hey_monkey
Banned
I wish I'd been counting how many packs had friggen Mimic Pod (or two) as rare. It's been at least 10 (and I haven't gotten that many Un'goro packs).
I finally decided to spend the 400 dust for a second Southsea Captain. Unfortunately, I still only went 5/6 with it at rank 10. I now have the ideal pirate warrior deck, as far as I know, besides Captain Greenskin + Leeroy (I still use a substitute).
The worst part is, even if I had won an additional game for a 60% win rate, that's only 1-2 stars gained over a 1 hour period. Unless I got lucky with winstreaks, it would take 10+ hours of playing with that winrate to rank up to 5, which is just nuts.
I keep thinking that finishing up decks will improve my winrates, but it hasn't held out in practice. I could go through the work of posting replays again but it's so close to the end of the season I'm not sure if I'll have time to play.
If it matters, my last 10 opponents were:
1x warlock
3x warrior (1-2 quest, 1-2 pirate, I forget exactly)
2x priest
2x mage
1x hunter
1x druid
Maybe just a simple Ending Rank -5.Well that is still the main problem with the ladder system. It's a huge grind.
The floors help but not enough. There is zero reason to have legend players start a new season that low.
Personally I think it should be reset as follows.
If you end up in legend you start at rank 5
Rank 1-5 you start at rank 10
Rank 10-15 you start at 15
15-20 you start at 20
This would lessen the grind for high level players and ensure that newer players don't face off against high level players, and thus they can just start laddering right at the beginning of the season.
Maybe just a simple Ending Rank -5.
This happens a lot in games that focus on material rewards: you are playing for the reward, and not for the pleasure of playing. This is why everything feels awful to you.OK I'm done with Hearthstone for the day. In order:
15-minute game against a mage (even though I won).
7-minute game even against a rogue (loss).
13-minute game against a mage (would have gone even longer but I surrendered).
This makes the grind even more daunting. I feel like I've played shorter Overwatch matches.
This is true, and a philosophical conundrum. It's quite rare to find a multiplayer game that I enjoy even when losing or having bad luck, so I admit that's a personal fault and I merely play for addiction / the promise of possible rewards / the promise of achievements and ranks, sometimes. This is especially an issue with MOBAs, but the theory was that Hearthstone involves less game time than MOBAs.This happens a lot in games that focus on material rewards: you are playing for the reward, and not for the pleasure of playing. This is why everything feels awful to you.
Just remember it's video games and your spare time - get what you want to out of it. I know I've been where you are plenty of times.This is true, and a philosophical conundrum. It's quite rare to find a multiplayer game that I enjoy even when losing or having bad luck, so I admit that's a personal fault and I merely play for addiction / the promise of possible rewards / the promise of achievements and ranks, sometimes. This is especially an issue with MOBAs, but the theory was that Hearthstone involves less game time than MOBAs.
Secret mage is a tempo deck as it reduces the cost of your secrets to 0 with cards like kabal lackey (recently being cut) or kirin tor mage. Another example is tempo mage reducing spell cost with sorceress apprentice and gaining huge tempo swings off flamewaker by spending very little mana for huge board impact.
Firelands portal is another tempo card, as it creates a huge tempo swing. It's impact is much higher than 7 mana, more like 8 or 9 mana when all is said and done.
Medivh valet is a 2 mana card that plays a 2/3 and removes 3 health. Another example of a tempo card.
Frostbolt is not your typical 2 mana spell because of the freeze effect being stacked on top and fireball is more like a 5 mana spell.
Then we have the 5/5 which is reduced by every secret played by 2 mana. Yet another card designed around tempo. Even a 4 mana 5/5 is a strong tempo push.
Secret mage is definitely a tempo deck.
I never hear anything about that game. How is it doing?
Would you like to play Hearthstone and its aggro meta?
Or Eternal and its aggro meta?
Or Shadowverse and its aggro meta?
Or Duelyst and its aggro meta?
Or Infinity Wars' balanced meta along with the other 40 people who play it daily on Steam?
Same spell twice is 3.125%I just had a mage playing against me get 2x mirror image from 2x shimmering tempest. I wonder what the odds on that are.
I finally decided to spend the 400 dust for a second Southsea Captain. Unfortunately, I still only went 5/6 with it at rank 10. I now have the ideal pirate warrior deck, as far as I know, besides Captain Greenskin + Leeroy (I still use a substitute).
The worst part is, even if I had won an additional game for a 60% win rate, that's only 1-2 stars gained over a 1 hour period. Unless I got lucky with winstreaks, it would take 10+ hours of playing with that winrate to rank up to 5, which is just nuts.
I keep thinking that finishing up decks will improve my winrates, but it hasn't held out in practice. I could go through the work of posting replays again but it's so close to the end of the season I'm not sure if I'll have time to play.
