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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Overwatch characters will be broken as fuck
 

Alur

Member
Overwatch characters in about six months:

To me it sounded more like a six month window post Overwatch being available to play than the heroes coming potentially in six months the way he said it, but it stands to reason they'd do any crossover promotion they can get so maybe it is six months which would put us at what? December or January after some beta time?
 
I've been watching those whole match videos on youtube. I'll probably drop HOTS like a rock when it comes out, lol.

I just hope I can play Overwatch on my 2011 MacBook Pro (don't have a gaming PC). I can play HOTS and Diablo 3 fine on it, so I'm crossing my fingers.
 

zoukka

Member
Someone's compiled some of the alterations to abilities they've found- likely not exhaustive.http://www.reddit.com/r/heroesofthestorm/comments/3asnst/ptr_eternal_conflict_patch_info_not_included_in/ This is in addition to the Anub nerf we know about. (10% Beetle damage, 20% Locusts)

Tyrande's talents haven't been adjusted- they've been rearranged for gated people.

New mode :eek:

Developer patch preview.

Not liking this daze tech change one bit.

Blizzard steering to boat to casual waters as expected.
 

fedexpeon

Banned
I need to take a break from HoTS.
Every single game has been the same with meta-picks.
The limited selection isn't helping the cause as well.
 

Chaos17

Member
I need to take a break from HoTS.
Every single game has been the same with meta-picks.
The limited selection isn't helping the cause as well.

Though, people do always pick the same meta in ranked, it's like people are scared to try new team comp. Seeing Sonya and Abatur in the tournament was so refreshing.
 

kirblar

Member
I watch games very irregularly but I've seen him banned after latest patch plenty of times. I mostly watch Khaldor games and official blizz sponsored tourneys.
He used to be auto-2nd ban on every map. He wasn't really banned all the time recently until a week or two ago when the Zeratul/Illidan combo was busted out and people exposed the tech. With the new double-ban system he's often banned in response to a team picking up one of the melee people he has massive synergies with.
 
Developer patch preview.

Not liking this daze tech change one bit.

That's uh... that's huge. It means Tychus can no longer interrupt, for example, which means a big nerf to a ton of heroes and big buffs to a ton. You basically have to explicitly pick at least one hero with a stun or interrupt or your team is super hosed now - kinda sucks for QM, where often the only heroes with interrupts were ones such as Tychus.
 

Dice

Pokémon Parentage Conspiracy Theorist
I just hope I can play Overwatch on my 2011 MacBook Pro (don't have a gaming PC). I can play HOTS and Diablo 3 fine on it, so I'm crossing my fingers.
Looks like modified WoW engine to me, so it should hopefully not run like shit like HOTS does for me. FPS require constant, fluid, fast motion way more than MOBA, so the kind of hitches and dips I experience with this would just kill it.
 

FinKL

Member
daze change is really dumb it makes things more confusing on what works and what doesnt.

Exactly what I was thinking. This patch actually is the one of the biggest changes I've experienced since I've started playing in Feb. I'm still confused on what "interrupts" and doesn't and what is immune to what, but that's what playing is for.
After re-reading it, I'm interpreting channel abilities are further broken down to:
1) Immobile/Standstill Channels (Interruptible by all Stuns/Daze) looks like most are ults? ETC, Naze
2) Movable Channels (Not interruptible by Daze, Stuns only)

Daze = Displacement skills (Raynor Pene, Tychus Grenade)

Love how they say "Do note that the Lost Vikings have a high win rate, so their incoming changes are intended to result in a lower win rate, alongside the goal of greater talent diversity." translates to we're probably nerfing them to shit.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
lili and sonya both benefit from this daze change, and lord knows they need a boost.
 

kirblar

Member
Exactly what I was thinking. This patch actually is the one of the biggest changes I've experienced since I've started playing in Feb. I'm still confused on what "interrupts" and doesn't and what is immune to what, but that's what playing is for.

Love how they say "Do note that the Lost Vikings have a high win rate, so their incoming changes are intended to result in a lower win rate, alongside the goal of greater talent diversity." translates to we're probably nerfing them to shit.
They lost their Fast Restart -25% respawn time trait which was total and absolute bullshit. They've got damage nerfs in some places, but they also have a lot of REALLY interesting split push/soak talents you can take now- and taking the buffs to individual vikings is actually worth it on some maps.

Oh, and you can't get Spin to Win and Norse Force at the same time. That's a bummer.
 
I ended up buying the nexus bundle. I felt a little dirty doing it for a free game, but the amount of hours I've put in, and will put in, seemed like a no-brainer
 
I am ok with Tyrande getting new skills and move her to be a specialist or an assassin, make her Owl becomes a Ward and her Attack aura to be an early talent
 

Alur

Member
Love how they say "Do note that the Lost Vikings have a high win rate, so their incoming changes are intended to result in a lower win rate, alongside the goal of greater talent diversity." translates to we're probably nerfing them to shit.

I'm no TLV player but from what I've seen folks who are truly good with the Vikings aren't overly concerned and some seem happy with the upcoming diversity including a chance for Play Again to enter the meta potentially. The chatter I've seen seems to predict it's going to hit the folks who kinda just stand em in a lane til 10 with little micro and then group up to Longboat but can't really handle them as individuals. Also saw some folks talking about the increased potential of their autos.

And they've still got all the soak which was always the main thing.

lili and sonya both benefit from this daze change, and lord knows they need a boost.

I'm still sad we've went this long with Lili jugs being interruptible after the glory days when they weren't, but this is a nice step at least I agree.
 
