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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Double health bar on Tychus was ridiculous tho. Speaking of Tychus, and going COMPLETELY against my "grind vikings or butcher to master skin" plans, I got Tychus on the brain lately. And Tyrael. I miss playing both

Tychus is still good fun. Using Odin is still a blast. GET EET DONE.
 

Alur

Member
Double health bar on Tychus was ridiculous tho. Speaking of Tychus, and going COMPLETELY against my "grind vikings or butcher to master skin" plans, I got Tychus on the brain lately. And Tyrael. I miss playing both

LOL.

Rhaknar's internal convo every night he logs into the game:

"I want to play "x" but "y" looks so good. Oh shit! I forgot about "z" he's already level 9. *plays a game* Damn, that "t" was so strong I remember when I used to play a lot of "t" maybe I should play "t" again."
 
LOL.

Rhaknar's internal convo every night he logs into the game:

"I want to play "x" but "y" looks so good. Oh shit! I forgot about "z" he's already level 9. *plays a game* Damn, that "t" was so strong I remember when I used to play a lot of "t" maybe I should play "t" again."

That's how I've felt.

My Leoric has about...1 million experience till he's 10, but I've been playing a shiiiit load of Zagara lately because she's just fun. I wanna try out Nydus Network on her but I'm afraid my team will scream at me.

She's helping me stay at rank 1~
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
LOL.

Rhaknar's internal convo every night he logs into the game:

"I want to play "x" but "y" looks so good. Oh shit! I forgot about "z" he's already level 9. *plays a game* Damn, that "t" was so strong I remember when I used to play a lot of "t" maybe I should play "t" again."

You have never heard me say "x character is strong I should play it".

The rest is accurate >_< why do you think all my heroes are 8 and 9, and i only actually have two 10s :(

Which reminds me, those ISP fuckers better show up early this morning because I want to get my heroes on
 

Alur

Member
You have never heard me say "x character is strong I should play it".

Strong, looked cool, fun, whatever. All the same as far as I'm concerned. All just descriptors for something catching your eye. Sorry I was not 100% authentic in my rendition.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Strong, looked cool, fun, whatever. All the same as far as I'm concerned. All just descriptors for something catching your eye. Sorry I was not 100% authentic in my rendition.

Freaks and monsters is what catches my eye my friend...

...in every game actually. What the fuck is wrong with me? :/

Also, add Arthas to the "I should play him more" list.

Edit: blue post about Tass and Tyrande being removed from support role, blue post says they would rather give them better support stuff.

Meh should be specialists tbh
 

danielcw

Member
I have 30k gold, and I lack a good Tankish Warrior Tank in my collection.
I prefer Diablo or Starcraft characters, but it is not a must.

Any recommendations?
 
Indeed.

I miss my Battle Momentum on Valla, my huge hitbox on Ravenous Spirit on Nazeebo, and my double health bar on Tychus. They were the best of times and the worst of times.

For me I played the alpha from March -> May starting on the first alpha patch right when it came out and then didn't play it again until around December so my memories go way back to the super broken shit that it launched with.

I miss Raynor having 65 damage autos at level 1, Hyperion burst volleying heroes for like 350 damage each second at level 10, and shit dying reducing all his cooldowns. Raynor was actually the best hero in the game in the first two alpha patches. They nerfed the shit out of his autos in one of the early alpha patches and now he autos for like 35 at level 1 and is a terrible hero. Can Raynor have his imba autos back pls?

I also miss Divine Storm having a 45 second cooldown. And the level 20 upgrade increased the radius to that ridiculous shit AND increased the stun duration to 2 seconds. So broken. It got nerfed to 70 sec in the first alpha patch and then again to 90 later on before they finally gutted the ability in the Jaina buff patch.

I should go back and watch some first patch alpha youtubes. The game has come such a long way its crazy
 
Well it happened after all...

The curse is broken: Cloud9 Maelstrom defeats Tempo Storm 3-2

Breaking Tempo Storm's 34 tournament match win streak, Cloud 9 Maelstrom also broke a streak of their own; a losing one. For around 2 months, Cloud 9 Maelstrom had failed to defeat Tempo Storm every time the two teams clashed. "We had one bad month, a slump" said Cloud9 Maelstrom's DunkTrain after being interviewed directly after the end of the long best of 5 series.

http://www.gosugamers.net/heroesoft...oken-cloud9-maelstrom-defeats-tempo-storm-3-2
 
Is there a way to prevent the camera from moving when you hearth? For brightwing it's annoying to hearth and then your camera zips back to base, when I just want to immediate warp out to somewhere that my camera was already pointed out.
 

Llyranor

Member
I have 30k gold, and I lack a good Tankish Warrior Tank in my collection.
I prefer Diablo or Starcraft characters, but it is not a must.

