Did those cost $500 million to make? How many people did Larian layoff? Nintendo? Valve?Those are all long ass, bloated as hell, never ending games except Mario. Which is exactly my point. The only successful single player games these days are long ass 30-100 hour ones with endless bloat.
Name me 1 game that was 8-10 hours that had that level of success since I dont know... The Last of Us in 2013.
That Horizon MMO or GAAS is still on track?Fire this idiot before he puts Housemarque working on an Horizon spin off.
BG3, Elden Ring, BotW, Mario Wonder, Animal Crossing, etc didn't cost $500 million to make.
Don't blame gamers because Sony can't manage their games without massive financial bloat.
Launch the fucking games on PC day one already. You're not making much money on hardware, I'm buying physical PS5 games and selling them and I'm never subscribing to PS+. I'm literally asking you to let me pay you full price for digital PC games.
BG3, Elden Ring, BotW, Mario Wonder, Animal Crossing, etc didn't cost $500 million to make.
Don't blame gamers because Sony can't manage their games without massive financial bloat.
Also worth mentioning that whatever money they didn't cost is entirely down to being made in lower cost centers when wage and exchange rates are taken into account. Also, fucking look at Mario Wonder and Zelda, please.These games all cost a ton of money to make, with the exception of the latter two (which aren’t AAA in the slightest and shouldn’t be included)
Spider-Man 2 was highly profitable, a large cost comes from licensing the IP
Not just Sony. Sony is just in the crosshairs today. It’s these companies making terrible short sided deals and partnerships that eventually end up hurting your bottom line.Did those cost $500 million to make? How many people did Larian layoff? Nintendo? Valve?
It's not gamers, it's Sony.
There have been too many damn remakes and remasters lately.Overflated budgets like Spider-Man 2 and having some of your best studios work on remasters of remakes of games that came out on PS3 or GaaS is probably not a good business.
Here’s my advice:
-Ditch the pc and mobile efforts
-Sell off Bungie
-Don’t focus on gaas (Helldivers 2 seems to be doing fine)
- Keep releasing amazing single player games
- Release smaller scale games akin to Lost Legacy, and Miles Morales.
Crunch + Work From Office = Success
How vague can you be Herman. Are you still investing in those narrative driven Blockbusters or not.
Someone posted a screenshot of someone’s take from another board, about how the Sony London Studio was a chill stable place and you didn’t have to worry about your job.
That’s not a good thing. In an industry like this, you’re only as good as what you just did. I think the workforce needs to be cut throat. Not back stabbing, just know who’s better at their jobs and reward the harder workers and get rid of the ones just coasting. The ones just coasting are likely getting paid more than hungry up and comers that are better for the tasks.
Haha finally someone is getting the math right. Listen here Hermen.Instead of one game with 40h playtime for $70, make three games with 15h playtime for €40 each.
Except they've been saying it for 4 years or so, starting with Shawn Layden.
I honestly suspect that a big reason for the bloated Spiderman 2 budget was Insomniac having the same mentality and hiring more people just to make everyone's life easy. Like you said, you need some amount of pressure to produce. When you create a culture that feels like you don't have to work and you still get paid, most people default to laziness. I've seen that first hand. Needless to say, the company had to sell to stay alive.
Its more like 250-350 million - 500 is a reach. only a few games in history have cost that much.Did those cost $500 million to make? How many people did Larian layoff? Nintendo? Valve?
Sony is responding to gamers demands and industry trends. If they made a 8 hour GOW 2018 sequel people would fucking riot. Because they've been conditioned to need 30+ hour games since the beginning of the PS4 era.It's not gamers, it's Sony.
I did. I wanna see her titties jiggle correctly too.No one asked to see the beads of sweat on Abby's forehead while getting fucked in the ass.
As they should. Quality > Quantity. ND is one of the only studios on Earth that can do both. R* is another one, theres a couple others.ND spend time and money to make that happen.
Ditch the pc and mobile efforts psssh. Once you taste a piece of the PC pie there’s no going back. Look at all the third party developers that were console only move to pc. Capcom was damn near on life support last gen but by adding PC games day and date helped them get out their financial woes. Now they are one of the publishers that are doing the best in the industry. Sony needs to expand they can only sell so many consoles. By the end of this gen I’m expecting Sony will have a PC store that will be the way to play day and date. I also think you may see selected exclusive titles going to other platforms other than PC.Here’s my advice:
-Ditch the pc and mobile efforts
-Sell off Bungie
-Don’t focus on gaas (Helldivers 2 seems to be doing fine)
- Keep releasing amazing single player games
- Release smaller scale games akin to Lost Legacy, and Miles Morales.
