Agent_4Seven
Tears of Nintendo
Have anyone found a way to disable this afwul POS blur effect in Photo Mode?
Now this is a true leap, this is the kind of visuals we were waiting for since 2020.Visual fidelity...
It doesn’t even seem to have dynamic foliage. This is just wrong.The thing that kills this for me is the lack of physics and interactivity. The whole world looks like set dressing. It's a great looking game but it also looks sterile as a result.
I haven't seen the game in motion but these screenshots are nuts. Absolutely amazing!
The vegetation is not static, it has its physical characteristics and reacts with the wind. Even the small grass fibers. These only don't react to the character's passing but I only remember one part of the game where you can see ferns or tall vegetation (a short section/puzzle).It doesn’t even seem to have dynamic foliage. This is just wrong.
Very cool to see small grass moving in the wind.The vegetation is not static, it has its physical characteristics and reacts with the wind. Even the small grass fibers. They only don't react to the character's passing but I only remember one part of the game where you can see ferns or tall vegetation (a memory of Senua).
That is to say, I don't think it is a technical limitation, the Studio has simply preferred to focus on other aspects because the vegetation in the game is limited to small grasses in 99% of the game.
That said, the game has great cloth and clothing physics, without any popping. Hair, even strands of a few hairs, have their own physical characteristics. And so remember you can move small stones in your path and they have their own physics.
Nah.. Hellblade looks better you need to see it in person at 4k/max settings,Forbidden West is a visually more impressive game, but this looks good too.
Nothing is coming close to this this year.
Hellblade 2Nothing is coming close to this this year.