iHaunter
Member
Some of the best games of any generation. What're you going on about?This has been the shittiest generation, what a fucking mess.
Take me back to 2006.
Some of the best games of any generation. What're you going on about?This has been the shittiest generation, what a fucking mess.
Take me back to 2006.
Someone's had a bitter few years console warring. What the hell does being "arrogant with their 1st parties" even mean?Sony is arrogant as F when it comes to their 1st party games and I'm glad it's finally blowing up in their face.
Homogenized Western trope trash? Hmm. What are the Japanese "vibes" you're after? Because talking of tropes and homogenization, it's absolutely ridiculous to suggest that the Japanese game industry isn't largely doing the same thing it's been doing for more than 25 years.A question for someone who knows more than I; is this stuff the result of Western Sony or Japan Sony? Cause I feel like PlayStation has totally lost their Japan-vibe and now it's just the most homogenized Western trope trash imaginable.
Has that worked well for MS? They’ve been doing day and date releases on PC now for close to a decade now and their numbers haven’t gone up. I don’t know where this myth that releasing games day and date on PC leads to massive profits and revenue growth.Launch the fucking games on PC day one already. You're not making much money on hardware, I'm buying physical PS5 games and selling them and I'm never subscribing to PS+. I'm literally asking you to let me pay you full price for digital PC games.
the gaming industry is clearly defined by it's markets.Interesting thread - fascinating to see the different takes. For me, I think there’s a seismic shift coming to the gaming industry
I don't think there is a course correction per se but a way to figure out a cheaper, more efficient and productive way to produce Single player AAA games AND an internal pipeline to ensure a greater success rate for GaaS games., and Sony isn’t well positioned for it and they know it. They are attempting a necessary course correction here.
Crunch + Work From Office = Success
Somehow, some people still think MS is ahead of the curve, when in fact Xbox is the prime of example of why Playstation and Nintendo should not take that approach.Has that worked well for MS? They’ve been doing day and date releases on PC now for close to a decade now and their numbers haven’t gone up. I don’t know where this myth that releasing games day and date on PC leads to massive profits and revenue growth.
Look, I own a nice PC and I double dip all the time to play games like Ratchet and Clank on it but this idea that Sony launching their AAA single player games day and date will lead to an upsurge in profits and revenue is total fiction with no real world evidence to back it up. We didn’t see anything of the sort from Microsoft and there’s no evidence we will see huge revenue and profit growth with Sony if they do the same. In fact, it would make people like me that own a PS5 and a high-end PC get rid of our PS5s and PSN and move all our purchases from PS Store to Steam or Epic Store, while also killing double dip and hardware revenue.
People using Helldivers 2 as an example of Sony releasing a day and date PC game are being disingenuous as HD2 is a AA GAAS game completely different from the pricing model of Sony’s AAA single player games that will also be vulnerable to piracy. People using Helldivers 2 as an example also fail to recognize the first Helldivers also released day and date on PC and wasn’t noticed by most PC gamers. Helldivers 2 is wildly successful because it’s a unique and great experience that fills a void that current AAA GAAS shooters aren’t filling and not because it released on PC day and date.
Helldivers 1 was not day and date on PC. It came out later that year in 2016.Has that worked well for MS? They’ve been doing day and date releases on PC now for close to a decade now and their numbers haven’t gone up. I don’t know where this myth that releasing games day and date on PC leads to massive profits and revenue growth.
Look, I own a nice PC and I double dip all the time to play games like Ratchet and Clank on it but this idea that Sony launching their AAA single player games day and date will lead to an upsurge in profits and revenue is total fiction with no real world evidence to back it up. We didn’t see anything of the sort from Microsoft and there’s no evidence we will see huge revenue and profit growth with Sony if they do the same. In fact, it would make people like me that own a PS5 and a high-end PC get rid of our PS5s and PSN and move all our purchases from PS Store to Steam or Epic Store, while also killing double dip and hardware revenue.
People using Helldivers 2 as an example of Sony releasing a day and date PC game are being disingenuous as HD2 is a AA GAAS game completely different from the pricing model of Sony’s AAA single player games that will also be vulnerable to piracy. People using Helldivers 2 as an example also fail to recognize the first Helldivers also released day and date on PC and wasn’t noticed by most PC gamers. Helldivers 2 is wildly successful because it’s a unique and great experience that fills a void that current AAA GAAS shooters aren’t filling and not because it released on PC day and date.