My god...you guys really want Playstation to close huh.Here’s my advice:
-Ditch the pc and mobile efforts
-Sell off Bungie
-Don’t focus on gaas (Helldivers 2 seems to be doing fine)
- Keep releasing amazing single player games
- Release smaller scale games akin to Lost Legacy, and Miles Morales.
Yes, and they're doing exactly what they've been talking about for the past 4 years or so.what matters is what they’ve been doing
what matters is what they’ve been doing
Insomniac has long been hailed as by far one of the most efficient studios in the game, and they’re set up to push out multiple award winning games over a relatively short period of time. So I’m not sure that’s the right example to use. Though $300m does seem really steep for Spiderman 2.
I’m not sure the game development strategy they employ at Insomniac is very tolerant of the laziness you’re describing.
Yes, because working in a stressful environment where you always worry about your job, is definitely going to work long-term.Someone posted a screenshot of someone’s take from another board, about how the Sony London Studio was a chill stable place and you didn’t have to worry about your job.
That’s not a good thing. In an industry like this, you’re only as good as what you just did. I think the workforce needs to be cut throat. Not back stabbing, just know who’s better at their jobs and reward the harder workers and get rid of the ones just coasting. The ones just coasting are likely getting paid more than hungry up and comers that are better for the tasks.
Here is an idea:
Don't let budgets balloon out of control to $300+ M.
Ghost of Tsushima is proof that you can get great games that are epic in scope for relatively low cost. That game (supposedly) cost only $60M.
They have already attempted to do this with SpiderMan: Miles Morales and the upcoming Venom expansion. However, I think more than anything it's just making people get SpiderMan and superhero game fatigue.Haha finally someone is getting the math right. Listen here Hermen.
That's absolutely false. Steam and Switch disprove this completely.
Spiderman 2 didn't even have a 40H playtime. I finished it in 30H and I took my time. 100% completion. I am grateful that it wasn't longer.Instead of one game with 40h playtime for $70, make three games with 15h playtime for €40 each.
Then why do people want a PS5 Pro or Playstation games on PC?I really, really don't understand why they feel the need to have these grandiose productions. Just calm the fuck down Sony, you don't need 200+ million dollars for a single game. It's fucking insane.
If that was the answer, Sony would never have shifted their strategy away from what they were doing with PS4 once the PS5 generation started. Sony doesn't have the money to invest into a project that will take 5+ years of development time ($200 - $350 million dollars) and 1-2 years' worth of sales to recoup that investment and finally make profit. That amount of money being tied up for nearly 6-7 years is a just not viable and extremely risky.More cinematic third person games with photorealistic graphics are the answer.
The Switch's sales numbers are unilateral proof that Sony can't compete with PS5. Neither can it with the massive install base of PC. Make no mistake, PlayStation is in no way a competitor to these platforms.Show me examples and evidence please?
It was sarcasm my guy.If that was the answer, Sony would never have shifted their strategy away from what they were doing with PS4 once the PS5 generation started. Sony doesn't have the money to invest into a project that will take 5+ years of development time ($200 - $350 million dollars) and 1-2 years' worth of sales to recoup that investment and finally make profit. That amount of money being tied up for nearly 6-7 years is a just not viable and extremely risky.
It was sarcasm my guy.
Hopefully they re-evaluate Herman's job and put Shuhei back where he should be.
Under Herman's leadership is the first time I can say I dont care about Sony's studio output.
His statement says "Delivering the immersive, narrative-driven stories that PlayStation Studios is known for, at the quality bar that we aspire to, requires a re-evaluation of how we operate." I don't understand why anyone is doubting they will continue making those types of games. He is saying they need to re-evaluate operations for that reason.How vague can you be Herman. Are you still investing in those narrative driven Blockbusters or not.
Exactly. It's not nice to say, but one obvious and only sure-fire way to keep the costs down is to have less studios in expensive places like California, and more in affordable ones. I think Sony is trying some things in this direction, e.g. they have Malaysia studio I believe to help with development. Studios like ShiftUp can be promising in this direction.Also worth mentioning that whatever money they didn't cost is entirely down to being made in lower cost centers when wage and exchange rates are taken into account. Also, fucking look at Mario Wonder and Zelda, please.