currently if a deck rises to the top, counters will surely follow. This is what keeps a meta changing. If you don't understand this, then you don't really understand card game design
It has nothing to do with the polarizing matchups. It is likely getting nerfed because there is very little interaction between players, which is the same reason they nerfed Patron
C'Thun & Cultists are the "Mechs of GvG" of this expansion. They will have a neutral base topped off with the Old God, then a bunch of neutral minions that make a core. Then you have various class flavors for each one. With a couple classes getting good flavor and others getting garbage.
Well, kinda but not really.
There are 16 C'Thun cards and we're thinking 9 of them are class cards. Which means 7 cards in a 30 card deck are going to be C'Thun cards in any given deck.
That depends on what your definition of "well" is.Every deck should be able to do well against every other archetype in the game. That is great design.
These discussions remind me of people saying that counterpicking is good for Street Fighter. It's not. SFV is in a great position right now because every character feels viable against every other character. Even Blizzard recognizes this, which is why Freeze Mage is getting nerfed. The deck is too polarizing in matchups.
It's a bit of both actually. Freeze Mage will get nerfed due to high burst damage with no board (cited by John Woo in a podcast), wonky match ups and lack of board interactivity. I can't find the article where they mentioned the match ups part but it certainly was said in the past talking about Freeze Mage (that they want to avoid match ups like that).It has nothing to do with the polarizing matchups. It is likely getting nerfed because there is very little interaction between players, which is the same reason they nerfed Patron
16 C'Thun cards - 9 C'Thun Class cards = 7 Neutral C'Thun cards. So you would have 8 potential cards plus you might double up so you could have up to 16 slots filled with C'Thun cards.
The first 4 are real, the last one is fake. Look at the background impression of the text.
The first 4 are real, the last one is fake. Look at the background impression of the text.
Edit: You edited out the last one lol.
That's like saying everyone would pick Ryu in Street Fighter if the game was balanced. It's just not true. Even if all deck archetypes were balanced, I would be trying to succeed with a Dreadsteed or Explorer's Hat deck because I find those a lot of fun. I love trying to abuse infinite value cards, but it isn't easy.Care to elaborate how that is great design? The meta would be incredibly stale if every deck could do well against every other deck. There would be no reason to play anything except the most optimal/easiest class/deck to play, no reason to tech, and no reason to innovate. Currently if a deck rises to the top, counters will surely follow. This is what keeps a meta changing. If you don't understand this, then you don't really understand card game design
I seem to recall someone meeting with Blizzard and saying they didn't want lopsided matchups like Freeze Mage vs. Control Warrior in the game.It has nothing to do with the polarizing matchups. It is likely getting nerfed because there is very little interaction between players, which is the same reason they nerfed Patron
That's cool, it seems like the minions themselves can get buffed by Cthun too so the deck can have minions that are strong when played on board (under certain conditions).
Solid card for the deck though this is a Druid card.
That depends on what your definition of "well" is.
I think having some 6-4 even some 7-3 match ups in a card game are fine (which HS has at the top end with few exceptions) but when you start getting into 8-2 match ups (like Freeze Mage vs CW) then that's bad for the game. You also can't design EVERY SINGLE DECK to have proper match ups against EVERY SINGLE OTHER DECK, that's not feasible in a card game because there's an insanely huge number of deck possibilities (meaning a ton of them are very garbage and you can't balance for that).
This isn't really the same as a fighter where there is huge opportunity cost to playing and mastering a fighter. If you don't design these games around "imbalanced balance" then you will run into the problem of everyone just using a single best deck which does "well" against everything else and thus everyone just plays a single deck.
It's a bit of both actually. Freeze Mage will get nerfed due to high burst damage with no board (cited by John Woo in a podcast), wonky match ups and lack of board interactivity. I can't find the article where they mentioned the match ups part but it certainly was said in the past talking about Freeze Mage (that they want to avoid match ups like that).
Ever heard of chess? Starcraft? DotA? Each of these strategy games are intentionally designed to ensure both sides of the game can make decisions for creative expression, and there are a multitude of ways to ensure the matchup is even.This. If the game were so terribly designed as to make every single matchup equally viable... you're just playing Candyland at that point. No challenge means nothing interesting to do in the game.
Chess and StarCraft have a relatively low amount of variables to account for compared to DOTA and HS. DOTA also has "imbalance balance" just like every other MOBA. Specific heroes hard counter other heroes. Specific team compositions hard counter other team compositions. It's the nature of the game.Ever heard of chess? Starcraft? DotA? Each of these strategy games are intentionally designed to ensure both sides of the game can make decisions for creative expression, and there are a multitude of ways to ensure the matchup is even.
C'Thun & Cultists are the "Mechs of GvG" of this expansion. They will have a neutral base topped off with the Old God, then a bunch of neutral minions that make a core. Then you have various class flavors for each one. With a couple classes getting good flavor and others getting garbage.
Your theory makes too many assumptions. To start, different genres do indeed have different design spaces. To think otherwise just indicates you have never actually worked in game design. Second, you assume everyone would play their favorite decks, which is not the case. There will always be those who will eke out whatever advantage they can in competitive play. And third, it is impossible to completely balance separate classes as long as they retain unique cards and hero powers. There will always be a bad match up to your class just based upon the way it functions.That's like saying everyone would pick Ryu in Street Fighter if the game was balanced. It's just not true. Even if all deck archetypes were balanced, I would be trying to succeed with a Dreadsteed or Explorer's Hat deck because I find those a lot of fun. I love trying to abuse infinite value cards, but it isn't easy.
Card game design isn't special and different from the competitive design of fighting games. If everyone is on roughly the same playing field, people will play what they like, and everyone likes different things.
And if it did exist that deck would be broken and get nerfed anyway because EVERYONE would play it.Its not feasible for a single deck to have no weakness
And if it did exist that deck would be broken and get nerfed anyway because EVERYONE would play it.