Maybe they had so many in the pipeline because they expected some to fail.Hope they come to their senses and realize that it’s not a good idea to have so many GAAS games in the pipeline.
They knew that. But as one of their execs said years ago when their PowerPoints showed a big focus on gaas games, “all it takes is one successful game to cover the rest”.Hope they come to their senses and realize that it’s not a good idea to have so many GAAS games in the pipeline.
Yea, I'm console warring over retro video games and PSVR2. Get a grip. You act like I'm the one who fired 900 people due to mismanagement brought on by arrogance. Quite the opposite, I bought someone gold today.Someone's had a bitter few years console warring. What the hell does being "arrogant with their 1st parties" even mean?
Homogenized Western trope trash? Hmm. What are the Japanese "vibes" you're after? Because talking of tropes and homogenization, it's absolutely ridiculous to suggest that the Japanese game industry isn't largely doing the same thing it's been doing for more than 25 years.
This has been the shittiest generation, what a fucking mess.
Take me back to 2006.
Good thing Playstation gets both Western and Asian games then.Yea, I'm console warring over retro video games and PSVR2. Get a grip. You act like I'm the one who fired 900 people due to mismanagement brought on by arrogance. Quite the opposite, I bought someone gold today.
The hype and exclusivity for Stellarblade and FF7r shows that plenty of PS5 owners want some Asian flare with Sony's backing. Like we had with the two consoles that made Sony an absolute juggernaut; PSX and PS2.
Sony's 1st-parties don't listen to their fans.Someone's had a bitter few years console warring. What the hell does being "arrogant with their 1st parties" even mean?
Actually we are both wrong. I went to check now to verify and Helldivers 1 launched on PS3, PS4, and Vita back in March 2015 and PC in December 2015. Anyways, that was only months apart and significantly less than Sony’s usual current release schedule for PC ports of their games and it was largely unnoticed, making my point still stand.Helldivers 1 was not day and date on PC. It came out later that year in 2016.
If this was years ago nobody on earth would had guessed there would tons of PC ports, day one gaas and even their PSVR 2 is getting PC support soon. So even their hardware is trending over. And definitely no MLB baseball games on Xbox or switch either.
The only ecosystem thing left are big day one SP games on PC.
Maybe you should ask the execs.Actually we are both wrong. I went to check now to verify and Helldivers 1 launched on PS3, PS4, and Vita back in March 2015 and PC in December 2015. Anyways, that was only months apart and significantly less than Sony’s usual current release schedule for PC ports of their games and it was largely unnoticed, making my point still stand.
You still haven’t addressed the main point of my post. MS launching day and date games hasn’t helped them. What makes you think Sony following the same plan will yield different results? Forget about the currently porting schedule they use now as I think it helps them with double dippers like myself. I’m asking how does completely removing the wait time for PC ports help Sony generate more revenue and profits when it didn’t do a damn thing to help MS?
As much as I would like to blame him for that, it's nothing to do with Hulst.Theres still a bunch of red flags for me.
Games are too long, too expensive, don't sell nearly enough, and release too infrequently. Games are still looked at as something for kids.
Gamers have been demanding way too much.
First, 8 hours wasn't good enough. Then linear games were bad, everything had to be open world. Then even that wasnt enough, needed more content. Enter the DLC era. Then 70 bucks became too expensive. Then everything had to have 2 modes.
Its simply quantity over quality now
They've probably cancelled the majority of the major new ones at this point.Hope they come to their senses and realize that it’s not a good idea to have so many GAAS games in the pipeline.
Doesn't answer my question and has very little to do with the claim.Yea, I'm console warring over retro video games and PSVR2. Get a grip. You act like I'm the one who fired 900 people due to mismanagement brought on by arrogance. Quite the opposite, I bought someone gold today.
I mean... you just said it yourself. Sony is satiating whatever demand there is for these games. They're not ignoring it. They've gone out of their way to sign deals to sustain the image.The hype and exclusivity for Stellarblade and FF7r shows that plenty of PS5 owners want some Asian flare with Sony's backing. Like we had with the two consoles that made Sony an absolute juggernaut; PSX and PS2.
LOL, you are still not addressing my point. Again, I believe their current strategy is the best. I don’t give a shit what they were doing 10 years ago as the videogames market is an evolving market just like every other market in technology.Maybe you should ask the execs.