Any recommendations?

Johanna is my favorite tank by far. A well-managed Johanna is sooo hard to kill. You can get in the enemy team's face and disrupt them while allowing your team to dish out damage. Team retreating and low on health? No problem, just get in the enemy's face and draw them away from your dying teammates! You might still be able to get away anyway!
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Next weeks sale:

Illidan - 3.24$ / €3.17
Shan'do Illidan - 4.99$ / €4.99
Funny Bunny Murky - 4.99$ / €4.99

bunny murky

bunny

murky

7d58aae695470e68145f6290a1106101.gif
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I need to play the monk now

need to
 

Maledict

Member
Given we havent had a dev insights post on the next patch, I'm beginning to suspect they won't make their deadline and we won't be seeig the PTR next week.

Ah well, they managed one 6 week cycle! :)
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
my win rate with Vikings is silly, 84%. ill notch it up to 70% from the hero, 30% my skill with them :p

just had another win, Tyrande at start goes "vikings so useless", I refrained from saying anything to at the end of the game just say "viking so useless" :p
 

brian!

Member
While the tass/tyrande tweets dont really indicate anything currently in the works or set in stone, its prtty much exactly what im getting at when i talk about mm in qm molding the game and hero design in a messed up way
 

Proven

Member
To be fair, Tyrande probably just needs a better level 1 or level 7 healing talent, a character specific Healing Ward, and then combined with Overflowing Light she should be able to output respectable healing numbers. She technically has a healing talent at every level right now, but only a handful of them actually help much. Although, I haven't tried something like Sentinel Cooldown + Pierce + Battle Momentum + Overflowing Light yet.

Edit: Also, considering what happened with Brightwing, and waiting to see on the upcoming Monk, I think it's too early to say hero design is being warped for the sake of Quick Match yet.
 

kirblar

Member
While the tass/tyrande tweets dont really indicate anything currently in the works or set in stone, its prtty much exactly what im getting at when i talk about mm in qm molding the game and hero design in a messed up way
Yell at him on twitter, hopefully he gets the message.
Edit: Also, considering what happened with Brightwing, and waiting to see on the upcoming Monk, I think it's too early to say hero design is being warped for the sake of Quick Match yet.
Those two have absolutely nothing to do with warping Tass/Tyrande to be more full-supporty. BW got reworked because she had a billion generic talents and had been OP for 6+ months, and Monk is explicitly being designed as a flex main/off support - which isn't an issue, given that his Mantras provide a good way to make that work.
 

brian!

Member
Were monks abilities released? One of my concerns was that every future support would come packaged with some gimmicky heal

Have no problem with tass/tyrande becoming more supporty, more interested if it means they are responding to qm no heal complaints, wish they would get rid of roles but if they instead expand what the roles mean thats cool too. I feel like leoric was a really succesful and unique warrior design, i want to see support design be like that too, and especially for them not to be relegated to heal roles.
 

Proven

Member
What I'm saying is that I don't think brian's worry of Heroes getting warped will come to pass any time soon considering they're just making more off-supports. It feels like they'd rather focus on making more full supports to round out the game. And considering that they'd rather go the talent route rather than actually changing their stats or kit much, I doubt there's anything to worry about at all. I mean, right now Tyrande has a healing talent at every single level, and only two ever get picked with anything resembling regularity. I believe Tassadar has a support talent at every level too, but zero of them get picked. All you'd have to do is buff/replace those talents.

I guess what I'm trying to say is keep an eye on the Monk. If he can output decent healing numbers but only with a specific talent build, then I can see that happening to Tyrande and Tassadar, and I wouldn't see that warping the characters at all. They'd still keep all the things that make them an off-support.

Edit: So you're more concerned about quick match roles, but I honestly don't see role considering factoring very heavily in any of the hero designs/releases. If they did, we wouldn't have such a large percentage of off-supports and off-tanks.
 

kirblar

Member
Were monks abilities released? One of my concerns was that every future support would come packaged with some gimmicky heal

Have no problem with tass/tyrande becoming more supporty, more interested if it means they are responding to qm no heal complaints, wish they would get rid of roles but if they instead expand what the roles mean thats cool too. I feel like leoric was a really succesful and unique warrior design, i want to see support design be like that too, and especially for them not to be relegated to heal roles.
It's 100% the QM no heal complaints. Tassadar needs better shield talents, but Tyrande is VERY good right now, and you can build her to be a fine secondary healer.

The issue is that a "healer build" doesn't work with the talent system as-is. People will just cherry-pick the best ones. You need something drastic like the Monk's mantra selection to make that work.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
It's 100% the QM no heal complaints. Tassadar needs better shield talents, but Tyrande is VERY good right now, and you can build her to be a fine secondary healer.

but secondary healer isnt a main healer in QM, and I thought the 2 healer meta for ranked was over?
 

kirblar

Member
but secondary healer isnt a main healer in QM, and I thought the 2 healer meta for ranked was over?
They're treated just the same as main healers under the current MM rules.

