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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Alur

Member
This'll be the first time for the PTR (which is awesome), but yeah, you're doing the right thing.

Any time a patch is coming its best to hold onto the gold if you have any concerns about the nerf/buff side of the equation. Plus we may see someone's gold price reduced since we didn't last time around.
 

jetsetrez

Member
Maaaan, Leoric's trait is so awesome and creative. Coming from DotA2 I am really loving how creative and inventive Blizzard is with a lot of the heroes. It's almost comical how lazy Skeleton King/Wraith King seems in comparison. Also really looking forward to Monk and the map. Calling this an expansion seems perfectly fine to me, it gives them a way to promote the whole Diablo content additions as an event, and it feels like a bigger thing than just "new patch out with new character and map." Presentation is always what Blizz does better than anyone.

I'm pretty sure that the amount of women we've seen from Diablo 3 is more a result of trying to follow through on this: http://www.mmo-champion.com/threads...-open-letter-over-diversity-in-Blizzard-games

Keep in mind that in both Warcraft 1/Warcraft 2 and StarCraft 1, there were only two women, and the following games were still pretty stacked with guys as well until recently very recently.

Since there were gender options in Diablo 3, this gave them an avenue to actually make more female characters, even though they tried to portray about half/half for Diablo 3 itself, since this game covers all of Blizzard's IPs.

They also turned Duke/Warfield into Sergeant Hammer (and invented character) and also invented Brightwing along those lines. Even Li Li got through the queue very quickly.

Similarly, given the other half of the letter, I wouldn't be surprised to see more ethnically diverse characters make it through relatively quickly (compared to some characters you might expect earlier) as well.
I think you're completely right in that that's what they're doing (also very evident in Overwatch). And I don't really mind because their female characters generally have great designs (aside from the half shaved hairdo they're stereotypically giving their "buff" female characters, which annoys me). I think every Diablo class looks a lot better in the female version other than the barbarian, for example, and wouldn't mind if they all used the female version aside from barb. But I really do think that is lame/insulting game design to make those concerns paramount over everything else. Put the characters people are anticipating in, don't prioritize anything over that. Frankly, I would feel insulted by the blatant pandering, just as I am when I'm pandered to in every game with the white male Everyman. Just do what's best for the game/character.
 

Maximus.

Member
Maaaan, Leoric's trait is so awesome and creative. Coming from DotA2 I am really loving how creative and inventive Blizzard is with a lot of the heroes. It's almost comical how lazy Skeleton King/Wraith King seems in comparison. Also really looking forward to Monk and the map. Calling this an expansion seems perfectly fine to me, it gives them a way to promote the whole Diablo content additions as an event, and it feels like a bigger thing than just "new patch out with new character and map." Presentation is always what Blizz does better than anyone.


I think you're completely right in that that's what they're doing (also very evident in Overwatch). And I don't really mind because their female characters generally have great designs (aside from the half shaved hairdo they're stereotypically giving their "buff" female characters, which annoys me). I think every Diablo class looks a lot better in the female version other than the barbarian, for example, and wouldn't mind if they all used the female version aside from barb. But I really do think that is lame/insulting game design to make those concerns paramount over everything else. Put the characters people are anticipating in, don't prioritize anything over that. Frankly, I would feel insulted by the blatant pandering, just as I am when I'm pandered to in every game with the white male Everyman. Just do what's best for the game/character.

I like Johanna's hair style and I think the undercut on women generally looks nice!

Just had an INSANE match. The other team had 0 kills halfway into the game. They ended up with 5 kills by the end of the game. I don't know how we dominated by so much, but it felt amazing.
 
So cool about the treasure goblins! Get FREE gold if you kill them as a team! lol..


wait i see frustration occuring when someone is afk for the first 30 seconds.
 

Dance Inferno

Unconfirmed Member
What mentality do you guys play this game with? This past weekend I must have played at least 20+ games with the intention of winning and I went on a miserable losing streak that sort of sucked the fun out of the game for me.

Eventually I sort of transitioned into an expectation of losing all my games and had a lot more fun. I didn't win any more games than I did previously, but I didn't hate myself when I did lose.

