Like I would love if more games went into that direction give it more of a comic book look. Instead of trying to be realistic as possibile. That’s why I like Japanese games because the art direction is a lot better with there games then a lot of western.I've been wanting more Non-Photorealistic Rendering (NPR) techniques in more AAA titles for a while now. I think the Superhero genre would benefit from cell shaded and stylized aesthetic.
It meant I was dipping out of the thread but here I am again, lol.No idea what this image is supposed to mean! Much too galaxy brain for me apparently...
Stand by what I said though; This is just what happens in big business. Its a pretty easy calculation to make when everything is reduced to numbers on a spreadsheet. And I'm sure you know that to be the case.
I've always, ALWAYS, been opposed to consolidation for this exact reason. When you become part of a giant money machine, you need to accept that your wellbeing is always going to be subordinate to the health of the corporation.
Its in the root of the word corporate; its from the latin corpus meaning body.
If you make yourself part of somebody else's body, what do you think is going to happen when you get identified as the appendix or some other vestigial or unwanted part?
We know that during years Firesprite has been working on a MP as we saw in job offers. Which was rumored to be Twisted Metal, but never was confirmed to be the case.Firesprite Twisted Metal Online cancelled. If that's the Firesprite MP game you are talking about, it can be moved to the cancelled bullet point. But if they had two games in development and yours is a keeper, then you can leave your bullet and just add TM to cancelled line
It meant I was dipping out of the thread but here I am again, lol.
I think it was you that said Sony had announced this in 2019. Yes, they announced a shift in focus, and now they announced a shift in focus from what they had previously announced. How can that not be considered "losing the plot", that's exactly what it is and that's exactly what Herman described in his typical upper management response to the layoffs.
I am honestly dumbfounded that some people have a hard time connecting the two. I'm not saying Sony makes outright trash games, but the games they've been making clearly are not providing the type of profit they need to sustain where they are currently at or provide profits they need to continue growing. Spider man 2 sold what, 10 million? That's great if there are 15million PS5 owners. There's what, 60+ million now? I spend so much money on videogames and rarely are they Sony developed titles. They are leaving money on the table by limiting their audience by operating on excessive development budgets and excessively long development cycles.
Businesses have to grow or else they turn into Sega or Atari. That's life in the business field, especially in the entertainment industry. Sony is altering their plan again because it's not sustainable to keep doing what they are doing. Sony said it themselves!
Maybe someday they will have room for 900 more employees and another studio but they clearly don't at this point and it's largely their own planning that brought it on themselves. I hope they can adjust quickly and get back to running a well oiled business.
I just think you're connecting dots that shouldn't be.
The platform software tie ratios.Source?
I play way less of them today, so that's different.Hermen Hulst wrote (snipped)
".. which affects how we all . .play, games."
How are we playing games differently ?
Employees exist to supply me with my daily neccessities and entertainment.
If they burn while doing so then just replace them. Plenty of wage cucks to go around
Hermen Hulst wrote (snipped)
".. which affects how we all . .play, games."
How are we playing games differently ?
i think the issue goes beyond a money. Is the time these games take to make.I love AAA games from sony. I know alot of u might think this js funny but would it be good at the same time Sony should think about Purchasing a publisher that they know it would bring in steady flow of money? I was thinking capcom or Sega at first but at this dire moments I'm more thinking of Take two
This.Whoever is managing PS first-party is doing a horrible, horrible job. Sorry but it's the truth.
You show them!PC is becoming a better investment everyday.
I think it was you that said Sony had announced this in 2019.
Care to elaborate?Yes, they announced a shift in focus, and now they announced a shift in focus from what they had previously announced. How can that not be considered "losing the plot", that's exactly what it is and that's exactly what Herman described in his typical upper management response to the layoffs.
I don't understand this. There have been many platforms and the internet for years. Do you have examples.Cross platform + social gaming has exploded in popularity
"exploded in popularity" does not suggest these things didn't exist until only recently.I don't understand this. There have been many platforms and the internet for years. Do you have examples.
The list of games that fall into the category you are describing that are *enduringly successful* is a very, very short list. What typically happens is a game will explode in popularity at the outset because it's free-to-start, and then within a few months it's a ghost town and no one else talks about it again, and then it gets shut down and if you did spend any real money in it, sorry for your loss. That is why I think games like that are gross and I actively ignore them and will never play them."exploded in popularity" does not suggest these things didn't exist until only recently.
Cross platform gaming is relatively new. Fortnite heralded in the cross platform era in 2018. The rest of the industry soon followed.
