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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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brian!

Member
Yeah it seems miniscule but i havent played that many ptr game

Even just thinking about blizz saying the games are closer now on average, it just makes me think that the majority of ppl that tested this were bad at pulling the trigger/ending games (as most players are currently), meaning that they were unable to snowball early earned advantages or make use of kills in the way they were used to.

@milly yea bb
 
I've been out of the loop and haven't played since leoric was added


Lt. Morales seems ridiculously easy to use and incredibly effective in team fights

her healing is insane
 

Alur

Member
She's pretty easy to be OP with when no one is on you...but that's rarely the case. Just depends on the team you're with and against. She's the most comp dependent healing support for sure.

She's either incredibly useful or a waste of a spot, just depends.
 

Maledict

Member
I've been out of the loop and haven't played since leoric was added


Lt. Morales seems ridiculously easy to use and incredibly effective in team fights

her healing is insane

She has utterly insane single target healign numbers - at the same level of Lili's cups, it's tha high. Her issues are mana, and the fact she's incredibly easy to kill. If the enemy team has a Tyrael, Anub'arak, Butcher, Kerrigan or anything like that you're going to be in a world of pain.
 

Alavard

Member
I thinking Morales will probably be one of the better supports to run alongside Cho'Gall. He lowers the bodycount of the team by one, meaning she'll have one less body to worry about switching her healing beam on and off during teamfights.. Also, her strong single-target heals will benefit Cho'Gall with such a high health pool.
 

Ketch

Member
Raid boss chogall with medic/Tass/abathur but you need a two lane map I think. BoE specifically

Maybe it works on a 3 lane map if medic/abathur can hold a lane.

And then medic just runs circles around chogall to kite while he fucks shit up.
 

Alavard

Member
Raid boss chogall with medic/Tass/abathur but you need a two lane map I think. BoE specifically

Maybe it works on a 3 lane map if medic/abathur can hold a lane.

And then medic just runs circles around chogall to kite while he fucks shit up.

...until Cho'Gall gets CCd.
 

kirblar

Member
Yeah it seems miniscule but i havent played that many ptr game

Even just thinking about blizz saying the games are closer now on average, it just makes me think that the majority of ppl that tested this were bad at pulling the trigger/ending games (as most players are currently), meaning that they were unable to snowball early earned advantages or make use of kills in the way they were used to.

@milly yea bb
If you got a two level lead, you had to fuck up bad to lose a fight. It was really noticeable in game.
 

brian!

Member
Oh werd, even a 1 level advantage is pretty beefy to me on live atm

Its weird (well only 1 map to speak on atm) because im down for teamfighting skill being a deciding thing in level gap teamfights, like ppl should be rewarded for that, but it makes me feel like all the earned advantages you get from getting ahead arent valued very much, esp with exp comeback mechanics
 

Alur

Member
Yeah he had a huge losing streak (which apparently he confirmed on reddit sometime today). I saw some of the regulars in McIntyre's stream talking about it a while back.

Saw this in Browder's feed on Twitter, someone was asking bout it earlier:

MBlEXBl.png
 

Ketch

Member

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
i love browder
 
Hmm, I worry that scaling level 1 to 'feel' like level 20 may make the early game too volatile. You won't have all your defensive talents/options that offset the increased hero power. And unless minion health is getting buffed proportionally along with everything else won't this make wave-clear problems worse?
 

Ketch

Member
Hmm, I worry that scaling level 1 to 'feel' like level 20 may make the early game too volatile. You won't have all your defensive talents/options that offset the increased hero power. And unless minion health is getting buffed proportionally along with everything else won't this make wave-clear problems worse?

all of the minions and neutrals and events are scaling proportionally.

I think any buff to wave clear on assassins and specialist will be counteracted by the nerf to wave clear on warriors and supports.
 
Jim Raynor is the comfort food of HotS, like warm mashed potatoes with a bit of gravy. I used to think this hero was so shit, and to be fair his kit is kind of boring, but he's like the perfect ranged assassin for brain dead games. Just watch your positioning and chip, chip, chip away at your lane opponent.
 