Given that this is a very team-focused game I feel like it's counter productive to play the game expecting to win because your performance is so dependent on your teammates.
 
Nova damage burst is INSANE you can easily drain more than a half of a single objetives, even tanks, sometimes.

What her default build to do damage with her Q?
 

dmosher

Member
What mentality do you guys play this game with? This past weekend I must have played at least 20+ games with the intention of winning and I went on a miserable losing streak that sort of sucked the fun out of the game for me.

Eventually I sort of transitioned into an expectation of losing all my games and had a lot more fun. I didn't win any more games than I did previously, but I didn't hate myself when I did lose.

Given that this is a very team-focused game I feel like it's counter productive to play the game expecting to win because your performance is so dependent on your teammates.

When I queue I try to make sure I'm mentally prepared by trying to not lose instead of trying to win. It makes a huge difference and leads you to evaluate decisions more carefully.

If I'm queuing with a group I've also been trying to be upfront about mistakes / bad calls I make and avoid blaming other people. A focus on personal errors is more productive as I'm typically the one calling shots and making bad decisions ;)
 

Neoweee

Member
Super nice catch over on Reddit- In the opening of the Eternal Conflict trailer, there are 7 parchment pages. 5 of them have the Crusader, Monk, Butcher, Diablo, and the Skeleton King.

The other 2? Auriel and Imperius. It's Angel time. https://www.youtube.com/watch?v=-RYw5wAKKc0

Curiously, there's a lot more evidence of the Wizard (Arcane) in game files there are for either of the angels. BUT, CG has to get contracted or started or whatever way in advance, so it may not at all reflect the current status of development plans.
 
Super nice catch over on Reddit- In the opening of the Eternal Conflict trailer, there are 7 parchment pages. 5 of them have the Crusader, Monk, Butcher, Diablo, and the Skeleton King.

The other 2? Auriel and Imperius. It's Angel time. https://www.youtube.com/watch?v=-RYw5wAKKc0

I noticed the female angel of the heaven council, she use her ropes to attack enemies so far.

You can also see the new skins coming out in the trailer
 

Alur

Member
What mentality do you guys play this game with?

When I first started I played solely for fun and to play what I wanted as it was my first moba. After a bit I started playing with GAF and specifically Ketch and dmosher in duos and trios more we won a lot...til we didn't once we started running 5's back before there was a big enough pool for only average players to do that.

I hit that "becoming self aware" point and could see why I was losing games (noticing bad play, afks, solo hero ball, etc) and started getting super salty just as we've seen many folks do in the thread here and the last two threads as well. Nearly burnt myself out worrying about my teammates and MMR and the times I wasn't winning. Just wasn't worth it.

Now I try to play what makes sense each week (or for the group) and try to improve and not worry so much about the randoms. I'm almost always playing with Milly79 and if we happen to get on a losing bender we either give it up or go off the wall with our picks for fun. And if all else fails and there's no hope, I pull out Murky and win way more than I should while I troll the enemies.

tl;dr - my suggestion is try to worry solely about you and your friends you may be grouped with while learning/growing and worry less about the stuff you can't control (such as one idiot you'll never see again costing you a win) cause the randomness will eat you alive and poison you on the game if you let it.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
is that nova with a crossbow skin in the trailer? :O
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Perhaps they should fix their loading screen instead. The fact that it still will randomly just stop loading for upwards of 5+ minutes is really unacceptable.

At half way, it means you've completely loaded.

Everything after that indicates other people being loaded.
 

Alur

Member
Skeleton King's Entomb is one of the coolest looking abilities in the game. Also interesting he has that life drain DoT.

He has what appears to be Sylvanas' Haunting Wave as an (E) in some form or fashion...intriguing for a warrior, but like you guys said maybe his intention is to be a bruiser and not a tank.

Wish we had a vid of the Monk's abilities and/or knew what they were gonna name him.
 

Dance Inferno

Unconfirmed Member
When I first started I played solely for fun and to play what I wanted as it was my first moba. After a bit I started playing with GAF and specifically Ketch and dmosher in duos and trios more we won a lot...til we didn't once we started running 5's back before there was a big enough pool for only average players to do that.