Social gaming has exploded in popularity too as the industries most profitable games are so because friends like hanging out with friends in game. That wasn't the case 10 years ago.
And yet Hermen is proving to be right. The success of Helldivers 2 suggest you might have a gross misreading of the market.The list of games that fall into the category you are describing that are *enduringly successful* is a very, very short list. What typically happens is a game will explode in popularity at the outset because it's free-to-start, and then within a few months it's a ghost town and no one else talks about it again, and then it gets shut down and if you did spend any real money in it, sorry for your loss. That is why I think games like that are gross and I actively ignore them and will never play them.
I just read that as "yeah, we are cancelling all that live service shit and going back to what we're good at, we've wasted enough time"
And yet Hermen is proving to be right. The success of Helldivers 2 suggest you might have a gross misreading of the market.
The question isn't how it launches, it's how much longevity the game has. Which I'm sure you know, of course. And as head of Worldwide Studios, he should be overseeing the PS5 cycle going into it's 4th year as the peak output of first-party software, before they start to pivot to next-gen development in years 5-7. Not having any first-party software as the PS5 reaches the peak of it's cycle is the opposite of what should be happening right now. So maybe he's not doing as well as you might seem to think he is.And yet Hermen is proving to be right. The success of Helldivers 2 suggest you might have a gross misreading of the market.
False.The question isn't how it launches, it's how much longevity the game has. Which I'm sure you know, of course. And as head of Worldwide Studios, he should be overseeing the PS5 cycle going into it's 4th year as the peak output of first-party software, before they start to pivot to next-gen development in years 5-7. Not having any first-party software as the PS5 reaches the peak of it's cycle is the opposite of what should be happening right now. So maybe he's not doing as well as you might seem to think he is.
Single player projects get cancelled all the time too. Hiroki Titoki already said PlayStations mid to long term plans surrounding Live Service remain unchanged.The success of Helldivers 2 didn’t stop them from canceling some planned live service projects. Helldivers 2 resonated with the market. Thats no guarantee that others will.
The market is unforgiving to a significant percentage of live service games. That’s the only read.
Wrong. Scrambling to hire as a reaction to what is usually short-term success is often a double-edged sword and leads to lay-offs and financial tumult later on. It's generally poor planning, as a basic rule. You should hire slowly & responsibly over time, as your business grows, so you don't have to do layoffs, rather than panicking because you didn't plan properly. As is happening throughout the entire industry right now. ROI will be unclear for some time on this game, if they make plans and spend their resources hiring based off the expectation the game will be played by many people over a long period of time. Knowing how most Live-service games go, that is a risky gamble to take. It could very well be by the time their "ambitious road map" releases to the public, most players have moved onto something else, and they are already at that point releasing content to a diminishing audience, when their resources would be better served developing something completely new.False.
It's about RoI (return on investment). Getting the bag up front vs getting the bag over a length of time matters little. Arrowhead Studios is now scrambling to hire, and is planning a more ambitious roadmap because the game is already so successful.
"PS5 is in its fourth year, and we are at a stage where we need to step back and look at what our business needs. At the same time, our industry has experienced continuing and fundamental change which affects how we all create, and play, games."Hermen Hulst wrote (snipped)
".. which affects how we all . .play, games."
How are we playing games differently ?
Game companies often cancel games, have been doing so since 4 decades ago. Cancelling a couple GaaS isn't anything special, it's the same they always did with non-GaaS games.The success of Helldivers 2 didn’t stop them from canceling some planned live service projects. Helldivers 2 resonated with the market.
No, they only canned a couple of the GaaS under development.I just read that as "yeah, we are cancelling all that live service shit and going back to what we're good at, we've wasted enough time"
The games sold per console in PS4+PS5 are in the all time record for any console in gaming history, specially for PS5.The platform software tie ratios.
Wrong. Scrambling to hire as a reaction to what is usually short-term success is often a double-edged sword and leads to lay-offs and financial tumult later on. It's generally poor planning, as a basic rule...
Because that has worked out so well:Stop making every game an open world RPG and cost will magically go down. Bring back the PS2 era linear games.
The market shows us that this is the wrong strategy.Stop making every game an open world RPG and cost will magically go down. Bring back the PS2 era linear games.
They're clearly struggling behind the scenes, and just like we saw with the PS3, they're more than capable of squandering previous successes. The industry seems to be in a state of transition/upheaval at the moment, and PlayStation doesn't seem to be as well positioned as others to deal with it.struggling?
PlayStation doesn't seem to be well positioned to deal with it.
