The walking bits are pure gears of war/uncharted/last of us...he'll any modern third person slow walk while guy infront talks at you over your shoulder.
Indeed. It's the game's biggest flaw. I agree with the reviews that call it more "experience" than game, so as long as you go into it expecting a simple romp with constant showstopping visual moments, you will likely enjoy it for what it is.No, it isn't. In the games you list, the time you are walking in any given section is much shorter than in HB2. My left thumb was literally sore by the time I finished this game. I've never played a linear game with this much walking/jogging. It's just far too much.
Indeed. It's the game's biggest flaw. I agree with the reviews that call it more "experience" than game, so as long as you go into it expecting a simple romp with constant showstopping visual moments, you will likely enjoy it for what it is.
No, it isn't. In the games you list, the time you are walking in any given section is much shorter than in HB2. My left thumb was literally sore by the time I finished this game. I've never played a linear game with this much walking/jogging. It's just far too much.
They all have insane production values. It's just that it sticks out more in Hellblade because there's less going on at any given minute than the games you mentioned and it is much shorter than those as well.I'm not that far. But I believe you. I only meant its similar style to those bits. They happen often in those games but then you are back up to speed shortly after. Hellblade feels like a game that is just the slow walking into an arena fight, but with insane production values.
& i'll have you know that the developers made multiple trips to iceland in order to guarantee that those rocks are 110% authentic!...90% of the scenery is rocks, rocks and more rocks, the trees have practically no foliage, the ones that have are very far away, and the only time you enter in a dense florest, the fog comes in. And no animals whatsoever. All of that helps focusing graphically in the character models...
You play for an hour, uninstall, then attempt to rate the game.Unsure if I posted my impressions yet in this thread or not but I played a little over a hour and uninstalled.
It’s boring as fuck shit all and needed to be a much greater leap from the first. The first made sense at the time of release but with a 6 year development cycle and Microsoft money, this is NOT what fans of the first should’ve got. Especially considering DMC had such fantastic combat and enemies, yet this is horse shit for retards to whack buttons to.
Played on max settings with dlss quality and 4K to net 45fps. Felt smooth most of the time.
I don’t think anything I saw in the first hour though lived up to even the visual hype. Only one moment with a close up to her eye balls felt next level. Environments and clouds looked on par with other visual banger games I’ve seen up to now. Plus the insane use of film grain makes it hard to know how detailed this game actually is.
4/10.
There's pop-in, it's just mostly relegated to sections with camera fly-bys - gameplay is slow moving enough that it's really hard to spot anything.and the great transitions of LOD and not a single sign of pop-up ingame.
That was also oddly - second worst running area of the game for me(worst was the final village with all the dust flying in the air). Not sure if it was volumetrics that killed it or something else...and the only time you enter in a dense florest, the fog comes in.
Puzzles were the weakest part by far - the original game actually had some interesting puzzle designs - but this time that was instead relegated to Uncharted sign-posting (chalk-marked rocks) and the 'voices' in your head screaming hints at you all the time. If people complained about Lara or Alloy talking to themselves about solution to a puzzle - I wonder how they feel when there's like... 10 of them doing so simultaneously.On the negative side, the puzzles are very simplistic so far, and there is not enough of them. It’s very linear, and I am never a fan of not being able to step over ankle high rocks that serving as an invisible wall one moment,
Tbh this has been a growing problem in modern games that push for visually dense rendering for awhile. I remember having issues in TLG with it - where readability of traversability was just - shot - in large part because the giant-pet capabilities are not something you have full grasp on at any point in the game, so it's basically impossible to really 'know' where it could go or not. But it's equally a problem in something like this game - where visuals attempt to be hyper-realistic, but none of character traversal capabilities are physically plausible.and hoisting yourself up shoulder level walls the next. I understand the why, it’s a game, you learn the rules, but I like consistency damnit!
Unsure if I posted my impressions yet in this thread or not but I played a little over a hour and uninstalled.
It’s boring as fuck shit all and needed to be a much greater leap from the first. The first made sense at the time of release but with a 6 year development cycle and Microsoft money, this is NOT what fans of the first should’ve got. Especially considering DMC had such fantastic combat and enemies, yet this is horse shit for retards to whack buttons to.
Played on max settings with dlss quality and 4K to net 45fps. Felt smooth most of the time.
I don’t think anything I saw in the first hour though lived up to even the visual hype. Only one moment with a close up to her eye balls felt next level. Environments and clouds looked on par with other visual banger games I’ve seen up to now. Plus the insane use of film grain makes it hard to know how detailed this game actually is.
4/10.
Done! Fantastic game!
Intense from beginning to end, with absolute stunning graphics! The audio is brilliant, and the songs during the action are just perfection.