If this was years ago there would be zero pc ports, day one gaas, no upcoming PSVR2 pc support and zero mlb games on competing platforms. There would also be zero Nixxes buy out, and no PC PS publishing studio either.
Yet here we are.
They are already three quarters around the track. The last stretch are day one sp games.
If doing all this stuff doesn’t help Sony they wouldn’t be doing it.
Not everyone is a double dipper. Youre a hardcore Sony gamer who will buy anything from double dipping to PSVR.LOL, you are still not addressing my point. Again, I believe their current strategy is the best. I don’t give a shit what they were doing 10 years ago as the videogames market is an evolving market just like every other market in technology.
The current strategy they are using now works, it gets people like me to get PS5s to play their games a year or two early. I subscribe to PSN and even end up buying a few multiplats I wouldn’t otherwise buy from their store even though I own a PC that can play those games way better. A couple of years later I end up buying those same games again for my PC. I even own a PSVR2 despite the fact I have a perfectly working Oculus Quest headset for my PC. If GT7 was a day one game on PC would I spend my money on a PSVR2 for my PS5? I very much doubt that.
Again, their current model baits people like me that hate waiting for games to come to PC. You haven’t explained to me how releasing their games day one on Steam or Epic Store will generate more profits and revenue for them when it would end up killing the double dipping market of gamers like myself. The strategy of day and date hasn’t worked for MS and there’s no evidence it will work for Sony. Your argument is that they are already doing staggered releases (which actually work in their favor), and that they should go all the way and do full day one releases which actually hasn’t worked for MS, with nothing specific to back up your claims.
I’m not a hardcore Sony gamer, I’m a hardcore gamer, period. I spend way more money on PC gaming and peripherals. My 4090 alone costs more than PS5 and PSVR2 combined. Just because you disagree with my logic doesn’t make me a hardcore “Sony gamer” or whatever the fuck that is.Not everyone is a double dipper. Youre a hardcore Sony gamer who will buy anything from double dipping to PSVR.
Nothing they can do will make me buy a PS system but they can get revenue from me. Since Helldivers 2 looks like a good game thinking about getting it later when the servers are sorted out, and since steam says it has Xbox controller support. I’ll play it my 4070 pc.
If you really think Sony is doing Pc ports with the focus being double dippers like yourself you’re crazy.
That’s why their gaas games are day one. Big incremental sales instead walling it off hoping pc gamers buy a PS. They won’t.
Like it or not there’s tons of Pc ports, day one gaas and even PSVR Pc support coming soon. Heck, even mlb the show is on Xbox and switch day one.I’m not a hardcore Sony gamer, I’m a hardcore gamer, period. I spend way more money on PC gaming and peripherals. My 4090 alone costs more than PS5 and PSVR2 combined. Just because you disagree with my logic doesn’t make me a hardcore “Sony gamer” or whatever the fuck that is.
I never mentioned anything about GAAS, don’t put words in my mouth. GAAS games releasing day and date on PC makes a lot of sense since GAAS games benefit more from a larger pool of players day one. Sony’s bread and butter isn’t GAAS games though, it’s their single player AAA games and there’s no evidence out there that releasing them day one on PC where they can easily be pirated will generate more revenue. You also failing to account for the revenue loss that Sony would get from people not having to buy their consoles or hardware peripherals, plus the even bigger loss of losing PS Store users and subscribers from their online platform.
All I see from posts like yours is baseless conjecture. We have actual evidence in front of us that Sony’s current model works. The model you want them to follow is Microsoft’s model, which is a total failing model. Two of the most successful console brands, Sony and Nintendo do not release their games day and date on PC. The only one that does is MS, and they are also the only ones with struggling hardware sales and brand irrelevance.
This.I’m not a hardcore Sony gamer, I’m a hardcore gamer, period. I spend way more money on PC gaming and peripherals. My 4090 alone costs more than PS5 and PSVR2 combined. Just because you disagree with my logic doesn’t make me a hardcore “Sony gamer” or whatever the fuck that is.