How games are consumed has definitely changed. The most popular games today are definitely not the epic single player adventures that grew out of the PS360 days. The maturation of mobile computing and the mobile phone becoming the central device in people's lives is impacting gaming more than people like to acknowledge. If a gaming company doesn't have an effective mobile gaming strategy they're just leaving money on the table because that's where the most people are."PS5 is in its fourth year, and we are at a stage where we need to step back and look at what our business needs. At the same time, our industry has experienced continuing and fundamental change which affects how we all create, and play, games."
In these 4 years:
Most of these things already were there over 4 years ago, but became more important during this period. Sony already was addressing them before, but during that period pushed more on them too, to adapt themselves to the reality of the market and projections for the future.
- In platforms mobile userbase and revenue kept growing faster than console + PC, now is the majority of the game revenue
- In business models GaaS already had the majority of userbase and revenue, but addons (so mostly GaaS) was the fastest growing revene source even in console and PS, replacing game sales revenue
- Multiple companies included Sony pushed to grow in GaaS, PC and mobile due to the reasons posted above + others
- Game subs, VR, cloud still represent a small portion of the market but had a great growth
- The percent of game sales that are digital kept growing a lot
- Some mobile + PC + console games like Genshin Impact became a big hit
- Handheld PCs started to grow and become a promising market that may impact (Nintendo's) portable market in the future
- Sony kept growing their market share to the point of forcing MS go multiplatform
- Covid, blocking the Russian market and specially the big inflation that was there before caused a finantial crisis that stagnated the consumer spent in gaming keeping it flat in the last couple of years, when it was growing since the '80s
You think that's not some over exaggerated editor editing trying to make the place look like a hip and laid back software company to work at?FIX THIS FIRST:
I know it's from the Xbox Direct but I have no doubt Sony's western Studios have the same chill laid back tech corp culture that these big companies love to show off in their promotional videos.
Look, I know making games is hard alright, but why the fuck do you feel entitled to play pool, board games or chill in a hammock at the office? Hell, some of them are probably still working from home in their sweat pants sending emails about their favorite coffee brew. Get to work you overpaid adults babies.
-Profit margins tanking
They're clearly struggling behind the scenes, and just like we saw with the PS3, they're more than capable of squandering previous successes. The industry seems to be in a state of transition/upheaval at the moment, and PlayStation doesn't seem to be as well positioned as others to deal with it.
Their multiplayer game was Twisted Metal, both VGC and Tom Henderson have reported on it, and they even had the former director of MotorStorm Apocalypse helming the project, and it was even described in job listings as a multiplayer vehicular action game but with on-foot combat as well. Hell, we even have a leaked XDEV spreadsheet from 2021 that confirms the reports that a Twisted Metal game was in development at Lucid before shifting studios to Firesprite, as reported by VGC. The fact that it wasn't greenlit only speaks to the quality and lack of direction of what they were making, in hopes to capture some lighting in a bottle so they'd have something to go along with the Peacock show.We know that during years Firesprite has been working on a MP as we saw in job offers. Which was rumored to be Twisted Metal, but never was confirmed to be the case.
Jason said they cancelled a Twistead Metal game that was on its early stages and still not greenlighted.
In game development, companies don't work in a game for years if it isn't greenlighted. And don't hire for a game hat isn't greenlighed.
So we have these possibilities:
I think the most likely is the 1.2
- As usal in Bloomberg and he particlarly, he made up something to spread FUD over Sony with lies, half truths and stuff put out of context, so his info would be incorrect, being the truth one of these cases:
- Sony wouldn't have cancelled anything from Firesprite, their MP continues under development
- Firesprite's MP game under development wasn't Twisted Metal and continues under development, but separatedly from it they had a pitch with some prototypes to make a Twisted Metal in the future that got rejected and not greenlighted
- Firesprite's MP game unde development was Twisted Metal, got greenlighed years ago and under production until got cancelled this week
- What he said is true and Sony cancelled a Twisted Metal game that was in early stages of development and not greenlighted, and this would be he Firesprite MP game we saw during years in the job offers. That would mean that unlike in the gaming companies Firesprite would have been working in a game without budget, not greenlighted by their bosses, and unlike in the gaming companies they have been hired for a game that wasn't going to be greenlighted until years in the future so they'd have that person sitting there without doing nothing and withot getting a salary, or Firesprite would have been funding that project without permission using fundings their bosses gave them for other projects.
Hulst is the culprit and has done fuck all at his job other than ruining first party output. He should never have been put in this position.This is ridiculous. At this point, PS first-party should be a fully well-oiled machine, cranking out great games. PS5 is starting it's 4th year on the market, which is when first-party output should just be hitting it's peak. Whoever is managing PS first-party is doing a horrible, horrible job. Sorry but it's the truth.
