If it didn't have the leg details there would be no question that its an original concept, but those legsPillowKnight said:Those legs do look suspicious. There's a huge difference in art style though.
If it didn't have the leg details there would be no question that its an original concept, but those legsPillowKnight said:Those legs do look suspicious. There's a huge difference in art style though.
Sebulon3k said:If it didn't have the leg details there would be no question that its an original concept, but those legs
Yeah, those legs furs look exactly like Amaterasu's.Phandy said:Yeh without the swirls and curves in the fur, you might be able to say it was maybe coincidental. But he/she very very clearly took direct influence from Okami and didnt think enough about differentiating this from the original Okami design.
Just seems lazy.
Or on purpose; nowadays people will always replicate what is good and popular on that premise alone. Ie. Having an Okami like character is perhaps an incentive for some people to play the hero and enjoy it. Because they like Okami a lot.
Sebulon3k said:Should've made the hero look like this, and no one would've complained
To be fair though, isn't Amaterasu a part of Japanese Shinto religion? Maybe their just basing it off the same person, with very similar look.
I can't see anyone seeing that image and not thinking they copied Okami though.
Same Circular type details on the fur, are a dead giveaway where it's inspired from.
...Archie said:Fucking weeaboos.
Archie said:Fucking weeaboos.
Archie said:Fucking weeaboos.
delirium said:Swag's a koreaboo. Get it right. He loves his SNSD and Kpop.
Yeah I need to fix it later tonight.kagete said:Swag your koreaboo avatar is ugly.
I like the picture, hence the avatar, I just had to super crop it so it didn't look Small.kagete said:Ugh it's a really bad picture of hers though. Maybe you should use Sooyoung's artificially sharpened nose as an avatar.
Tomat said:
Archie said:Pros
Large number of heroes
Cons
Too many heroes to choose from
Squire Felix said:Anyone else notice the Andro has two staff of masters in their screen shot?
No, but the experience require to hit early levels are much lower. It basically removes a good portion of the laning phase.Lyphen said:Wait, you start at level 3 in casual mode?
Also, TF2 launched with six maps, Mr. MMORPG.com
Some of the things in the review are 100% truths.Tomat said:
Review said:The fact remains though that the optimization is terrible and if you have less than 3GB's of ram.
Everything else though made me scratch my head a bit.Review said:Again, griping on the lack of bots in Heroes of Newerth, Warcraft 3 had bots.
delirium said:http://forums.heroesofnewerth.com/showthread.php?t=347683
We should try queueing as 5 and see if we go up against them.
hah, hope we run into pudding and nome (yo himme up dat sweet prizes na meen??)delirium said:http://forums.heroesofnewerth.com/showthread.php?t=347683
We should try queueing as 5 and see if we go up against them.
Idejder said:puppet yuber is hon community's great hope
We won a contest on Idejder stream, had to answer a question and be the 5th / 10th person to reply, me and Pup were 5th / 10th respectively.Anbokr said:That swiftblade skin is so good; how the hell did you guys get it for free?
Sebulon3k said:We won a contest on Idejder stream, had to answer a question and be the 5th / 10th person to reply, me and Pup were 5th / 10th respectively.
Version 2.2.4
The current Free Heroes have changed. The current available list is:
Swiftblade
Soulstealer
Predator
Wildsoul
Moon Queen
Kraken
Electrician
Moraxus
Thunderbringer
Tempest
Succubus
Slither
Rhapsody
Voodoo Jester
Glacius
Newerth has been haunted...
The same rune can no longer spawn twice in a row!
Fixed items being delivered from the courier backwards
Fixed up some voices and sounds to not be as loud or jarring
Wards - Revelation Wards: Starts off 0 of 6 in the shop with a 90 second cooldown - Wards of Sight: Starts off 2 of 4 with a cooldown of 2 mins 30 seconds
== Heroes ==
Added a new Alt Avatar: Ronin Swiftblade
Gladius Beardicus has some new effects added
Andromeda - Starting base damage from 38-52 to 40-50
Balphagore - Regurgitate given a linger time of 0.5 seconds on the damage portion (the slow part already had it) - Lowered damage on Regurgitate from 40/65/90/115 to 30/55/80/105 (the total amount of damage becomes roughly the same total damage because of the linger) - Demonic Pathogen manacost from 115/125/135/145 to 105/110/115/120 - Corpse Conversation requires 3/6/9/12 corpses now where 3 gives you 2 minions
Defiler - Damage range from 39-51 to 41-49
Glacius - Double-Activating Ice Imprisonment will cast on yourself now - Increased radius on each instance of Glacial Downpour from 190 to 350 - Decreased damage from 105/170/250 to 60/100/140 (scepter from 170/250/310 to 100/140/180) * Basically gives the ultimate less RNG
Madman - Berserk is no longer purgable or transferable
Moraxus - More Axes mana cost from 30 to 25 - Matraxe hp gain from 20 to 20/25/30
Ophelia - Ophelias Judgment teleport from 5.7/4.7/3.7/2.7 to 6/5/4/3 - Command movespeed buff from 0/15/30/45 to 0/10/20/30
PuppetMaster - Starting base damage from 39-53 to 41-51 - Whiplash no longer gives passive base damage increase - Fixed Voodoo Puppet to only do bonus damage to the target (It was also doing bonus damage to the puppet) - Voodoo Puppet no longer has magic armor
Warbeast - Summon Hellhounds damage increased from 18/29/37/46 to 20/29/38/47 - Summon Hellhounds armor increased from 0 to 2
== Bugfixes ==
Night Hound's stealth is no longer scripted badly
Drunken Master Lunge and Kraken Torrent now check for being stunned in a more efficient way
Barbed Armor - Made its activation not break channeling
Dust of Revelation - Set frontqueue, inheritmovement and noninterrupting to true * This means you will no longer 'hitch' or pause when using it
Mock of Brilliance - Made the toggle not break channeling
Andromeda - Fixed Aurora hitting a bit behind her
Arachna - Fixed Spiderling so it dies properly when the target that it's supposed to hit gets deleted
Blood Hunter - Fixed a bug where attacks/spells/items targeting yourself and/or allied heroes will put the Feast state on them
Bubbles - Fixed Bubbles' Shell Surf hitting units behind him - Optimized his Kelp Field's scripting in the distance check - Fixed small typo in his Song of the Sea
Forsaken Archer -Fixed interactions with Magebane's Mana Rift
Hammerstorm - Fixed a bug where Hammerstorm's projectile stunned at the target's new position if they disjointed on the same frame that the projectile impacts
Midas - Fixed Lion's Pride effects playing through fog
Monarch - Fixed an effect playing through fog
Monkey King - Fixed his Illusive Dash's state expiration so it won't displace Monkey King with the second dash if Monkey King is invulnerable at the time the state expires
Revenant - Fixed Defile so it doesn't consume any charges if you hit a building
Silhouette - Fixed a super-rare bug where she and her illusion got double the Death Lotus kunai if she respawned on the same frame the skill went off cooldown
Could be to make 2-1-2 viable in comp games. The pull just gives bot/top lane too much of an advantage.Ikuu said:So why did they change wards?
PillowKnight said:Could be to make 2-1-2 viable in comp games. The pull just gives bot/top lane too much of an advantage.