Believing that Kerrigan getting her L1 E talent baked in as part of her base kit adjusts the skill cap of the character in any way is absolutely ridiculous.Kerrigan goes from fun to herp
Got a problem with me thinking that way?
Patch notes Monday, possibly Sunday if they leak out on other time zones.Blizz just needs to release this info. I wonder if those are all the changes or just the ones he was able to see.
It's identically as ridiculous for me to hear that you think it doesn't.Believing that Kerrigan getting her L1 E talent baked in as part of her base kit adjusts the skill cap of the character in any way is absolutely ridiculous.
E drags the enemies a set distance. Properly placing the W in relation to their current position is completely unchanged. The skill involved in using the correct timings and placement is totally unchanged.It's identically as ridiculous for me to hear that you think it doesn't.
LOLOL <3And that, ladies and gentlemen, is why you DO NOT post on GAF while being high on medicine.
I thought they made her W and E the same ability (you grasp the enemy and it automatically stuns the opponent).
My apologies.
THH mentioned they'd be shocked if they gave him a new skin while he's in his current state, because it just wouldn't sell.I want thrall buffs damnit
I've been screwing around with Possession for a few matches now because I'm just bored of insta-locking Black Arrow every match. I've been rolling with this build.
1) Barbed Shot
4) Paralysis
7) Unstable Poison
10) Possession
13) Splinter Shot
16) Will of the Forsaken
20) Dark Lady's Call
The goal being push more than one lane between objectives, stall or shift lane pressure. At 10 Possession can turn an entire creep wave, minus catapults. If you intercept a creep wave before yours and the enemy wave clash, you can double a wave pushing a lane. You're kind of a low rent Azmodan at 10. The problem is if you stay in the converted lane, it cuts into your siege damage output and puts you at greater risk.
With the first three talent picks Sylv can basically instantly melt a creep wave. At 13 you need only Shadow Dagger and fewer Withering Fire charges to melt a wave. So you want to blow your Possession charges and shift to another nearby lane to melt it. If there isn't a nearby lane that looks safe to convert or push and your team isn't fighting, I go merc. I find Will of the Forsaken is kind of necessary during free Butcher week. It's not as good as Ice Block, which can outright cancel the charge, but if you time it correctly neither the charge nor the slow nuke will affect Slyv. In general it's pretty good for escaping a lot of things and heroes that are generally problematic for Sylvanas split-pushing.
Dark Lady's Call is actually kind of useful, it shuts down siege ogres completely, they end up fighting each other and on Battlefield of Eternity you can nab the summoning merc which can dramatically shift the lane pressure once the dogs are dead. It's less useful on the 3 and 4 merc mobs but you can nab one and melt a wave in short order at that point in the game.
The trade-off is, obviously, you lose a massive teamfight tool but I've been choosing this build when I'm on teams that can't function well enough to teamfight. Still happens every now and then. I still show up and help with every fight and objective but overall there's only so much you can do sometimes.
See Kirblar #8408What are these Kerrigan changes you guys speak of and when can we expect them to be implemented?
I need some more Assassin Heroes, and was curious about picking her up for 7k thinking that she would get a buff soon, but held off from buying her last week. Still have the 7k gold though saved up! I love me some melee anything!
I got Kerrigan to 10 in two days and have a 66.5% win ratio with her.I'd like to see Yoshi play Kerrigan, considering how bad he is.
I got Kerrigan to 10 in two days and have a 66.5% win ratio with her.
Now tell me your accomplishments with her. It's okay if you don't, I'll pretend like I didn't see your god awful post.
I like that we're seeing improvements to useless (non-solo-Q oriented) Ults here. Long overdue.hardened focus on nazeebo will be hilarious
just dropping his pots all over the place like he bought too many at costco
kirblar said:Kaelthas
Gravity lapse base range and speed has been increased to what Nether Wind (4) was.
Nether wind was not removed, it adds even more range and speed now.
the gravity lapse cool down level 1 talent got buffed by -3s CDR from -1s CDR. So E's CD is 13s and was reducible at max to 10s, now to 4s.
flamestrikes base damage and living bomb base damage are slightly higher I THINK.
mana flamestrikes talent at level 4 now gives 5% max mana back per kill up from 20 mana per kill. That makes it better post level 16 but worse pre I think? Quick maths, could be wrong.
Fission Bomb (7) is now 30% dmg bonus and 30% radius explosion increase (chard from just 75% dmg).
pyro last radius increased a bit.
pyromaniac (13) gives -2s CDR per tick up from -1s CDR (it's insane!).
chainbomb and flamethrower still exist
backdraft (16) now offers 50% slow for 2.5s (!!!) on living bomb targets
flamestrikes talent (16) now gives a 50% dmg flamestrike same location automatically at 1st later
've been running a similar build in AI matches. My go to strategy with Possession is to treat it like Promote; grab the three warrior minions, blow up the rest with Unstable Poison, then leave as the lane gets pushed by a set of six warriors, three of which boosted by Possession. Do the same to a second lane then go back to join the team. It's still kinda weak. I'm wondering if I should just grab an entire wave before an objective fight rather than just half a wave in two lanes, because it'd be faster to get to the fight. But putting it all in one lane doesn't feel as useful.
A week from tuesday, PTR goes up Monday....so uh, we thinking that major patch is next week or nah?
I wanna punch mans as the Avatar.
You know, that's a good point. A lot of people misunderstand "supports" in DOTA making them ward bitches or healbots. But in DOTA "supports" are actually the heroes who can be viable without items and most importantly they start out strong whereas carries are more item dependent thus starting out weaker ending strongest.Every support in Heroes of the Storm is a healer, every single one. If the ability to heal isn't in their default kit, they can talent into it. How well they can heal is the metric by which they are scored by the game and deemed useful by the community. Tyrande and Tassadar have poor healing capabilities and are thus used less. Brightwing's healing gets nerfed and the hero drops like a stone. Healing equals support in Heroes of the Storm because of hero and game design.
Edit: Sometimes I'm happy HotS doesn't have items and other times it bothers me. Dota has a wider range of heroes with an assortment of abilities that can be classified as support.
You also play for fun ...I've got Kael at 17 and the grind to 20 feels like it's taking forever. Those 15 and 20 hero rewards are the only thing left outside of dailies.
I don't suppose anyone has any extra hero codes to trade?
I have an extra Li Li and Zeratul redeemable code if anyone might have a hero I don't have and wants to trade.
Just bought the Starter Pack for $11. Didn't have 4 of the 5 Heroes from it, plus I get that sweet tiger mount!
Feels like they're phasing out that ability in general from ranged DPS.no sprint for Zeebo is kind of a big deal :/
Where is it on sale for $11?