You can see the logic behind the daze mechanic, it'll make some heroes more viable in high level play but it's going to be pub stomp stupid. I'm interested to see how much Lili and Sonya's winrate shoots up and since Blizzard views that as the end all and be all of balance, how Blizzard will react.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I seriously feel that I need a chart of all the channeling spells in the game now... this change is so huge, I can't even fathom it in my brain right now.
 

kirblar

Member
I'm too casual to understand most of that, but I hit level 40 and open up Hero league with one more owned. So Rank 1 incoming.
I would avoid HL until you have a really solid hero base.

You see so many people stuck on Raynor or with their only healer as Li Li/only tank ETC. It'll also likely tank your MMR early on, which is not good.
 

The End

Member
Oof, I knew the Anub nerf was coming, but that stings.

Looks like Johanna missed the worst of it, just a tweak to shield glare.
 
I would avoid HL until you have a really solid hero base.

You see so many people stuck on Raynor or with their only healer as Li Li/only tank ETC. It'll also likely tank your MMR early on, which is not good.

And I made unfortunate Hero purchases like Naz and Gazlowe before I got it.

Got Anu, Brightwing, Illidan and Zera now. Actually maybe not BW thinking about it. Not in a rush to play HL either so...
 

kirblar

Member
Going into HL, I would recommend having (at a minimum given things right now):

Anub/Muradin

Basicallly all the supports, or most of them. Tyrande is nice but not necessary, and you can get away with 3/5 healers. Tass is helpful v Cloakies.

Jaina, Zagara, Sylvanas Valla

Zeratul
 
Going into HL, I would recommend having (at a minimum):

Anub/Muradin

Basicallly all the supports, or most of them. Tyrande is nice but not necessary, and you can get away with 3/5 healers. Tass is helpful v Cloakies.

Jaina, Zagara, Sylvanas Valla

Zeratul
Okay will work on it.

Actually got Zagara from a GAFfer so actually more than I thought. Thanks. Know I have enough skill to hit R1 but getting in a position where I would have to pick Gaz, didn't think it through lol
 

kirblar

Member
Heroesnexus.com has the PTR notes/overview up.

Treasure Goblins are guaranteed to spawn until you kill them for the day! Free extra +100g per day!

edit: Only Sky Temple, Tomb, Cursed Hollow, and Battlefield will be in rotation for the first week of the patch. You can still scrim on the others.
 

subwilde

Member
I love that the defeated core spawns gold and items lol, if only you could pick them up for your Diablo 3 character :p.

I watched it because I read your comment. If there's one way to make me smile it would be those beams of light.

On a side note I should reaaaaally pick up D3 for PC. Dropped hundreds of hours into the PS4 version but I'm getting that itch again. Is PTR still happening? Too bad the game never goes on sale....80 bucks to double dip on PC.
 

kirblar

Member
BIG buffs to gold gain. Hero level 9 gets you 750g. (L15 is now 1000g, L20 is now 2000g) That + the Treasure Goblin +100g per day is a big rate increase for a lot of players..

Repost from last page: Only Sky Temple, Tomb, Battlefield, and Cursed Hollow will be on rotation the first week of the patch.

edit 2: Illidan just lost unstoppable on his Q and his Unbound talented W. Ruh-Roh Raggy. Barrel Roll, Flying Kick, and Ravage all affected as well.
 

kirblar

Member
BW's Emerald Wind, Chen's Keg, Jo's Condemn, Diablo's Shadow Charge, ETC's Face Melt, Falstad's Gust, Kerrigan's Primal Grasp, Raynor's Q, Hammer's Concussive Blast, Thrall's Sundering, and Tychus's grenade are the talents affected by the change to the Daze instead of Stun.

The big nerf here is Kerrigan.

edit: Kerrigan/Jaina/etc can now retarget minions after they die. Nice change.

edit2: MURKY GOT BUFFED (and slightly nerfed): slight damage increases on Q/W, Living the Dream starts at 5% now instead of 10%.

edit3: Yup, all the BS with the vikings got hit. Go Go Go now goes Ghost Wolf speed, Erik's slower, Olaf regens slower.

BW lost Scouting Drone. That actually hurts.
 
Unstoppable changes a stealth nerf to Illidian?

A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
For example: Dazing Valla will not stop her from channeling Strafe.
The following abilities will now Daze, rather than Stun, enemy Heroes:
Brightwing -- Emerald Wind (R)
Chen -- Wandering Keg (R)
Johanna -- Condemn (W)
Diablo -- Shadow Charge (Q)
E.T.C. -- Face Melt (W)
Falstad -- Mighty Gust (R)
Kerrigan -- Primal Grasp (E)
Raynor -- Penetrating Round (Q)
Sgt. Hammer -- Concussive Blast (W)
Thrall -- Sundering (R)
Tychus -- Frag Grenade (W)

This list looks ridiculous. So many effective counters to channeling abilities removed. Who benefits from this? Valla (already top tier, now she's got more viable damage?), Sonya, Lili, Chen, Tychus, Nazeebo... Is Pyroblast harder to interrupt now?
 

kirblar

Member
Only 4 BGs until July 7th aside from custom games? Realllllyyyyy?
They want the Diablo map in higher circulation on release week. Makes sense. They're totally also testing the waters for their first cycle-out, which will probably come with the 2nd Diablo map. (9 is definitely too many in rotation for newbies.)

No buff to the Tomb objective spawns though. :(
 

dave is ok

aztek is ok
Unstoppable changes a stealth nerf to Illidian?



This list looks ridiculous. So many effective counters to channeling abilities removed. Who benefits from this? Valla (already top tier, now she's got more viable damage?), Sonya, Lili, Chen, Tychus, Nazeebo... Is Pyroblast harder to interrupt now?
Pyroblast is stationary so it's still interrruptible
 
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