It's why Tassadar has an absurdly low winrate in QM. (Also in HL you have idiot players insisting he's a full healer and losing games immediately in the draft because of it.)
 

Alur

Member
For me I played the alpha from March -> May

I got in during May or whenever it was Lili launched. She was the new hero at the time and she was broken as fuck with her output and being uninterruptable. I had so much fun. Then I got the "true" Tassadar damage train back before the damage nerfs + Resurgence. Those were my first two max level heroes on the old system, but of course it got wiped.

When artifacts launched I logged in like twice and never played again until halfway through November. Left a bad taste in my mouth.

Given we havent had a dev insights post on the next patch, I'm beginning to suspect they won't make their deadline and we won't be seeig the PTR next week.

Ah well, they managed one 6 week cycle! :)

Honestly (and inb4 fanboi comments) I am kind of fucking proud of them. For once they did what they said when they said it. I know that's a low bar but hey, lol. Really the Johanna --> Butcher --> Leoric triad has been great. While I don't play a lot of any of those three heroes, they got them out quick and kept everyone sated.

While I would love 3 week cycles, if it shifts back to being 3 for a simple hero launch and then 4 more for hero launch + patch I'm okay with that.

my win rate with Vikings is silly, 84%. ill notch it up to 70% from the hero, 30% my skill with them :p

just had another win, Tyrande at start goes "vikings so useless", I refrained from saying anything to at the end of the game just say "viking so useless" :p

Well, the general consensus from top level players to the bottom level players has been Vikings got rekt. Their winrate is still pretty good though because I think the only people still playing (or maybe who were ever playing) are the die hards.

The three things they seem to be great at right now from my point of view is getting your team a lead with soak (which is obvious and has always been their primary function), providing distractions to pull people away from objectives/areas you want to control while you have Eric alone pushing somewhere, and then the "new" Viking meta which is Play Again! The damage is pretty much gone so you have to rely on your micro and judgement even more than before.

Those death timer nerfs hurt majorly when combined with all the other changes that impacted their survival for large portions of the game. I fucking love seeing Play Again! though. And their master skin. I just can't play them for shit. I've tried a few QM and like 4 HL games with em on various accounts and I've won exactly two of those games.

I feel like leoric was a really succesful and unique warrior design, i want to see support design be like that too, and especially for them not to be relegated to heal roles.

I think he is the most creative (and has the most viable build styles depending on comp/opponent/etc) that they've released yet.

I've been dipping my toe into League of Legends and some into Vainglory and they have very interesting supports.

For example, in VG there is one that has a heal that you can target in an AOE radius. It only heals one person, but any enemies in that radius are hit with a DoT. If you combo your heal DoT with your ultimate, it stuns and does great damage instead of just doing plain damage. He also has an ability that increases an ally's attack power like a mini Bloodlust. If that ally attacks someone who is suffering from your heal DoT (which is likely), they deal even more damage.

I'd love to see something like that (or something combo based in general like we have with Kerrigan or to a lesser extent KT) on a support in this game.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Ah so their death timers WERE nerfed, thought so. Feels like just normal hero death times now or am I wrong?

I don't like that I can't get jump and the shield anymore, their damage still seems fine especially when they are grouped up (which I end up doing after 11/12 when soaking is less important. They can still take merc camps like champs, longboat seems nerfed, and i mean more nerfed than it was initially, maybe I'm imagining it tho. Glad to hear play again is being used because I love that ult and i swore by it initially but stopped using it because boat was so OP of course. No longboat means you can get reduced death timers at 20 I guess?
 
Were monks abilities released? One of my concerns was that every future support would come packaged with some gimmicky heal

Have no problem with tass/tyrande becoming more supporty, more interested if it means they are responding to qm no heal complaints, wish they would get rid of roles but if they instead expand what the roles mean thats cool too. I feel like leoric was a really succesful and unique warrior design, i want to see support design be like that too, and especially for them not to be relegated to heal roles.

I think it's just a failed design on Blizzard's part that you can't build them one way or the other. Thinking back to some of their posts on the alpha forums, their original intent was to provide a half/half kit and then let you, through talents, build them half/half or full support. It just so turns out their kits aren't strong enough healing wise to allow for solo support without a lot of talents to help it and neither of them have those talents currently.

All of the "main healers" have two health restoration abilities. Tyrande and Tass only have one, and Tassadar's is pre-emptive so it's less effective.

With Tyrande I have no clue how they can do it. Make Shadowstalk restore HP? Like a reverse Bloodseeker ult where it heals for distance moved while active? I don't even know. With Tassadar they need to seriously re-evaluate Force Wall.

