It's impractical to try and make every card in the game worth using? There's no upside to that?As someone who does work in software testing - for Blizzard, no less - your posts just make me shake my head. I don't think you realize how impractical what you're insisting on really is. And again, for no upside, as other posters have explained very well.
I hate how much space Hearthstone takes up on mobile.
God the noob zones in WoW are full of people lvling... going to take me 3 hours just to get to lvl 15.
God the noob zones in WoW are full of people lvling... going to take me 3 hours just to get to lvl 15.
I think I'll wait a week or so before trying it. I've never played WoW and I don't want to make my first experience a terrible one.
so reno jackson has to be the most anti fun card ever right
Did the update break anyone else's mobile version? Pink screen for me.
Did the update break anyone else's mobile version? Pink screen for me.
It's impractical to try and make every card in the game worth using? There's no upside to that?
Okay.
Did the update break anyone else's mobile version? Pink screen for me.
all cards aren't supposed to be worth using.
Great excuse to get a new phone!
I've been leveling a worgen. Most quests aren't so bad but every once in awhile you're competing for spawns and it suuucks.
I've been leveling a worgen. Most quests aren't so bad but every once in awhile you're competing for spawns and it suuucks.
Is this because of the Hearthstone promotion or has this always been this bad? I gotta say the Starter Edition is pretty terrible when I compare it to FFXIV's which basically allowed you to play 99% of the game for two weeks.
Poor design decision.all cards aren't supposed to be worth using.
Thank you!Had pink screen issue too. Clearing the app data and cache fixed it for me.
The only worthwhile thing in that link is the response from Sirlin in the first post, which is 100% correct:Yep, that is explained here by the lead designer of MTG.
https://www.reddit.com/r/hearthstone/comments/3vm0s2/lessons_from_magic_the_gathering_bad_cards/
One genre of game is notable for intentionally creating an enormous number of useless options: collectable card games. Even though Magic: The Gathering has many good design concepts and several viable decks at any given time, when we judge it on how much chaff it hascards/decks that aren't viable in the tournament environmentit's one of the worst situations of just about any game.
MTGs Mark Rosewater defends the intentional inclusion of bad cards for design reasons, but really it's entirely marketing driven. Their business is to put a collectable barrier between you and the the cards you want so as to sell more packs of those cards. That means mountains of chaff cards are inventible.
I think this claim was made earlier about Hearthstone, too.Saying the game would not have enough strategy if bad cards were removed is an insult to Marks own game.
So its safe to DE GvG card now or nah?
I want to get rid my Mogor so bad
Mogor has always been fun
Is fulĺ DE value of GvG card dream is dead?Mogor has always been bad
Did the update break anyone else's mobile version? Pink screen for me.
It's impractical to try and make every card in the game worth using? There's no upside to that?
Okay.
As a player, I would find value in all of my cards being good. QED.Yes. Wholly impractical. And, again, for no value. There's no point to Candylanding the game. Believe it or not, "bad" cards have their place.
As a player, I would find value in all of my cards being good. QED.
I think that it's possible, with 9 classes, for the vast majority of the game's cards to find little niche places in decks. I mean, right now I see Piloted Shredder and Knife Juggler in 80% of my matches. I think there's a lot of love to be spread.That's like asking for none of the cards to be too strong, with so many cards in the game it is impossible for all of them to be usable since you can only really fit 30 cards in a deck.
I can totally understand some cards being good in arena, but not constructed. I would not call those cards terrible. Then there are the cards that you pray you don't even get in Arena.Is impossible to had all the cards to being "good"
For example arena has show that there is a lot of cards that are considered bad on constructed that are excellent-good on arena. This cards are considered bad on arena because there are more optimized options on constructed, and new expansions while always make cards worthless or excellent (Like secret paladin, from one day to another people discovered that paladin secrets could work, and I'm not necesarily talking about them dropping all at once, I had won and lost using and playing against secret paladin without using MC, just playing the correct secrets at the correct time)
What are your most common match ups?Mannnn any advice for someone that wants to start ranked games ? I pretty much have a complete control,fatigue and dragon patron warriors decks... Do people tend to stick with one class and deck ?