I hit that "becoming self aware" point and could see why I was losing games (noticing bad play, afks, solo hero ball, etc) and started getting super salty just as we've seen many folks do in the thread here and the last two threads as well. Nearly burnt myself out worrying about my teammates and MMR and the times I wasn't winning. Just wasn't worth it.

Now I try to play what makes sense each week (or for the group) and try to improve and not worry so much about the randoms. I'm almost always playing with Milly79 and if we happen to get on a losing bender we either give it up or go off the wall with our picks for fun. And if all else fails and there's no hope, I pull out Murky and win way more than I should while I troll the enemies.

tl;dr - my suggestion is try to worry solely about you and your friends you may be grouped with while learning/growing and worry less about the stuff you can't control (such as one idiot you'll never see again costing you a win) cause the randomness will eat you alive and poison you on the game if you let it.

That's helpful. That's generally the mentality I play other MP games with (i.e., Call of Duty), where I only care about how I did and not so much about how my team did. The difference is though, in shooters you are much more independent than in a moba, where the entire match lives and dies around the objectives and the two teams. So sometimes it's hard to extract yourself from the tryhard mentality when playing them. It's something I've been trying to work on though.
 

Ketch

Member
When I first started I played solely for fun and to play what I wanted as it was my first moba. After a bit I started playing with GAF and specifically Ketch and dmosher in duos and trios more we won a lot...til we didn't once we started running 5's back before there was a big enough pool for only average players to do that.

I hit that "becoming self aware" point and could see why I was losing games (noticing bad play, afks, solo hero ball, etc) and started getting super salty just as we've seen many folks do in the thread here and the last two threads as well. Nearly burnt myself out worrying about my teammates and MMR and the times I wasn't winning. Just wasn't worth it.

Now I try to play what makes sense each week (or for the group) and try to improve and not worry so much about the randoms. I'm almost always playing with Milly79 and if we happen to get on a losing bender we either give it up or go off the wall with our picks for fun. And if all else fails and there's no hope, I pull out Murky and win way more than I should while I troll the enemies.

tl;dr - my suggestion is try to worry solely about you and your friends you may be grouped with while learning/growing and worry less about the stuff you can't control (such as one idiot you'll never see again costing you a win) cause the randomness will eat you alive and poison you on the game if you let it.

I want to add on to this by saying: Have fun! It's the most important part.

Alur says, when he's losing he makes with odd hero picks or goes murky (same thing) and just does things for fun... and then he wins more then he should while he trolls the enemy.

Basically, when he's not having fun (losing), he does something that is fun, and then starts to win again.

Now I'm not trying to say that playing for funsies is going to win you games, but I will say that if you're not having fun you're probably not going to be winning much anyway.

So just try to have fun, it's totally a mindset, but it's a win/win mindset.
 

Alur

Member
That's helpful. That's generally the mentality I play other MP games with (i.e., Call of Duty), where I only care about how I did and not so much about how my team did. The difference is though, in shooters you are much more independent than in a moba, where the entire match lives and dies around the objectives and the two teams. So sometimes it's hard to extract yourself from the tryhard mentality when playing them. It's something I've been trying to work on though.

Oh yeah it's very hard in comparison, I agree. I still do all the things I did before - it seems if you don't shotcall while solo queuing no one will, for example - but I try not to get as upset with the Valla who Vault's into every engage or the Nova who can't land a Snipe.

The way the MMR spread is working right now you are bound to run into people who are new or bad and you're always running into people playing heroes they are new to which is it's own set of problems that there is no answer for whatsoever.

Odds are the other team has one or two to match yours as well, though, so you just have to try to make the best of it and hope people do the right thing when they are supposed to...and if they don't, you chalk it up to experience I guess.

So just try to have fun, it's totally a mindset, but it's a win/win mindset.