I never mentioned anything about GAAS, don’t put words in my mouth. GAAS games releasing day and date on PC makes a lot of sense since GAAS games benefit more from a larger pool of players day one. Sony’s bread and butter isn’t GAAS games though, it’s their single player AAA games and there’s no evidence out there that releasing them day one on PC where they can easily be pirated will generate more revenue. You're also failing to account for the revenue loss that Sony would get from people not having to buy their consoles or hardware peripherals, plus the even bigger loss of losing PS Store users and subscribers from their online platform.
All I see from posts like yours is baseless conjecture. We have actual evidence in front of us that Sony’s current model works. The model you want them to follow is Microsoft’s model, which is a total failing model. Two of the most successful console brands, Sony and Nintendo do not release their games day and date on PC. The only one that does is MS, and they are also the only ones with struggling hardware sales and brand irrelevance.
You clearly haven't been listening to what Sony has said:Like it or not there’s tons of Pc ports, day one gaas and even PSVR Pc support coming soon. Heck, even mlb the show is on Xbox and switch day one.
I know it’s killing you inside, but the time will come day one sp games launch on pc and you know it. Gaas already are.
This guy can't be serious. Why would it "kill me inside" when I already do most of my gaming on PC and I'm far more invested in PC gaming? You sound like a system warrior lol. You can't come up with any argument to back up your claims so your tactic now is trying to insinuate that I'm some kind of "Sony gamer/super fan" that also happens to game on a $3000+ PC and is scared that he will be "forced" to play his PS5 games on his 4090? Whatever helps you sleep at night buddy lol.Like it or not there’s tons of Pc ports, day one gaas and even PSVR Pc support coming soon. Heck, even mlb the show is on Xbox and switch day one.
I know it’s killing you inside, but the time will come day one sp games launch on pc and you know it. Gaas already are.
And if you asked any Sony exec in 2019 if there would any giant wave of Pc ports coming soon you’d get all of them denying it. Insomniac even quipped on Twitter Spider-Man will never go to pc. It sure did. Spider-Man and MM.You clearly haven't been listening to what Sony has said:
No day 1 for singleplayer games and Playstation consoles are the core of their business.
Over the 4 past years, at least 4 top executives came out to state this.
This whole discussion is similar to #SonyToo irt always-online DRM and to this day, Sony has made no attempt to implement it for 2 gens now, nor will they next-gen.
Sony has always been very straightforward with their strategies and what they will/won't do.
But maybe people have been swallowing Spencer's BS for so long, they assume all executives are like him.
2019, you say?And if you asked any Sony exec in 2019 if there would any giant wave of Pc ports coming soon you’d get all of them denying it. Insomniac even quipped on Twitter Spider-Man will never go to pc. It sure did. Spider-Man and MM.
Expand the audience? where? the mobile space?
For real crypto days are over pc gear depreciates pretty quickly.
Do whatever you need to do to keep providing those.
It is a double edged sword.
You’re essentially paying for more staff to develop on more platforms.
I don’t know how many people work on an AAA game, let’s say for example 300.
Assume they all make $100K/year, that’s $30 million. Plus their benefits/payroll taxes, assume 20% of salaries. That’s already $36M on just people. Factor in other costs like equipment, bills, and whatever the fuck else. They’re probably already at $50M for the year. Assume the game takes 4 years to develop. That’s $200M.
Now if you want to develop for another platform to release at the same time. I don’t know how many people you need to hire for that. That means probably needing a bigger office space/more equipment, etc. Now add that to the theoretical $200M in costs.
Yea, releasing on more platforms for a bigger audience could help theoretically. But how can that be sustainable if games are going to keep costing that much???
Sony has had multi billion dollar grabd fate order piling up gamers and sales on mobile.sadly, that wont work either.
People would riot if companies attempt to raise game prices, and raising game prices is lower the chances of day 1 sales.
Expand the audience? where? the mobile space?
Sony has had multi billion dollar grabd fate order piling up gamers and sales on mobile.
But for whatever reason they don’t want to make another attempt at another mobile game that’s made something like $4 billion sales. Then again that game is part of their music division oddly enough.
It's just human nature.I can't believe we're in 2024 and we still have console warriors. What do these people get out of this?
Guys I know this post was dramatic but if you’re a PlayStation fan looking forward to multiplayer experiences it’s tough these days. Also RIP the VR usersI’m not sure I can even be a PlayStation fan anymore. All the interesting games are either so far off it’s not worth thinking about or cancelled (factions, Twisted metal etc).
