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Helldivers 2 |OT| Another bug infested game

Should I be watching something else? 😅 YouTube has alot of archived shit.
I mean, my 6 and 9 year olds watch it and the people on there are so cringey. Maybe they’ve tainted my opinion on it but it’s hard for me to think there’s anything on there worthwhile other than musicians.
 

Mobilemofo

Member
I mean, my 6 and 9 year olds watch it and the people on there are so cringey. Maybe they’ve tainted my opinion on it but it’s hard for me to think there’s anything on there worthwhile other than musicians.
YouTube isn't about YouTubers. Before the three billion user channels, there were actual useful channels..channels you could educate yourself with. Learn stuff. Eg...I did a Sunday lunch for 12 people at work...and I don't cook at all. But YouTube sorted me out. I now know I can cook for 12 people.
 
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DarthPutin

Member
I mean, my 6 and 9 year olds watch it and the people on there are so cringey. Maybe they’ve tainted my opinion on it but it’s hard for me to think there’s anything on there worthwhile other than musicians.
I mean, if you're going to watch same stuff as your average 6 year old, on any platform, you might not exactly find it intellectually challenging, maybe.
 

DeaDPo0L84

Member
So what is everyone's loadout for difficulties 7-9? I am purposely avoiding the railgun and shield pack cause it's boring. I am settled on Autocannon and Eagle Airstrike but can't quite round out my last two slots.
 

Agent_4Seven

Tears of Nintendo
Wut? You have barely played the tutorial, haven't unlocked 95% of the tools and you already complain that you die constantly on "walk in the park" difficulty....
1) It was Hard, I haven't switched the difficulty after unlocking them, but now I do for grinding alone.
2) Walk in the park is Easy and it also depends on a mission type and objectives.
3) Unlocking 95% of tools will take FOREVER, cuz of the way economy works in the game, how stingy it is and the fact that you'll lose resources and someone can take them from you is not helping things as well.
4) Collecting a bunch of resources on harder difficulty levels and while playing with randoms (not to mention playing alone) are almost impossible, you better of playing alone and grind this shit on a lower difficulties, bc that way no one can take them from you and you don't need to worry about dying a lot a losing all the stuff. Cuz the way I see it and the way the game works now, it is the only way to get an effin' chance to upgrade your stuff.

Uuuuhm this game might not be for you.
Stop saying this BS, people.

If it weren't for me, I would't have bought it and played for almost 8 hours now.

The problem is not me, it's the way how stupid and unfair certain things work in the game and resource collecting thing is BS. There should be way more resources on the field (15 or 17 now? Fuckin' seriously?! That's 3-4 for each player!), they must be easy to find and every player on the squad must have enough of them to collect during a mission, it must be exclusive for them and they must not lose it at all after dying unless they completely fail the mission and fail to extract. Do you seriously think that what I'm saying here is not the way it should work? People complained a shit ton about exclusive loot etc. in regards to other games while playing in a group, that it's not fair and all, but here it's fine? What?

I guess you can play alone to grind this shit (just like I do cuz it's the only option at this point), but wouldn't it be better and more fun to do it with randoms even and not worry about that some one can take it from you and just plain kill you to do that? I've seen a lot of this during my playtime and it's not happened just for me, but for others as well. It this okay too?

Most of your complaints are solved by unlocking things and playing higher levels of difficulty.
When it comes to unlocks, yes, there's some cool stuff there and I unlocked some of it already. And I already said that unlocks are there for you to make you feel less of pos on a battlefield. But playing on harder difficulty levels is not always a great expirience with randoms and it's pointless to play alone.

The way I'm playing right now is grinding shit for upgrades on lover difficulties and playing on harder difficulties for more medals and EXP.

Vehicles and Mechs are coming very soon, probably in two weeks with the next war bond
It'll be awesome! Btw, after checking some tools and upgrades, I can already think of a few dozen co-op mechanics closer to Army of Two they haven't even thought about and implemented into the game, which could also help a lot without any vehicles and mechs.