If it matters, my last 10 opponents were:
1x warlock
3x warrior (1-2 quest, 1-2 pirate, I forget exactly)
2x priest
2x mage
1x hunter
1x druid
This is true, and a philosophical conundrum. It's quite rare to find a multiplayer game that I enjoy even when losing or having bad luck, so I admit that's a personal fault and I merely play for addiction / the promise of possible rewards / the promise of achievements and ranks, sometimes. This is especially an issue with MOBAs, but the theory was that Hearthstone involves less game time than MOBAs.
1 out of 1000 is higher than I expected, thanks.Same spell twice is 3.125%
Mirror image twice is 0.098%
Ice block twice is 99%
I'm at rank 8-10. There's no one common opponent paradigm I can identify, so it's hard to even adapt.at which rank are you? I'm climbing with pirate warrior too, but I'm at rank 3 and it has been hell, I've fallen from rank 2 and was about to reach rank 5 last night after a very bad performance.
I've discovered a bittertide hydra variant and it has been doing some work, right now back at rank 3
1 out of 1000 is higher than I expected, thanks.
I'm at rank 8-10. There's no one common opponent paradigm I can identify, so it's hard to even adapt.
I'm at rank 8-10. There's no one common opponent paradigm I can identify, so it's hard to even adapt.
I'm looking for a site I've used in the past, but I forgot what the name was.
It would actually track the winrate of specific cards played in a deck. Anyone think of that name?
hsreplays.net has that.
I actually tracked the winrate of my mulligans as well as independent cards from my deck both drawn and kept in hand among the rest of people using the site, that was what helped me get to rank 5.
Quest Reno C'Thun Jade Druid.The answer is to make your own meme deck and try to get good at it. I made c'thun paladin and was playing it seriously for a long time. When you play an objectively low tier deck it always feels great when you win and not so bad when you lose.
It's only fun for the person playing. It's even worse since Priest players seem to like taking until the rope more than most any other class on average.Silence Priest is a lot of fun! As a Priest main I was probably shitting on Purify but turns out it needed a few cards to work.
If I didn't have Tyrande I'd probably would only play it to get my last 170 wins for Golden Priest.
You're just describing cards that are not vanilla. You can find equivalents of such in every deck out there.
No shaman build ever got named tempo shaman when they played 2 portals, a 5/5 that gets cheaper, flametongue totem, etc., etc. because it's actually not a name defining archetype.
Flamewaker mage was an aggressive deck that sometimes comboed you out but was perfectly content with flamewaker just reading spell damage +2.
there's an array of 2 for 1s in Pavel's list, a bunch of minions that replace themselves and direct damage. There's a lot of 2 for 1s in Zach's list, a bunch of minions that replace themselves and direct damage. The curve in Pavel's list is higher but I can switch to aggro shaman if that's your complaint with the comparison.
Do you mind sharing your list and your typical mulligan strategy?Bittertide Hydra is just doing WORK in my pirate warrior deck.
out of about 10 wins I had today, about 4 or 5 have been won because of the hydra, mages are pretty bad at dealing with it after using most removal on other minions.
and the hydra is pretty uncommon on ladder right now.
Do you mind sharing your list and your typical mulligan strategy?
Any tips for tells when it comes to predicting whether or not murloc pally is going to be playing equality? That is, being able to tell the more aggro version versus the midrange version?
Quest Reno C'Thun Jade Druid.
Ripped a golden Captain Greenskin out of the brawl pack yesterday. Wat do?
Ripped a golden Captain Greenskin out of the brawl pack yesterday. Wat do?
gotta say its a pretty bad one, may be try to build a pirate warrior with it? or if you don't care dust it for a better legendary
If you are missing any of the staples from classic, I'd consider dusting for those instead. Stuff like Tirion, Antonidas, & co are the ones that keep showing up in every deck of that class year after year.
I'm not sure which neutral legendaries are good anymore. Harrison Jones maybe?
Laddering this season seens harder at least in wild. Past one I made to five with relative low effort, now I'm stuck at 8-9 and about to give up for the month.
It's not random when there's only 1 target.
Let's compare your list to Pavel's shaman list from Blizzcon
there's an array of 2 for 1s in Pavel's list, a bunch of minions that replace themselves and direct damage. There's a lot of 2 for 1s in Zach's list, a bunch of minions that replace themselves and direct damage. The curve in Pavel's list is higher but I can switch to aggro shaman if that's your complaint with the comparison.
Midrange shaman was OP because it could both straight out tempo opponents and also win in fatigue consistently.
Everyfin and bloodlust make for some craziness, it is super fun but if I had to guess I think I could make a wild murloc shaman without the quest and it'd be a percentage or two points higher in winrate since lots of wins are blowouts where I don't have to bother with megafin. But yeah it's fun if you have the quest , probs stronger without it overall but I'd say like 53% instead of 51, you'll win more control games but will fall behind to aggro easier which obv is all over in wild.Anyone playing wild quest shaman?, tented in crafting it but don't want to waste dust for an impulse.