The problem with healing that is a beaten horse at this point is that there's only so much design space for the way healing can be administered. It's why I think they need to re-evaluate poke vs healing as a whole and tone down both so that they're not hamstrung into giving supports two healing spells just for them to be effective enough to play. Q and Click to heal isn't a very interesting gameplay mechanic as a support player either. Support heroes would just be boring. The way they can fuck poke out of the game is to just reduce the cast range on abilities that do free damage like Flamestrike, Spiders, Mutalisk, etc.
 

Proven

Member
Best idea for Shadowstalk is to have it return damage done as health. Have it be some large amount like 50%. You turn the battle around by repositioning and fighting back.
 

Ketch

Member
If they're going to stick with roles and aren't going to completely kill healing (which they should) then they should just make healer a separate role from support. Tass/tyrande are supports, the rest of the supports are actually just healers.

Change QM rules to read: team with a healer will always match vs a team with a healer.

Then they are free to add whatever type of supports they want without forcing them to also be healers.
 

brian!

Member
I think it's just a failed design on Blizzard's part that you can't build them one way or the other. Thinking back to some of their posts on the alpha forums, their original intent was to provide a half/half kit and then let you, through talents, build them half/half or full support. It just so turns out their kits aren't strong enough healing wise to allow for solo support without a lot of talents e talents currently.

All of the "main healers" have two health restoration abilities. Tyrande and Tass only have one, and Tassadar's is pre-emptive so it's less effective.

With Tyrande I have no clue how they can do it. Make Shadowstalk restore HP? Like a reverse Bloodseeker ult where it heals for distance moved while active? I don't even know. With Tassadar they need to seriously re-evaluate Force Wall.

The problem with healing that is a beaten horse at this point is that there's only so much design space for the way healing can be administered. It's why I think they need to re-evaluate poke vs healing as a whole and tone down both so that they're not hamstrung into giving supports two healing spells just for them to be effective enough to play. Q and Click to heal isn't a very interesting gameplay mechanic as a support player either. Support heroes would just be boring. The way they can fuck poke out of the game is to just reduce the cast range on abilities that do free damage like Flamestrike, Spiders, Mutalisk, etc.

I'll probably write more on this when i have more time, but healing being a dead-end is definitely part of what im thinking about.
 
Best idea for Shadowstalk is to have it return damage done as health. Have it be some large amount like 50%. You turn the battle around by repositioning and fighting back.

Yeah that's a good idea.

If they're going to stick with roles and aren't going to completely kill healing (which they should) then they should just make healer a separate role from support. Tass/tyrande are supports, the rest of the supports are actually just healers.

Change QM rules to read: team with a healer will always match vs a team with a healer.

Then they are free to add whatever type of supports they want without forcing them to also be healers.

Completely killing healing is silly, the game is literally built around it. They can't feasibly do that whatsoever. What is feasible, however, is tuning it downward and making poke less obnoxious. Make ranged pokers have to put themselves at risk more to deal damage and then you don't have this stupid poke war going on the way it is now. Then after some tuning and talent restructuring you have Tyrande and Tassadar healing as much as the full supports and then this isn't an issue at any level of play, QM or competitive.
 

Maledict

Member
I just hope Jaina gets a small nerf soon. Not a huge one, but right now it's utterly obnoxious that the one character I can guarantee seeing in every game is her because she's just too good. I'm utterly sick of playing against her.
 

Corsick

Member
I just started playing Abathur and he's incredible. Multi tasking and popping around the map constantly is so satisfying and if you do it right you get rewarded really well. Awesome design.
 
I just hope Jaina gets a small nerf soon. Not a huge one, but right now it's utterly obnoxious that the one character I can guarantee seeing in every game is her because she's just too good. I'm utterly sick of playing against her.

Her Abilities always landing crits without any repercusion is something to be aware about if you are a heroe with not skills to escape, seeing how her elemental can destroy you while she is dead can kill your soul.

its more a bad focus on the enemy team yet the new tanks can protect her without trouble.
 

Guesong

Member
Has anyone switched to Windows 10 yet or know if it has any issues with Heroes?

Sometimes Heroes hangs on startup and I need a reboot to fix it, but when it happens alot of things doesnt work...youtube videos dont play, some others applications refuse to boot, so I dont think its Heroes related.

Thats about it so far.
 
Man, I hope Heroes of the Storm WTF Moments is a regular thing like Dota 2's Fails of the Week. Just all of the colossal and epic fuck ups in casual play that the community submits for everyone's viewing pleasure.
 
I don't care if I have to pay later, I would rather wait and see what knock-ons or gotcha's there are with Windows 10 rather than jumping in blind.

Every time I play Gazlowe I somehow always pick the wrong one to build.
 
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