Let's take a portable energy shield for example. Right now it only works exclusively for the one who wears it (and there's the one you can place on the ground, it covers a wide area and it can't be moved), but I think there should be an option to expand the one you can take with you to fit 4 players, which can add another co-op mechanic that could help to storm bug's nests, close holes, destroy eggs, etc. Wide portable shield can also help to get away from huge swarms during evacuations and stuff. I mean, yeah, 4 people can have portable shields, but isn't this all about cooperation and shouldn't the game have more and deeper options for that to make you feel like a team and not some random nobodies, who mostly don't care about each other? The more co-op mechanics will be in the game, the better it will be and the more people will be encentified to play together as a squad, interact with each other etc.

And dying repeatedly(and easily) is part of the charm(for most players). It's not a hero shooter like Destiny. HD2 is such a breath of fresh air comparably
Oh, I know it's not a hero shooter))))))
I don't compare these games at all, I only compare co-op and PVE experience. Dying a lot is fine if it wasn't for what I've said above.
 
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stickkidsam

Member
All loot is shared equally by the grace of lady liberty. If a fellow Helldiver extracts with 11 samples, you all get 11 samples. If someone finds some super credits in the wallet of a dead socialist, Super Earth will match those credits for each member of the squad. The higher the difficulty you choose, the better your chances of finding quality teammates to help you spread freedom to the stars!

You don’t need to worry about being a broke bitch under managed democracy!
 

Alexios

Cores, shaders and BIOS oh my!
I tried 2 missions, they were like 5 minutes long and I ran out of ammo, is there an engineer class to resupply with or something in co-op or how do you get ammo, there were a couple mags in the objective area and that was about it the first time then I think nothing in the 2nd? Seems fun though.

Also mechs are in?
 
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Agent_4Seven

Tears of Nintendo
All loot is shared equally by the grace of lady liberty. If a fellow Helldiver extracts with 11 samples, you all get 11 samples. If someone finds some super credits in the wallet of a dead socialist, Super Earth will match those credits for each member of the squad.
But does the game even tell you all that? If it is, I haven't seen it during tutorial and I've read all the shit.
I do remember extracting with people who gathered a few types of resources (3 of them) and I haven't gotten any after finishing a mission, only EXP, money to buy shit and medals.

The higher the difficulty you choose, the better your chances of finding quality teammates to help you spread freedom to the stars!

You don’t need to worry about being a broke bitch under managed democracy!
Ideally, you need to have better gear, tools and upgrades for higher difficulties. I don't like to feel like a complete pos while playing around people 13-20 levels above me. I mean, I can help and all, but not on the same level bc of limited tools, less powerful upgrades, weapon's and stuff. That's why I decided to grind resources on lower difficulty levels cuz I've noticed that the higher the difficulty is, the less people are exploring for resources and gathering a bunch, but it can totally be that I'm just not playing with the right people.
 
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The Fuzz damn you!

Gold Member
I tried 2 missions, they were like 5 minutes long and I ran out of ammo, is there an engineer class to resupply with or something in co-op or how do you get ammo, there were a couple mags in the objective area and that was about it the first time then I think nothing in the 2nd? Seems fun though.

There's a "resupply" stratagem that's active on every missions - the cooldown is pretty long but keep an ear out for when people call it down. It contains four resupplies. There's also a support backpack that people can take if they want to be very helpful.

So what is everyone's loadout for difficulties 7-9? I am purposely avoiding the railgun and shield pack cause it's boring. I am settled on Autocannon and Eagle Airstrike but can't quite round out my last two slots.

Railgun and shield backpack are just so damn useful on higher levels. Auto-cannon could be good too, I've been meaning to try it. When I'm the only one with the shield backpack, I spend half the mission reinforcing everyone else.

Other than that, I go with the orbital laser just because it's fun and great for clearing out bug hole and factories as well as everything around them, and the Eagle cluster bomb. I really like taking the mortar although, again, on higher difficulties it's less useful. More useful on the bot missions than the bug ones, where it just gets swarmed.

That said, I'm interested in maybe playing around with some of the faster cooldown orbitals - gas and ems, or whatever it is, look like they could be very spammable and good for crown control. Anti-tank single-use rockets are also great, with super-quick cooldowns.

