So he expects Sony to fund games they aren't publishing? Why on earth would they do that, they aren't a charity.
And currently they are funding games as part of the India Hero Project
The guy of the tweet doesn't seem to know what gamedev incubators are. I'm a mentor in one and previously in another one.
What these startup incubator programs do is to, during a certain period of type (typically less than a year) the incubator brings them local experts in the different fields of the game development and related business and legal stuff to teach, guide and help them with protips, conferences, feedback or suggestions.
The goal of incubators is to help new teams, in many cases mostly students who just left the University, create their company and profesionalize their team and put them on track helping them to be more successful.
Sometimes incubators offer them free ofice during these months and maybe -depending on the incubator- some minimal funding to cover maybe partly their tiny team only these few months.
As part of the incubation, they normally help the teams to meet investors or publishers, who a few of them also go to the incubator to explain the teams what investors or publishers normally look for and how the relationship with them normally is.
Depending on the case, but mostly as exceptions, the team of the incubator or a mentor may decide to invest or work with on one or a few of the teams who look promising enough. In this case, in some rare case Sony may publish or invest in some title they may consider. But not all teams, and not even in a majority of them.
That is not the goal of the incubator, the goals of the incubators is to support local (normally new, in early stages) companies with the support of experts on each field. In many cases incubators are supported in some way by local national/regional/city governments to support the creation of new local companies.
My theory is that Aniplex is under Sony Music so it works independently so it's not handled by the Californian bunch. Hermen would find a way to mess it up, with dumb decisions like inserting Aloy in Genshin, a retarded move if I ever saw one. From that standpoint, it's wise that mobile games remain out of his reach.
However, it's a missed chance that they have that IP and don't turn it into a full-fledged JRPG. Well made, FGO might have become what Genshin is nowadays,
Sony Music (Japanese branch) has been making games since 1984. PlayStation and SIE (back then SCE) were created inside Sony Music until they branched out to became Sony's game division.
Sony Music (Japanese branch) kept doing their own games, in this case in recent years mostly targeting Japanese market with mostly mobile games. They also have anime business, including Aniplex, who also happens to have their own game publisher.
Hermen is co-CEO of SIE, not Sony Music. So Hermen controls what SIE first party games do, not what Sony Music does.
Hermen and Jim were too busy shutting down Japan Studio
Clown world.
Yes clown world.
It's weird to see people like you acting as if Astro Bot, Stellar Blade, Rise of the Ronin, Death Stranding Director's Cut, Death Stranding 2, Physint, Lost Sould Aside or Convallaria don't exist or grew in trees or something.
They didn't shut down Japan Studio, they restructured and rebranded it as Sony did several times since the 90s.
But in this case, as part of the restructuring Hermen and Jim fired the bosses who put them to make mobile games, cancelled those mobile games and greenlighted them Astro Bot for their internal development team, plus gave then a new and bigger office and put them in charge of the studio.
And for their 2nd party/support XDEV team, they also gave them a new and bigger office because they now would be in charge of all their 2nd party games developed not only in Japan, but now in the whole Asia.
Btw, both offices are in the same SIE Japan HQ building where their previous office was.
Long delays on games and allot remakes, Hermen not delivering maybe is not he's fault all studios have the woke virus infection and not creating good games anymore.
Hermen released games like Dreams, Ghost of Tsushima, TLOU2, Astro's Playroom, Spider-Man Morales, Demon's Souls remake, Ratchet Rift Apart, Returnal, GoWR, HFW, GT7, many MLBs, Horizon CoM, Spider-Man 2, Helldivers 2, Stellar Blade or Astro Bot.
Most of these games got great reviews, won many awards (including a record breaking one) were the best selling one for the studio/IP or almost. And 3 of them broke the fastest selling Sony game record.
Acquired new lead dev teams and support teams like Bungie, Housemarque, Bluepoint, Nixxes etc. and also grew teams like Guerrilla, ND or SSM from working on a single big game to working on multiple of them.
Continued the push to grow in PC started by others and became one of the top 10 publishers in Steam's history and has a crazy yearly revenue growth there. Also grew in the movies/tv show adaptation area and got great success with Uncharted or TLOU plus highly grew that area too.
You need to smoke something hard to think this is not to deliver.
P.S.: The Demon's Souls remake was published a year after he got promoted, obviously he didn't greenlight it. Jason said that he knew that TLOUP1 was under development once he got promoted and he wasn't happy with it. Ballistic Moon was founded in 2019, so pretty likely the Until Dawn remake was signed with Sony then. Hermen got in change in November 2019, so pretty likely he didn't greenlight it.