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I decided to try a Locust/Nest build for Abathur. I felt weak like 70% of the game until I started moving around and realised "oh, this shit pushes super fast." Symbiote build seems more fun, though.
You know those retention issues we've had?
Arena seems like a great solution to a lot of them.
Regarding the arena, does anyone else think that the lack of talents will be a real problem? some heroes are fine without talents (Jaina, Valla), whereas some are incredibly weak (Illidan, Kael). Wouldn't it be better to have heroes just come with a pre-loaded talent spec?
Some things I feel would improve the game:
Allow players to build talent tree before game. Also allow it to be tweaked dynamically if we need to
Definitely. Open a support ticket w/ a screenshot of the preorder if you do it at Best Buy/Amazon.Do I still get artanis if I preorder legacy of the void?
Definitely. Open a support ticket w/ a screenshot of the preorder if you do it at Best Buy/Amazon.
Nope. He will just show up as availableI'm planning on just doing it via battlenet. Anything I have to do then?
So besides me (US-based) and Yoshichan (EU-based), who else do we have that'll have access to Cho'Gall?
Random Reddit guy that play tested everything at blizzcon said:They're all very fun, but play very differently.
Greymane for example, kind of plays like Butcher. If you want to go in for the melee burst kill, you need to wait and time it correctly. If you just engage with it, you'll get burst down pretty fast. You really need to poke in human form and finish with worgen form.
Lunara is very much about poking and dwindling away enemy health. Like they mentioned in the panel, you need to be attacking everyone and spreading your poison, as its the basis to all your skills and talents. For everyone poisoned, you can heal yourself, or increase attack speed, etc. With her increased constant movement speed, you can pretty much chase and poke and kite everyone constantly.
Cho'Gall is actually a ton of fun, even more so if you play with a friend on a mic. Timing attacks and face rolling 2/3 vs 1 is such an awesome feeling. He definitely needs some nerfs as he was super strong.
Completely unique to HOTS- the Archon mode stuff for SC2 likely led to this being possible.Is Cho'gall something that hasn't been done in a moba yet? I'm not super familiar with other games
Completely unique to HOTS- the Archon mode stuff for SC2 likely led to this being possible.
They've said that the two teams are independent, but that when something's developed for SC2 or HOTS, its very easy to put it into the other game w/ little effort since they're on the same engine. Archon's been coming for a long time, so they likely just C/P'd what they were doing w/ that into this in order to get the hero to work correctly.How so?
They've literally said that themselves- I'm not putting words into their mouths.I don't know if it's necessarily fair to say it's very easy to put something from one game into the other just because they're on the same engine. So many games run on the unreal, unity, source... would you automatically assume it would be easy to copy something from Half life to Dota?
Besides, dont you think that Chogall is basically just abathur symbiote tech adapted (get it? adapted) to new hero?
Is Cho'gall something that hasn't been done in a moba yet? I'm not super familiar with other games
They've literally said that themselves- I'm not putting words into their mouths.
It might be that simple- but some of the mechanical stuff (the E, shared stats) might not.
They've said that the two teams are independent, but that when something's developed for SC2 or HOTS, its very easy to put it into the other game w/ little effort since they're on the same engine. Archon's been coming for a long time, so they likely just C/P'd what they were doing w/ that into this in order to get the hero to work correctly.