The problem is not me,

I mean, you're the only one complaining...

Let's take a portable energy shield for example. Right now it only works exclusively for the one who wears it (and there's the one you can place on the ground, it covers a wide area and it can't be moved), but I think there should be an option to expand the one you can take with you to fit 4 players, which can add another co-op mechanic that could help to storm bug's nests, close holes, destroy eggs, etc. Wide portable shield can also help to get away from huge swarms during evacuations and stuff. I mean, yeah, 4 people can have portable shields, but isn't this all about cooperation and shouldn't the game have more and deeper options for that to make you feel like a team and not some random nobodies, who mostly don't care about each other? The more co-op mechanics will be in the game, the better it will be and the more people will be encentified to play together as a squad, interact with each other etc.

Watch out for people who have shield backpacks and call down a spare - they're giving it to you. If you jump on the mic, you can also ask for it.

Dying repeatedly is very much a part of the game, and it's a part that you seem to have trouble with. The game is balanced around you dying a lot. Better players will grab your samples (and, yes, everyone gets those on extraction). Stick together, call people in near where they die, and they will regain their stuff. Then, they'll be more likely to give you stuff when their cooldown runs down. On longer missions, even with just one person with a shield backpack, everyone can have one by the end of the mission. Same with support weapons.
 
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Agent_4Seven

Tears of Nintendo
Not everything needs to be explained right down to the last detail. It's not hard to see at the end of the match that everyone gets the same.
Of course not, but it's very impotant thing to let people know at the start of the game, don't you think?

There's a "resupply" stratagem that's active on every missions - the cooldown is pretty long but keep an ear out for when people call it down. It contains four resupplies. There's also a support backpack that people can take if they want to be very helpful.
Yeah, I know about this and other stuff too. You can also respawn people after they die etc. It's really cool what you can do. I just wish it was more deeper with more co-op mechanics to make people feel like a squad and a force to reckon with and to make them work together at all times.

I mean, you're the only one complaining...
That doesn't mean that the game is not for me though. It just means that I don't like some of the stuff it does, whereas others just don't care about or don't feel like complaining. I'm not saying the game is bad mind you, cuz it isn't and probably one of the most fun co-op / multiplayer games I've played in years. I also love Starship Troopers so this game was practically made for me as it is filled with a lot of similar stuff.

Dying repeatedly is very much a part of the game, and it's a part that you seem to have trouble with.
It's not that simple. Dying a lot is a part of the game I said that, you're expendable af and the game constantly letting you know that. What I have trouble and more like a problem with at this point, is that there' just not enough resources on the battlefield to collect. The harder the difficulty, the less of them you'll get and it also depends on people you're playing with. I swear that during my playtime on higher difficulties, people tend to not collect all the resources on the map cuz to do that you literally need to vacuum clean most of it in 40min, it's not easy and so the main priority for them is to do the main objectives and call an extraction when there's like half the time left and that's a problem. Idk if it was different for y'all, but that what I've experienced so far.

The game is balanced around you dying a lot. Better players will grab your samples (and, yes, everyone gets those on extraction).
Now that I know that, it's no issue for me anymore. But again, there were a few times where I got zero resources after extraction, maybe it's a bug or something, idk. The game is filled with bugs both visual and technical - at one point the game just hanged after extraction and I had to return to my ship and leave a good squad behind.

Stick together, call people in near where they die, and they will regain their stuff. Then, they'll be more likely to give you stuff when their cooldown runs down.
That's what I'm doing and the fact that you can control it is great, cuz it feels like you're helping people, working together and it's not just a thing that works on the background after respawn timer runs out.

On longer missions, even with just one person with a shield backpack, everyone can have one by the end of the mission. Same with support weapons.
Maybe I just "got lucky", bit I haven't seen people donating their support items to others. Resupply stuff - yes, but not energy shields, flying drones etc,. for sure. I got killed a few times after picking up an energy shield and a drone pack, but I guess it also depends on with whom you're playing.
 
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The Fuzz damn you!