Hell if Sony owned arrowhead they’d have probably canned Helldivers 2. It’s so depressing playing an amazing game like HD2 knowing Sony just canceled more games that would have probably been fun. You’d have to actually try to fuck factions or twisted metal multiplayer to make it not fun.
Oh but we will get another 30 hour story game that is third person. How exciting.
Has that worked well for MS? They’ve been doing day and date releases on PC now for close to a decade now and their numbers haven’t gone up. I don’t know where this myth that releasing games day and date on PC leads to massive profits and revenue growth.
Sony has had multi billion dollar grabd fate order piling up gamers and sales on mobile.
But for whatever reason they don’t want to make another attempt at another mobile game that’s made something like $4 billion sales. Then again that game is part of their music division oddly enough.
What abandonment of Bloodborne?The reason is easy to understand. It's the sick logic of people who hire Sweet Baby Inc. as advisors. Playstation Studios would not make games where you pull for sexy anime girls even if it turned out their most profitable one. FGO could have been Sony's Genshin Impact if the people who make decisions were not so deep in their bullshit ideology.
Sony is not listening to their fans but pandering to people who hate the videogame industry. The abandonment of Days Gone and Bloodborne speaks volumes. I hope these incompetent execs leave the company before they sink it altogether.
What abandonment of Bloodborne?
Days gone was an okay game, I guess. Haven't played it, tbh.
Tried to start playing it twice, as it came with PS+ Collection, but the way the motorbike handled was so mediocre it made me quit straightaway, twice.
Both are pre - 2015 ... after that the social/political madness blew up and the diversity hires, inclusion, wokeness and all that shit started to take over the western entertainment/midia and took progressive priority. People roll their eyes and think is bullshit.. but there is no way that any high quality thing can continue to come if you dont hire anymore based on merit, if your storys has to check boxes and appeal to "modern audiences" whatever the fuck this means, talent and creativity being thrown out the window for inclusion and ideas from a bizarre bubble.you mean The Last of Us?
You could be right, but Bend isn't a major studio for Sony, so I don't expect them to release a flagship title.I'm not a fan, but it sold 9 million copies. When a game sells that much you make a second part. It's business sense. Instead, Bend is working on an unknown project for how many years already? I don't know how good it will be, but I'm confident to say that it won't sell that much.
Don't forget that Demon's Souls was a PS3 game that was released with limited copies.As for Bloodborne, they have remastered/remade a bunch of games except for the most wanted one. I understand that From must be the one to develop a new game, but Blue Point could have worked on the remake as they did with Demon's Souls.
They're likely still aliveStill RIP to those that lose jobs, but people would be less skeptical of the actual industry
Jim Ryan leaves no witnesses.They're likely still alive
If they get any slower they’ll be going into reverseI fully expect PlayStation to diversify its offerings. I think those big narrative games will keep coming, but at a slower pace. I'm guessing we'll see a first-party that moves away from its PS4 look and gets back to its PS3 days.
GamePass didn't exist in 2016 when MS started porting games day one to PC. Their games were full priced then and there was no massive increase in revenue and profits for MS. The $1 excuse doesn't hold any water as even when they were full priced MS didn't see a surge in revenue and profits.MS have also been giving legal access to their day one releases via $1 trials for years on end and their platform exclusives sell nowhere near what Sony's do. Forget ball park, it's a different sport.
It's an inevitability. Not that long ago the idea of Sony having a PC presence at all was crazy. Now we get year-later ports and day one multiplayer releases. The market's only getting bigger and harder to ignore.
GamePass didn't exist in 2016 when MS started porting games day one to PC. Their games were full priced then and there was no massive increase in revenue and profits for MS. The $1 excuse doesn't hold any water as even when they were full priced MS didn't see a surge in revenue and profits.
Employees create the wealth, they should come first.I mean, I don’t care who they are, identify as, vote for, or whatever. If you can’t do the job as good or better than the person next you, then you shouldn’t be there.
As a cog in the company machine, I’m a firm believer that the company comes first, then the product, then the employee. I think since Covid, a lot of the West has gotten that backwards and thinks employees are first, then product, and then the company.
Either way, why would anyone want to invest in this?Developing for multiple platforms will increase cost, but only incrementally. Artists aren’t going to rebuild assets for multiple platforms. It’s the same story, same quests etc, same physics, mostly the same scripts etc. You hire a few more QA folks and use largely the same resources.