I also have Malyrogue and an Anyfin Pal
;_; i wanna try to do well with people and shit
As a player, I would find value in all of my cards being good. QED.
If people only played one deck, you would be right.If you have a game wherein you can have 30 cards in a deck, with up to 2 copies of any given card in the deck, and you make 16 cards, it doesn't matter how good you make them all, one of those cards is the worst, and therefore, unplayable.
If people only played one deck, you would be right.
Because you're referencing 2/3 old games that didn't get any balance updates. Duh?So, Kars, fighting games have far fewer moving parts and variables than CCGs. They are infinitely easier to balance. So why don't I see Seans top 8ing in 3S? Or Ganondorfs in Melee or 4. It's unquestionably easier to balance a fighter, so why aren't characters perfectly balanced?
Twisted Jackson:Twisted Jackson
6 mana
6/4
If you have no duplicate cards remaining in your deck, all heroes can NOT be healed.
gimme
EDIT: card text would be an aura that is in effect while the card is in play until removed or silenced.
I can respect that. The only thing I disagree with is the bolded line. Wild still matters; rotating out isn't an excuse.Most cards in HS aren't bad/completely unusable unlike something like YGO or Magic. There are so many cases of strictly better versions of same cards in these other card games
After the riots that happenned from Evil Heckler and Ice Rager, I don't think Blizzard will be pulling that anytime soon.
The basic cards in HS are "meant" to be bad. They are like the white items you get in an RPG, they are meant to be progression tools. You want players to feel good when they replace their Reckless Rocketeer with Leeroy Jenkins. If the basic cards were competitive then there would be less incentive for players to play more and more importantly less incentive to buy packs. Yes, there is always the monetary aspect to having bad, basic cards... it's the nature of the business.
TGT didn't have a lot of these bad cards. I think the two cards everyone says are the worst are Mogor Champion and Poison Blade. Mogor Champion is exceedingly bad and I think Blizzard miscounted a stat on it based on how they have dealt with Ogre cards in past (they usually get one extra stat for the miss chance but they forgot for Mogor). Poison Blade is probably one mana too costly but as history has shown and through Tavern Brawls we know that a card like that can be game breaking so Blizzard made a conservative action with it. If Rogue got a weapons equivalent for prep then this card could see play I would imagine.
Though this is a discussion we have had before. I distinctly remember people defending why Blizzard doesn't nerf cards that often and then coming up with MTG examples ad nauseum. The counter argument was that not only has Blizzard done nerfs and buffs before but that the nature of the digital platform allows them to do this type of thing more easily. The design philosophies of MTG aren't wholefully applicable to HS. Now all those people who were fine with no nerfs have to hold that as Blizzard is about to nerf like 12 cards while also removing a huge chunk of cards from play (ie. banning them).
So the issue isn't whether Blizzard should nerf cards (they are for sure doing it as they have done so in the past) but whether they should buff cards. There's no point in buffing basic cards for the reasons I mentioned and there's no point in buffing non classic cards as they will get rotated out. However, I do think some cards from classic set can be looked at for potential buffs. And I can't imagine that Blizzard would be completely against it.
Anyone want to create a party so we could make a dungeon or something fast?
fuck. I have a lvl 16 mage just sitting there....
I don't really have to do this do I?
I dont even play pally (outside of arena)
if you got heirlooms, i went from 15-19 in one rum of the deadmines and the quests inside there
Question: what do you do in this game?I had two 60 gold quests both for Shaman/Warlock, plus a 40 gold quest to win 3 games with any class. Played Zoo (standard list with Darkbombs instead of Imp-losions) and won 5 in a row to win streak from 17 to 14. I just can't seem to summon the will to push into the lower ranks, though, even when I'm winning. I think the lowest I've ever gotten was somewhere around 7 and I only did that once. This despite the fact that I always seem to do pretty well on ladder with Patron, Druid or Zoo and enjoy playing them.
It's like a psychological block. I don't want to succeed too much.