Gold Member
I just wish it was more deeper with more co-op mechanics to make people feel like a squad and a force to reckon with and to make them work together at all times.

That’s the thing — you’re not a force to be reckoned with. You’re a bumbling, newly-defrosted, barely-trained hazard to yourself and your squad. As you level up, you naturally become more competent and capable and so do the people in your squad. You’ll see a pretty dramatic change as you level up and move through the difficulty levels (although, for me, it was only occasionally like what you seem to experience constantly).
 
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gatti-man

Member
But does the game even tell you all that? If it is, I haven't seen it during tutorial and I've read all the shit.
I do remember extracting with people who gathered a few types of resources (3 of them) and I haven't gotten any after finishing a mission, only EXP, money to buy shit and medals.


Ideally, you need to have better gear, tools and upgrades for higher difficulties. I don't like to feel like a complete pos while playing around people 13-20 levels above me. I mean, I can help and all, but not on the same level bc of limited tools, less powerful upgrades, weapon's and stuff. That's why I decided to grind resources on lower difficulty levels cuz I've noticed that the higher the difficulty is, the less people are exploring for resources and gathering a bunch, but it can totally be that I'm just not playing with the right people.
It’s on screen on your top right the amount of resources your team has collected in mission. If people die they drop them so they can collect and still not end up with them. Its why I start playing extremely conservative towards the end so I keep my shit especially if I have rare samples
 

stickkidsam

Member
But does the game even tell you all that? If it is, I haven't seen it during tutorial and I've read all the shit.
I do remember extracting with people who gathered a few types of resources (3 of them) and I haven't gotten any after finishing a mission, only EXP, money to buy shit and medals.
Due to the metric [redacted] ton of Helldivers pouring into service, Super Earth’s networks have been overloaded. This may have resulted in a lapse in their accounting systems. Fear not however, as the hard working technicians of our government have been hard at work addressing the issue. You should receive all samples, credits, and medals going forward.

Ideally, you need to have better gear, tools and upgrades for higher difficulties. I don't like to feel like a complete pos while playing around people 13-20 levels above me. I mean, I can help and all, but not on the same level bc of limited tools, less powerful upgrades, weapon's and stuff. That's why I decided to grind resources on lower difficulty levels cuz I've noticed that the higher the difficulty is, the less people are exploring for resources and gathering a bunch, but it can totally be that I'm just not playing with the right people.
Ideally we wouldn’t have space socialists shooting citizens in our backyards. This is a time of war Helldiver! If you should wish to pace yourself however, I found that Hard (Level 4) and Extreme (Level 5) dives are perfect for new boots on the ground. They offered just the right balance for getting battlefield experience while providing enough rewards to start climbing the ranks. Remember that every squad is a team no matter their experience. You may lack the variety of firepower, but you can still be a great asset. The machine gun is a fantastic stratagem for laying down support fire and never underestimate the power of a well placed grenade. You may also help your superior Helldivers by keeping a lookout for nests and samples!

Now get out there Helldiver!! Lady Liberty needs you in the fight for managed democracy!
 

The Stig

Member
Is the Super Citizen Edition worth a purchase?
traitor.png
 

The Stig

Member
I tried 2 missions, they were like 5 minutes long and I ran out of ammo, is there an engineer class to resupply with or something in co-op or how do you get ammo, there were a couple mags in the objective area and that was about it the first time then I think nothing in the 2nd? Seems fun though.

Also mechs are in?

oh....... oh my GOD.

Sweet LIBERTY!
 

The Fuzz damn you!

Gold Member
So I was playing and ended up outside of the mission area, got the “traitor detected” bombardment and decided to see if I could outrun it. I was surprised at how easy it was - they seem to target where you are not where you’re going, so if you keep moving you can avoid the fire pretty well. So then I started wondering… could you hide from the bombardment under a Bile Titan? Or try to run through bug hordes? Or kite a charger or seven into the bombardment?

I have tried none of these things. Anyone else?
 

Alebrije

Member
Played for a few hours.

