For me I played the alpha from March -> May
I got in during May or whenever it was Lili launched. She was the new hero at the time and she was broken as fuck with her output and being uninterruptable. I had so much fun. Then I got the "true" Tassadar damage train back before the damage nerfs + Resurgence. Those were my first two max level heroes on the old system, but of course it got wiped.
When artifacts launched I logged in like twice and never played again until halfway through November. Left a bad taste in my mouth.
Given we havent had a dev insights post on the next patch, I'm beginning to suspect they won't make their deadline and we won't be seeig the PTR next week.
Ah well, they managed one 6 week cycle!
Honestly (and inb4 fanboi comments) I am kind of fucking proud of them. For once they did what they said when they said it. I know that's a low bar but hey, lol. Really the Johanna --> Butcher --> Leoric triad has been great. While I don't play a lot of any of those three heroes, they got them out quick and kept everyone sated.
While I would love 3 week cycles, if it shifts back to being 3 for a simple hero launch and then 4 more for hero launch + patch I'm okay with that.
my win rate with Vikings is silly, 84%. ill notch it up to 70% from the hero, 30% my skill with them
just had another win, Tyrande at start goes "vikings so useless", I refrained from saying anything to at the end of the game just say "viking so useless"
Well, the general consensus from top level players to the bottom level players has been Vikings got rekt. Their winrate is still pretty good though because I think the only people still playing (or maybe who were ever playing) are the die hards.
The three things they seem to be great at right now from my point of view is getting your team a lead with soak (which is obvious and has always been their primary function), providing distractions to pull people away from objectives/areas you want to control while you have Eric alone pushing somewhere, and then the "new" Viking meta which is Play Again! The damage is pretty much gone so you have to rely on your micro and judgement even more than before.
Those death timer nerfs hurt majorly when combined with all the other changes that impacted their survival for large portions of the game. I fucking love seeing Play Again! though. And their master skin. I just can't play them for shit. I've tried a few QM and like 4 HL games with em on various accounts and I've won exactly two of those games.
I feel like leoric was a really succesful and unique warrior design, i want to see support design be like that too, and especially for them not to be relegated to heal roles.
I think he is the most creative (and has the most viable build styles depending on comp/opponent/etc) that they've released yet.
I've been dipping my toe into League of Legends and some into Vainglory and they have very interesting supports.
For example, in VG there is one that has a heal that you can target in an AOE radius. It only heals one person, but any enemies in that radius are hit with a DoT. If you combo your heal DoT with your ultimate, it stuns and does great damage instead of just doing plain damage. He also has an ability that increases an ally's attack power like a mini Bloodlust. If that ally attacks someone who is suffering from your heal DoT (which is likely), they deal even more damage.
I'd love to see something like that (or something combo based in general like we have with Kerrigan or to a lesser extent KT) on a support in this game.