Greenlight = pitch of the game gets approved and they start developing itTheir multiplayer game was Twisted Metal, both VGC and Tom Henderson have reported on it, and they even had the former director of MotorStorm Apocalypse helming the project, and it was even described in job listings as a multiplayer vehicular action game but with on-foot combat as well. Hell, we even have a leaked XDEV spreadsheet from 2021 that confirms the reports that a Twisted Metal game was in development at Lucid before shifting studios to Firesprite, as reported by VGC. The fact that it wasn't greenlit only speaks to the quality and lack of direction of what they were making, in hopes to capture some lighting in a bottle so they'd have something to go along with the Peacock show.
Firesprite was also working on another MP action game at the time of the acquisition, a shooter new IP as it was described in job listings I believe, but they canned it in 2022 as it was never referenced again in their careers site.
Now they're only working on the dark narrative adventure game.
It's incredibly unlikely that Firesprite were working on two GAAS vehicular combat games + a horror game (which seems to be Until Dawn 2). Their MP game (Twisted Metal) was cancelled resulting in layoffs, and now they just have their horror game. And honestly I'm not sure how successful an Until Dawn 2 will be... So I'd be a little worried for Firesprite's future.Greenlight = pitch of the game gets approved and they start developing it
According to Jason Shredder Twisted Metal wasn't greenlight, which means it couldn't be under development 3 years ago.
We saw since several years ago in Firesprite job offers that they were working on a MP game that featured vehicle combat and on foot combat. People assumed it was Twisted Metal but nothing confirmed it.
But if Jason Shredder is right, it couldn't be Twisted Metal because studios don't work during over 3 or 4 years before greenlighing it and even less hire people for it if they don't have a budget greenlighted for it.
Also, if the project really was being made at Lucid and was moved to Firesprite it would mean that it was already greenlighted even before moving it to Firesprite.
So at least one of these "journalists" was wrong or lying because things don't match.
The "leaked" spreadsheet from 4chan supposedly from XDEV, which featured many things that back then were wrong and that any game dev knew weren't possible (such as a junior dev leading a senior), other ones that were already publicly known to be real or were already highly rumored, and other things we later knew were wrong, didn't include Twisted Metal. It had a project codename you assume was Twisted Metal. We also knew then and know now that the list missed several projects where XDEV was working back then. That list was fake.
Firesprite has a ton of former Liverpool Studio (including old school XDEV, which originally was part of Liverpool Studio), Evolution Studios and Bizarre Creation workers, and also from Supermassive or Lionhead (and some of them from Lucid, who also has/had some workers from Liverpool Studio, Evolution and Bizarre Creations). But having worked at Lucid doesn't confirm it to be Twisted Metal (or Motorstorm, or Wipeout).
The only thing we have confirmed for real is that Firesprite fired some people and that for years they have been working (and may continue working) in both a MP game with both on foot and vehicle combat and a dark horror adventure, also mentioned in their old job offers.
Jason Schreier said the cancelled Twisted Metal "Despite some recent scuttlebutt suggesting that Twisted Metal was close to release, the game was in early development and wasn't yet greenlit".It's incredibly unlikely that Firesprite were working on two GAAS vehicular combat games + a horror game (which seems to be Until Dawn 2). Their MP game (Twisted Metal) was cancelled resulting in layoffs, and now they just have their horror game. And honestly I'm not sure how successful an Until Dawn 2 will be... So I'd be a little worried for Firesprite's future.
Its a follow the leader approach.If people thought this was just as GaaS problem, then they clearly missed the memo way back in the PS3 era. The moment GTAV was reported to be north of 100 million plus, that was going to be the standard moving forward and no solutions to optimize costs and now every other AAA games is hitting those numbers ironically, without the dynamism or features of a GTAV game
There should be way more than there are/have been. I think a lot of time has been wasted behind the scenes trying to get studios to make a live service game that they aren’t used to making. Huge waste of time/ resources.While all this may be true I think PS5 needs more first party AAA games.
Respect daddy. He will be the bestHerman Hulst is absolutely useless.He is doing nothing good nothing productive nothing for the brand nothing for gamer’s nothing for the future.Has no clue.
There's nothing wrong with cancelling a few games if you have a multiple in development.The success of Helldivers 2 didn’t stop them from canceling some planned live service projects. Helldivers 2 resonated with the market. Thats no guarantee that others will.
The market is unforgiving to a significant percentage of live service games. That’s the only read.