I think that only 4 players on a HUGE af maps with absolute zero armored vehicles with turrets etc. to travel faster, kill tons of bugs on the way and not dying a bunch are insanely stupid idea. Why can't you do stuff like this at all like in Halo games which had way more compact maps? I just don't get it. It's stupid.

The maps are huge, you can't travel fast even while sprinting, you die fast and there's not much you can do about that. The way you collect resources and stuff are extremely stingy (you'll get lucky if you get 10+ of them and you need to do that dozens of times to unlock just one thing out of a dozen) and the fact that you lose everything after dying and need to collect it back (that is if someone else won't pick it up), by walking slowly to where you lost it, while being chased by bugs which you can't outrun... Ugh, It's so boring and tedious to travel through all these vast expanses on foot even with a group of people.

I can't even imagine how long it'll take to not feel like a complete pos while playing the game even with 4 people, unlocking most upgrades etc. The core gameplay is fun and especially gunplay if you're playing the game using DualSense, but there's so much stuff missing from the game and which should be there that it's just super frustrating to play. I mean, I know that you're supposed to be an expendable sack of meat, but c'mon.

I'll try to get back to the game a few months later (maybe during summer) to see what they did, but at this point it's just bare bones and missing a lot of stuff which should be in the game to provide more and way better options to have fun, while also completely removing the feeling of being a complete pos which can barely do anything on the battlefield and stay alive to not only complete main objectives, but a lot of optional ones as well. And again, only 4 people is stupid! There must be at least 4 more of not 6.
You saying You don't like DEMOCRACY?
 

GymWolf

Gold Member
This is not true. I can run forward and enter a stratagem
Wtf?

I literally saw yt guides that said what i said (turning the camera and running toward the screen) because you can't run forward while using a stratagem...

Something strange is happening to some of us.
 

DelireMan7

Member
Wtf?

I literally saw yt guides that said what i said (turning the camera and running toward the screen) because you can't run forward while using a stratagem...

Something strange is happening to some of us.
Weird. Never had an issue with running and using stratagem at the same time.
 

Alebrije

Member
Yesterday jumped over a tank and dropped a turret stratatagem over it , it dsetroyed the tank and the funny is that the turret started killing other robots around.

This game is so popular because has tons of those moments.
 

GymWolf

Gold Member
Weird. Never had an issue with running and using stratagem at the same time.
I can run in any direction and use stratagems, except for running forward.

I didn't thought about a bug because i literally saw guides on yt where they were using the turn camera trick so i thought we were all in the same situation.

The game is fucking with some of us :lollipop_grinning_sweat:
 

yurinka

Member
Is this game a GAAS?

If so, I dont know how to feel about that
Yes, it's GaaS because they have to plan to support it over time with (free/unlockable) new content, tweaks and fixes.

The thing is, you aren't "forced" to pay in this game or grind a lot to get the cool stuff. The in-game economy is very generous and rewarding: you can unlock all the paid stuff by playing and at a decent unlock rate.

Plus it has free and paid "battle passes" but you can't pay to speed up the unlocks, only to acquire the premium one, which is way smaller than the free one and other than cosmetics, doesn't have any exclusive gameplay stuff: mostly minor variants of stuff also unlocked in the free one. And they don't have FOMO: once they release new "battle passes" they previous ones won't expire: they'll stack to the list of things you can unlock.
 
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BuddyLaDouche

Neo Member
I'm wondering if some of the folks with complaints about difficulty are playing solo or with less than full groups. Hell, even the lowest difficulties are hard in a game that's made to be played as a group. There is seemingly ZERO difficulty scaling related to group size built in, so going in less than full is an automatic handicap. You'll need friends... For their ammo, their strategems, and their distraction. This game is a top level multiplayer PVE experience, but it's shite as a solo game.
 

gatti-man

Member
Is this game a GAAS?

If so, I dont know how to feel about that
You get the pay currency in game. It’s discoverable loot. I find it like every other game I play. This is the least GAAS game I’ve ever seen when it comes to the negatives of constantly wanting money from you. It’s very 2000s in that if you actually play the game you do unlock everything without grinding 400 hours.
 
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