An 9/10 for me easily, just because puzzles could have been more varied and dynamic.
Can't wait for Hellblade 3!
I’ve made peace with myself after last year that I cannot do this “it gets good after X hours” bull shit with games anymore.To be fair, the first hour is the worst part of the game by far. It does actually get better. But I get where you are coming from. This game does nothing to grab you early on.
. Some of the best one on one fights in any game purely from a visceral point of view.
Done! Fantastic game!
Can't wait for Hellblade 3!
I havn't played it yet but the trailer used music from Heilung so they maybe worth checking out if you liked what you heard.Even a fight mode with the tunes banging
No, it isn't. In the games you list, the time you are walking in any given section is much shorter than in HB2. My left thumb was literally sore by the time I finished this game. I've never played a linear game with this much walking/jogging. It's just far too much.
I'm just sitting here enjoying the love for walking simulators now from certain folks.Indeed. It's the game's biggest flaw. I agree with the reviews that call it more "experience" than game, so as long as you go into it expecting a simple romp with constant showstopping visual moments, you will likely enjoy it for what it is.
I know how that feels bro.Think I’m enjoying the second play through even more.
It's really not that bad and if you have Game Pass what is there to lose? it's not long and it's a pretty decent experience overall for an evening or two. I enjoyed it for what it was and it makes for a good Game Pass game, I'm glad I played it and got to experience it. Watching some of the "making of" videos was neat seeing some of the tech and design elements that went into it and how they accomplished some of the shots used, their approach to building the world was also pretty interesting and I'm always fascinated by photogrammetry.Hmmm, I was holding off playing but seeing some of the comments here and watching a bit of gameplay has piqued my interest.
& i'll have you know that the developers made multiple trips to iceland in order to guarantee that those rocks are 110% authentic!...
Finished the game, what a game. The story was ok did what it needed to do, but my god the fighting half way through the game the pumping groaning music (don’t know the name ) when the larger fights happen.
Graphics are amazing best game I have ever seen in game.
Just wish it was longer, ended too soon. Even a fight mode with the tunes banging and me trying to survive waves would have been great.
9/10 greate game.
I doubt it. Every fight is fully choreographed like a movie. Its like watching Enter the Dragon and asking for an endless mode.A lot of people have been saying how great an “endless” combat mode would be. Wonder if they add anything.
I had pretty high expectations, but I have to agree with this summary 100%.I finished the game tonight. I’d say 6/10. Not terrible if you liked the first one, but worse. No one should pay more than 1 month of GamePass to play it. $50 is a joke.
Its a product coming from MS to a hungry starving fanbase and is basically free.People being surprised that this one scored better than the order, i have no idea how this scored better than something like days gone that absolutely destroy this thing as a game.
On frame rate alone, PC is far superior. Then there are tweaks you can apply to take things one step further, such removing chromatic aberration/vignetting, the black bars, etc.Is it worth playing it on the Series X or is the PC version vastly superior?
I can't connect my PC to the TV (and the soundbar) at the moment, but was thinking of playing this next
If you're talking about Zero Dawn, I agree (I'm pretty sure Guerrilla themselves realized this towards the end of the development, and added a resource vendor in Meridian as a band-aid), but Forbidden West is much improved (still far from perfect). What many people don't seem to get is that while you need specific parts from specific machines to upgrade gear to the highest levels in FW, it's really not RNG at all. You just have to hit those specific parts (they can be highlighted in your focus to make identifying them easier) and remove them before killing the entire machine. So you'll need a weapon that will do at least some tear damage (the more the better, of course), or you'll just end up destroying the parts.The loot system is overly convoluted. Way too many pointless resources. And the RNG for acquiring certain resources is horrible
Its a product coming from MS to a hungry starving fanbase and is basically free.
Have this game not been from MS and not Free... even at 50 dollars... I would love to see the reaction and reviews.
Imagine if Ryse or The Order... had launched 04 years after the initial respective consoles cicle. Ooooofff...
One thing is for sure... giving your games for "free" or for very cheap sure helps your reviews.. as long as the game is not broken.... in this regard gamepass works
Hungry starving fanbase? Like Steam?
People being surprised that this one scored better than the order, i have no idea how this scored better than something like days gone that absolutely destroy this thing as a game.
I was literally banned for two months, TWO MONTHS, for saying I want to play the Gears trilogy on PS5. They have a massive Xbox brainrot as a mod and it showsReading Era, it's clear that the Xbox fanboys (xbots) are on edge. Any comment that isn't positive about the brand is considered an offense and a direct attack on their right to exist.You can't say that the number of concurrent players is low without someone claiming it was published in bad faith to generate clicks.You can only speak well of everything Microsoft does. It has reached a point where the decline of discussions about games has gone from depressing to hilarious.You sit back and watch them destroy each other.