For Mr. Z.
To start- on almost every heavily reworked hero, Blizzard has royally screwed up the map and FUBAR'd the hero. Happened to Falstad. Happened to Arthas, ETC, Diablo. Now it's happened to BW and TLV. Whatever formula they are using to base this stuff around is completely off, and it's really messing up Hero diversity. This is a consistent problem and something that I really hope they finally address soon, because only having 3 viable tanks is really dumb.
While on the subject of undertuned heroes- heroes like Thrall and Gazlowe are completely boned, at least as far as competitive play is concerned. If a character is a pubstomper, they are 100% going to balance around low level play to deal with it, with high-level play not even beng a concern. This is something that isn't limited to Heroes, it affects any type of game with a meta, from MOBAs to TCGs to Fighting Games. Dhalsim and E. Honda, for instance, are not very good in USF4, the fifth iteration, having been consecutively nerfed since their high point in SSF4, the second iteration. This is because they crush and frustrate new players, as both are hugely defensive and slow the pace of a match down immensely. Because competitive players are a tiny, tiny minority of the population, they have no qualms taking a character like Thrall out to the woods and chaining him to a post if it means more people keep playing the game.
But seriously, F turrets. In my very brief time as a terrible noob playing LoL, Heimeldinger repeatedly bashed my face in, and it just felt awful to play against.
You guys covered the nerf to generics, but they clearly want to make them suboptimal choices in most situations compared to your regular options, aside from passives like Regen Master/Conjurer's Pursuit. This is a good thing going forward- the shared generics cause the same issues that items do in other games, in that it they are very hard to balance since they affect all the heroes differently. Making them all poop helps fix that problem so that they become niche picks with marginal benefit.
And on to the real reason I made this post- Ms. BW herself:
Stats relevant to the next part, on BW:
https://www.hotslogs.com/Sitewide/HeroAndMapStatistics
The BW rework/nerf was
necessary for multiple reasons. The first, from a design perspective, was that her talent design was absolutely terrible. BW had a few specific talents she'd take like Gust of Healing and her ult, but she had an absurd amount of generic talents in her talent tree that caused her to have more buttons than a TGI Friday's waiter by the time she hit level 20. Her new tree is fantastic, even if her current tuning is complete booty.
The second was both a design and balance issue- Gust of Healing. BW has global presence and the ability to turn any fight into a 2 v 1 near-instantaneously. Her tradeoff from a design perspective is supposed to be that she doesn't actually have burst healing - her trait is the only thing that actually gets your HP back. Much like Malf, her weakness is supposed to be that lack of burst healing. Gust was simultaneously way too good, as SKBakery pointed out, but it was also an example of Death Knight Syndrome - that talent singlehandedly let her eliminate her biggest weakness by giving her access to a large AOE burst heal. However, with the loss of that talent, her regular healing pulses are clearly going to need a tune-up to compensate, and I hope they do get her patched up sooner than later.
The third reason is a simple balance issue- she's been the second or third highest winrate hero in the game for at least 6 months (going back to the TLV patch) and probably much more than that. (
Here's the last few months from HotsLogs.) If you look back to last week and the last few before that, she's at about a 56% winrate. Back when she had more blocks on pixie dust and a shorter Z cooldown, it was even higher. It had been odd that they hadn't made more severe numbers changes previously given her consistent numbers, but we finally got our answer when they showed off the full rework in this patch. Despite their lack of moves on her, she had been in need of a general nerfbat for some time.
But no hero deserves the nerf beatdown that these reworked heroes have been getting , and I hope that Blizz gets their act together and gets them off the injured reserved soon.
Stitches wants to play.