Ketch

Member
Jim Raynor is the comfort food of HotS, like warm mashed potatoes with a bit of gravy. I used to think this hero was so shit, and to be fair his kit is kind of boring, but he's like the perfect ranged assassin for brain dead games. Just watch your positioning and chip, chip, chip away at your lane opponent.

Doesn't he remind you of your favorite dota hero? ho ho ha ha
headshot.gif
 

Venus Van Dam

Neo Member
She has utterly insane single target healign numbers - at the same level of Lili's cups, it's tha high. Her issues are mana, and the fact she's incredibly easy to kill. If the enemy team has a Tyrael, Anub'arak, Butcher, Kerrigan or anything like that you're going to be in a world of pain.

I was about to vent itt about the nightmarish experience that was to play as Morales until lvl 5. Don't get me wrong, she is pretty decent, but also too dependent of the team. I played games where teammates let me go alone to a lane (when I as the only support) or kept the distance to cure then, forcing me to engage in bad positioning. I'm aware that I utterly suck, and this week was my first with Morales, but I think that Lili is more versatile to solo a lane, and more adjustable in the russian roulette that is solo queue.
 

brian!

Member

Yea that thread is prtty good, i like that one guy's theory about exp stat being removed coinciding with the highly diminishing effects of getting exp after the change. Easier waveclear and tower destroying probably means that deathball style stuff will become more prevalent pre-10, i dunno if exp has diminished in value so much as to not have a person in every lane but itd be interesting if it did. Like im sure a talent advantage is still valuable tho, but thats not going to come via soak, esp if you can time earlier power play kills with map objectives. But dunno if race to 10 is gonna be the end all for early game now, it's still the biggest spike but yea i dunno. I mean if waveclear is that much easier the soak is probably free anyway. I wanna see how proz react to all of this

I feel like you can kind of compare this change to what league does every year (reinvent itself and introduce new mechanics/items and get rid of core things in the previous iteration of the game), they just got a change that will probably shake up all their lane assignments

Also i dunno if sylv will be as strong as i thought, like sieging buildings after an early kill still seems like a proper thing to do, but apparently you can just facetank them now?

also really love that chen can clear faster than leoric and johanna, thats the dream

dLC7i5s.png


and now we know, hopefully zuna has more trustworthy teammates this time but i dunno mcintyre kinda looks like hed be after the funyuns.
 

Ketch

Member
I like the maths and the theory looks reasonable. But I won't be totally convinced until we see it live. All the numbers and theory exist in a vacuum and it's pretty common that things don't work out in practice the same way.

I didn't really notice it being a huge problem on ptr. I specifically remember holding a lane 3v1 as thrall, I still got pushed in but it didn't seem any more extreme then normal. But that's anecdotal.

What it could mean is just more early game fighting since you don't need to be in lane as long and xp lead isn't as critical. But then if push is easier and ppl are leaving lane to fight then maybe split pushing evens out any way.


I think there will be multiple meta shifts before anyone truly figures it out.
 

kirblar

Member
Change is good, this one is going to be messy for a bit though, cause they almost certainly need to buff structures and minions in the early game.
 

Alur

Member
I say this now and may regret it, but I'm ultimately okay with it so long as it stops the insane amount of snowballing...which theoretically it will do.

The game was much more fun when games stayed close throughout instead of just ending close due to a huge mistake one way or the other like they do now.
 

brian!

Member
mah main concern would probably be the whole exp lead feeling trivial thing since it is the only resource in the game

on towers at least it seems like it's never a good idea to give up the objective to soak, like ever, and im not into the idea of like mandatory funneling forced fighting

dang i wish the other maps were up for ptr
 

Alur

Member
I know we have a decent sized anti-Zoia contingent here on GAF, but I just caught something he said to Glaurung at the start of the last THH that was hilarious and spot on.

Glau - "I can only play Tracer in Overwatch though"

Some other stuff for about 15 seconds...then...

Zoia - "Did you say you can only play Tracer in Overwatch?"

Glau - "Yeah."

Zoia - "So just like Heroes you can only play one or two characters. Nice."

Glau - "Yes. When Tracer comes in then I'll have three."
 
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