Ketch is telling the truth about himself here, and I've definitely worked on doing it too since the winter. No one I know/play with regularly plays for fun and enjoyment more than Ketch which is something I wish I could fully do. I'm still a little too competitive about it as it stands, though. Sometimes that makes me want to turn friendly fire on him when he's on Rehgar, but it generally works out in the end. :D

The last time we played we were winning queuing as three as Murky/Zeratul/Nova for example. Trololololol.
 

subwilde

Member
I'll add that I have similar experiences with CS:GO and the problems that are accompanied with solo queuing. While they may not be totally comparable for team objectives vs independent performance, there are definitely similarities. If my goal is to win then I queue up with friends. If I'm just in it for fun then I'm usually solo queuing. Those 4 things are not mutually exclusive though and can be swapped around but in the end if I'm solo most of the time I'm just messing around.
 

Artanisix

Member
"Coming from DotA2 I am really loving how creative and inventive Blizzard is with a lot of the heroes. It's almost comical how lazy Skeleton King/Wraith King seems in comparison"

That's not so fair to say, each game has its own simple heroes, i.e. Raynor is probably the most mind-numbing auto-attacking hero you could possibly play with his autoheal, move and attack faster button, and close-range shotgun thing.

I think I really prefer the specialist group of heroes in this game. All the assassins and warriors and supports feel very same-y to me, but specialists like Zagara and Murky are really cool. Looking forward to saving up enough gold for Abathur next. Sylvanas doesn't count as a specialist and should really just be rebranded to assassin.
 

Ketch

Member
Oh yeah it's very hard in comparison, I agree. I still do all the things I did before - it seems if you don't shotcall while solo queuing no one will, for example - but I try not to get as upset with the Valla who Vault's into every engage or the Nova who can't land a Snipe.

The way the MMR spread is working right now you are bound to run into people who are new or bad and you're always running into people playing heroes they are new to which is it's own set of problems that there is no answer for whatsoever.

Odds are the other team has one or two to match yours as well, though, so you just have to try to make the best of it and hope people do the right thing when they are supposed to...and if they don't, you chalk it up to experience I guess.



Ketch is telling the truth about himself here, and I've definitely worked on doing it too since the winter. No one I know/play with regularly plays for fun and enjoyment more than Ketch which is something I wish I could fully do. I'm still a little too competitive about it as it stands, though. Sometimes that makes me want to turn friendly fire on him when he's on Rehgar, but it generally works out in the end. :D

The last time we played we were winning queuing as three as Murky/Zeratul/Nova for example. Trololololol.

yea my support play has been pretty shit lately, because I don't play suppolrt in solo que, because it's not fun healing shitters while they do nothing.

I don't mind playing support when with friends, I actually enjoy it, but I'm not very good at because I don't practice it much.
 

Kioshen

Member
When I first started I played solely for fun and to play what I wanted as it was my first moba. After a bit I started playing with GAF and specifically Ketch and dmosher in duos and trios more we won a lot...til we didn't once we started running 5's back before there was a big enough pool for only average players to do that.

I hit that "becoming self aware" point and could see why I was losing games (noticing bad play, afks, solo hero ball, etc) and started getting super salty just as we've seen many folks do in the thread here and the last two threads as well. Nearly burnt myself out worrying about my teammates and MMR and the times I wasn't winning. Just wasn't worth it.

Now I try to play what makes sense each week (or for the group) and try to improve and not worry so much about the randoms. I'm almost always playing with Milly79 and if we happen to get on a losing bender we either give it up or go off the wall with our picks for fun. And if all else fails and there's no hope, I pull out Murky and win way more than I should while I troll the enemies.

tl;dr - my suggestion is try to worry solely about you and your friends you may be grouped with while learning/growing and worry less about the stuff you can't control (such as one idiot you'll never see again costing you a win) cause the randomness will eat you alive and poison you on the game if you let it.

I've started to hit that point and beginning to sour a couple of games now. I should stop trying to make that hotdogs number go higher.
 

Alur

Member
I don't mind playing support when with friends, I actually enjoy it, but I'm not very good at because I don't practice it much.

I guess it kind of turns out all these months in I'm best at support (and the Sea God!), decent to good with ranged assassins and Zera/Thrall and bad at warriors and any other melee assassins.

When we've been doing HL with that insane winrate lately I've healed, Milly does flex and davemo tanks cause that's what davemo does. Once we ironed out where we should be things work much better.

I've started to hit that point and beginning to sour a couple of games now. I should stop trying to make that hotdogs number go higher.

Yeah, the hotdogs number will kill everything for you in so many ways.

You see players who were terrible on your team with much higher MMR. Players who played like rank 1 superstars on the other team with 1800 MMR. Numbers going down as you solo queue due to the RNG and numbers going up when you group due to cohesion.

I wouldn't say I don't worry about it anymore - after all, it's the reason I have so many accounts, but I use it more for information and less for measuring myself at least.

The salt alone eats at your enjoyment more than anything once you reach that point even without the hotdogs. And your teammates and the enemy give no fucks, so all you're doing is ruining it for yourself due to some RNG. That's what I try to think about.
 

Ketch

Member
HL with that insane winrate

cX4rgqV.png

amazing things happen when ur hero league mmr is 1,000 points lower then your quick match mmr.

edit: thought experiment for anyone on a losing streak- Do you think I won those games because of me? If all those wins were actually loses, would it then suddenly be my teammates fault that I lost?
 

kirblar

Member
Yeah, I've had similar results (22-3 with TLV) because of a bad streak at the very start of the system putting me into the depths of MMR hell.
 

Alur

Member
edit: thought experiment for anyone on a losing streak- Do you think I won those games because of me? If all those wins were actually loses, would it then suddenly be my teammates fault that I lost?

Haha, agreed.

I think most players give themselves too much credit for a win and not enough blame for a loss. Truth is somewhere in the middle.
 

Spl1nter

Member
amazing things happen when ur hero league mmr is 1,000 points lower then your quick match mmr.

edit: thought experiment for anyone on a losing streak- Do you think I won those games because of me? If all those wins were actually loses, would it then suddenly be my teammates fault that I lost?

If your MMR was that off and you were duo or tri queuing than you are just going to annihilate the other teams as they will have weaker players.

I lost 9 games in a row in HL recently. The way I saw it, there is always ways for me to improve so it is useless to blame the team even if someone else plays poorly. I think the biggest issue is negativity. It is so easy to make comebacks in this game. I find it hilarious people complaining about picks in HL. Unless you are rank 1 MMR, in most cases it is best people go with what they are most comfortable/effective with.

With TLV you can completely carry games at lower MMR to the point that it is hilarious.
 

Dice

Pokémon Parentage Conspiracy Theorist
What mentality do you guys play this game with?
"Oh, you want me to fight Anub/Tass solo while you leave another lane empty to fail at ganking someone on bot? I'm gonna go do anything else."
"You don't want to defend this fort from 4-5 people so you can somehow still fail at pushing mid vs no one? I won't either."
"Oh, you don't want to grab knights before our push and then we didn't have the edge for the teamfight you ran into? I won't help you when you try to get knights as a consolation prize (that would have been sent to feed) and they roll in on you because it was so obvious."

I really don't give a shit how many situations I may or may not have been able to turn around with what help I had to offer. Struggling your ass off to help save morons who don't even realize you're doing it is the least fun thing possible in a team game. And if it's a situation where the other team is good enough to roam and prevent me from having fun in any other capacity while also shutting down my team that thinks it's a deathmatch FPS, I will quit the game because it isn't worth it to spend 3/4 the time on a death CD and I don't see it as an issue of high honor. Abandoning is better than raging. Murky can save me from that fate, though.
 

Maximus.

Member
The only time I get mad is if people are not playing objectives or as a team. Hate seeing people randomly lane all game or solo game it. Or rather instead of approaching an objective as a team, they come in one at a time and get picked off. I feel some people are just new to the genre, which is cool if they are willing to adjust their play. I feel that some DOTA and LOL players are just stuck in their ways and either are vocal about how we are "wrong" (when we aren't) or just are anti-team. Subjective view haha. I never vocally insult or get mad at anyone, since that is the worst way to inspire team work. I just try to be constructive and prove what needs to be done will lead to a win!
 
Did my first 2 games with Kaelthas, felt like that FTL.jpg
So he is like a combo character. Right now I do D Q E D W W (English default keys) and mix in the ultimate if needed.

O. M. G. !!!

I had this exactly same experience... but once you get the combo nature of the char.. it's just insane.. the spreading living bomb comboed with no mana cost D, adding the bomb to Q as well.. is just... sick... in huge fights you just blast spreading bomb and put a your pheonix atop and clear the whole table.. o.0
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Don't you just love it when real life comes and fucks with your Heroes-routine?

I think this thread needs to know that I am almost close to solving my apartment issue(s) and it's making me feel much, much better mentally. I couldn't possibly be happier about it.

I'm not out of the heat quite yet, but I'm working on it and I'm seeing a good ending at the end of this tunnel!
 

Alur

Member
"Oh, you want me to fight Anub/Tass solo while you leave another lane empty to fail at ganking someone on bot? I'm gonna go do anything else."
"You don't want to defend this fort from 4-5 people so you can somehow still fail at pushing mid vs no one? I won't either."
"Oh, you don't want to grab knights before our push and then we didn't have the edge for the teamfight you ran into? I won't help you when you try to get knights as a consolation prize (that would have been sent to feed) and they roll in on you because it was so obvious."

I really don't give a shit how many situations I may or may not have been able to turn around with what help I had to offer. Struggling your ass off to help save morons who don't even realize you're doing it is the least fun thing possible in a team game. And if it's a situation where the other team is good enough to roam and prevent me from having fun in any other capacity while also shutting down my team that thinks it's a deathmatch FPS, I will quit the game because it isn't worth it to spend 3/4 the time on a death CD and I don't see it as an issue of high honor. Abandoning is better than raging. Murky can save me from that fate, though.

star-wars-can-feel-your-anger.gif


This sounds like the ideal way to not enjoy yourself and lose games based solely on your own judgement of the intentions of others.

I think this thread needs to know that I am almost close to solving my apartment issue(s) and it's making me feel much, much better mentally. I couldn't possibly be happier about it.

I'm not out of the heat quite yet, but I'm working on it and I'm seeing a good ending at the end of this tunnel!

That's good man. Hope it works out!
 

Dice

Pokémon Parentage Conspiracy Theorist
This sounds like the ideal way to not enjoy yourself and lose games based solely on your own judgement of the intentions of others.
Intentions don't matter. When I ping every single bad thing that is about to happen ahead of time, and then people ignore them and (fail to) do shit elsewhere, and every single one of those bad things happen, the team isn't doing what they need to do. Whether that is from bad decisions or being blind to what is going on doesn't matter because it results in the same thing.

Even strategically it is better. For example, if I am trying to solo defend a fort way outnumbered, I am going to fail. No doubt about it. So if I don't see teammates coming to help, why hang around when I could be counterpushing? If teammates do start running too late when it's at 1/8 HP, that's too late and whatever delaying I could have accomplished wouldn't have saved it. I also would have risked getting killed, stopping me from being able to do anything at all and further feeding them off the push.

A lot of things that would have been the right thing are easily made the wrong thing when your team is unresponsive to events. That doesn't mean the alternative is actually going to result in victory (I stop caring about winning or losing with a team that bad), but it's better than getting mad at a team that isn't learning from anything, and gets you more XP than trying to do the right things solo. As I said, I only abandon when the situations prevent me from even doing that, but that is pretty rare.

Also, I do think a lot of bad decision making can be brought around and the team can be mentally synced with chat... if they respond in chat. For me, teams as bad as I'm describing have always been dead silent the whole way. When people are actually willing to talk, even if indignant, they have usually been able to find some means of working together and at the very least become a team that it feels alright to lose together with.
 
What mentality do you guys play this game with? This past weekend I must have played at least 20+ games with the intention of winning and I went on a miserable losing streak that sort of sucked the fun out of the game for me.

Eventually I sort of transitioned into an expectation of losing all my games and had a lot more fun. I didn't win any more games than I did previously, but I didn't hate myself when I did lose.

Given that this is a very team-focused game I feel like it's counter productive to play the game expecting to win because your performance is so dependent on your teammates.

It takes a long while to get a feel for the flow of the game, even longer to sense what is wrong before they go wrong, and still longer to realize you really do just sometimes have off nights.

I approach the game with "this gives me something to do with my RL friends after work". I get frustrated as hell on the weekends of late, but aside from that I find I can enjoy myself fairly consistently. I just have to accept wins and losses equally as learning experiences and never play longer than is fun.
 

Alur

Member
Intentions don't matter. When I ping every single bad thing that is about to happen ahead of time, and then people ignore them and (fail to) do shit elsewhere, and every single one of those bad things happen, the team isn't doing what they need to do. Whether that is from bad decisions or being blind to what is going on doesn't matter because it results in the same thing.

Even strategically it is better. For example, if I am trying to solo defend a fort way outnumbered, I am going to fail. No doubt about it. So if I don't see teammates coming to help, why hang around when I could be counterpushing? If teammates do start running too late when it's at 1/8 HP, that's too late and whatever delaying I could have accomplished wouldn't have saved it. I also would have risked getting killed, stopping me from being able to do anything at all and further feeding them off the push.

A lot of things that would have been the right thing are easily made the wrong thing when your team is unresponsive to events. That doesn't mean the alternative is actually going to result in victory (I stop caring about winning or losing with a team that bad), but it's better than getting mad at a team that isn't learning from anything, and gets you more XP than trying to do the right things solo. As I said, I only abandon when the situations prevent me from even doing that, but that is pretty rare.

Also, I do think a lot of bad decision making can be brought around and the team can be mentally synced with chat... if they respond in chat. For me, teams as bad as I'm describing have always been dead silent the whole way. When people are actually willing to talk, even if indignant, they have usually been able to find some means of working together and at the very least become a team that it feels alright to lose together with.

What you said here is quite a bit different than what you said before, which sounded like "I'm mad because Bob and Tom are friends and want to lane together for the first 5 mins of the game - regardless of how efficient or inefficient it may be, it's the first 5 mins - so I'm just gonna fuck off the rest of the game to spite them".

If you're doing that, you're only hurting yourself considering how easy the comeback is here.

If you're doing what you describe above that makes a lot more sense.
 

Dice

Pokémon Parentage Conspiracy Theorist
See, you presumed an early-game context because that is the sensible time to be laning, right? People couldn't possibly be dumb/bad enough to...

1) Not push their advantaged lane
2) Sit on the lane with the least progress and not even push it
3) Do so to try and kill someone who can continually run to safety
4) Do so while ignoring a lane of ours that is almost pushed to a keep

I mean, no team could be that incomprehensibly dumb, thinking that killing people is all that matters between objectives, and even ignoring a teammate who is pinging bad situations to do it, right?

Although, even if unbalanced early game stuff is what is in view, it's a super asshole move to rely on one guy to defend against two people so you can do pointless shit (early kills hardly mean anything) together. You're really just giving him a bad time and causing a disadvantage to the whole team. That is stupid and inconsiderate and I don't see why I should be especially considerate for such inconsiderate people, so it would sap some of my gusto fighting for that team.

Basically, my attitude is that everything is a two-way street. I'd rather become apathetic toward a team that is showing apathy than get mad holding expectations/sense of duties they aren't fulfilling while I'm holding up my end. I know some people prefer pure altruism and acting like all that matters is focus on their own actions, but I can't shut out the team perspective from my mind in such a team based game, especially if that means I end up dying more and thus watching a cooldown timer rather than doing something.
 

Alur

Member
My point is you're pointing a lot of fingers and it doesn't help you in any way. I'm certain that like the rest of us you are also making mistakes. It's not always someone else's fault. Improve your own play and don't get so caught up in theirs.

It certainly isn't doing you any favors towards winning to ignore the team just because they don't respond to a few pings unless you wanna play HOTS like a tower defense game, which is your choice of course. The way the game swings on one fight late or stupid engage from the aggressor, though, keeps me from going off the rails about it til it's clearly over.
 
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