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Heroes of the Storm |OT3| Chromiehounds

Milly79

Member
**BREAKING - - LEAKED STUKOV ABILITIES:**

Q - DASHING CLAW - BECOME UNSTOPPABLE AND DASH IN THE TARGET DIRECTION (SAME LENGTH AS GENJI'S DASH)

W - DEFLECTOR CLAW - GAIN PROTECTED STATUS FOR 1.5 SECONDS FOR SOME REASON

E - DASHIER CLAW - BECOME EVEN MORE UNSTOPPABLE AND DASH EVEN FURTHER (ABOUT 4 SCREEN LENGTHS)

HIS TRAIT IS THAT HE'S INVISIBLE FOR SOME REASON AND ALSO WHEN HE ACTIVATES IT HE DASHES AND BECOMES PROTECTED/UNSTOPPABLE
 

kirblar

Member
Why would they change bw e to spell armor
There was a post a week or two ago how BW's block charges didn't make sense now that we had Spell Armor available, because Faerie Dragons are an anti-magic unit.

Yeah, the lack of Genji nerfs here is...worrisome.
 

Syf

Banned
who the h*ck is stukov
A human in the Brood War campaign, returned as infested in SC2. In the SC2 campaign he's playable with an energy attack, can spawn infested terrans, and a passive regeneration aura. In co-op the main traits are passive creep generation covering the entire map eventually and passively spawning waves of infested colonists. Also has two summons, the apocalisk and his infested command ship the aleksander. He's very fun and different to play, imo. I hope they do him well in HotS.
 

Nirolak

Mrgrgr
who the h*ck is stukov

maxresdefaultroqq4.jpg
 
RIP, Malthael nerfed before I got to play his OP ass in a real match.

He won't be able to 1v3 anymore, but ethereal existence cap is now 50. So in a full teamfight, you should be able to still wreck a team without lockdown or heavy slows. Play him now before Blizz nerfs him even more. He is still gonna be a 53%+ hero I feel.

I wonder how Stukov is going to play.
 
A human in the Brood War campaign, returned as infested in SC2. In the SC2 campaign he's playable with an energy attack, can spawn infested terrans, and a passive regeneration aura. In co-op the main traits are passive creep generation covering the entire map eventually and passively spawning waves of infested colonists. Also has two summons, the apocalisk and his infested command ship the aleksander. He's very fun and different to play, imo. I hope they do him well in HotS.

Stukov would be a perfect Abathur 2.0
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
oh snap son, Stukov time? I was about to say last night "we should be getting teases of the next hero soon no?"
 

FinKL

Member
A human in the Brood War campaign, returned as infested in SC2. In the SC2 campaign he's playable with an energy attack, can spawn infested terrans, and a passive regeneration aura. In co-op the main traits are passive creep generation covering the entire map eventually and passively spawning waves of infested colonists. Also has two summons, the apocalisk and his infested command ship the aleksander. He's very fun and different to play, imo. I hope they do him well in HotS.

He sounds like Zagara? Creep, Aura, summons?
 

Syf

Banned
He sounds like Zagara? Creep, Aura, summons?
Yeah they would overlap in some ways if Blizzard went that route with him. His aleksander and apocalisk summons might also be similar to Raynor's hyperion and Kerrigan's ultralisk. Interesting to see which parts of him they take to HotS. I think his infest structure ability could have some use. That infests any structure to disable it and make it spawn broodlings for a short time. Can be used offensively or defensively to create some chaos.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
everyone always assumed he would be a support right? maybe he has healing creep. like, you get heled while you stand in his creep he places and shit?
 
everyone always assumed he would be a support right? maybe he has healing creep. like, you get heled while you stand in his creep he places and shit?

Stukov was always an specialist. I dont see him as a support, I dont hink there is a support Zerg unit ouside Abathur and maybe a brood queen
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Stukov was always an specialist. I dont see him as a support, I dont hink there is a support Zerg unit ouside Abathur and maybe a brood queen

they can literally do whatever they want for hots tho
 

brian!

Member
lets b real tho
1. gave 5 marks
2. chromie missed all her shit before cocoon was done
3. no one has damage on the team besides valeera
 


1v3 meaning kill them and walk away. Malth could do that.

Grubby's clip is a 1v5 where he killed 1 (chromie) and died. Yes he brought them all to 50%, but it still doesn't dispute the point :D With the nerf, he'll be weaker 1v3.

And yeah. Holy fuck did that team misplay everything. Cocoon saved him from pufferfish (and 2 extra seconds of CC), Chromie missed everything and stayed in melee range. And a bunch of other goofy stuff lol
 

scoobs

Member
So the balance patch seems like they missed the mark on Genji and Malthael nerfs. Dragonblade is a problem (particularly the lvl 20 upgrade). Malthael needed his numbers brought down as well as ult and 16 nerfs. Meh, whatever at least they nerfed Uther correctly.

Stukov!
 

Dahbomb

Member
The nerfs are pretty substantial. There will be a lot of cases now where before Malthael would've lived/won a team fight where now he would die sooner or do less damage than before.

His strength has always been living on the edge in a team fight and then fighting through it somehow... that element of his is weaker now. He can still take on a lot of punishment but it's on an even sharper edge now.
 

Prelude.

Member
New Thrall seems really good (and he also got some buffs earlier), 3-0 so far.

What's the best build? Hotslogs doesn't show a clear consensus.

1: Echo of the Elements seems the best one here. More value and easier to complete.
4: Mana Tide for mana sustain and cdr.
7: Follow Through if I need it. Maelstrom Weapon also looks pretty nice.
10: Earthquake. Fuck Sundering, I don't get it.
13: Grace Of Air seems a bit redundant when you have Frostwolf's Grace. I can see the appeal, but Frostwolf's Grace looks like a safer option.
16: Tempest Fury. But I never tried Alpha Wolf, it seems really useful.
20: They're all good, I guess.
 
What's difficult to get with sundering? it's a long range stun and displacement.
R E close the distance W root them once the stun wears off and someone's dead.

Earthquake is much more difficult to get good use of.

13 is Spell Shield imo the other talents just aren't that appealing.

20 is bolt.
 
Grace of air imo is very good. FW Grace seems good too though. I usually take grace of air.

Also, don't overlook alpha wolf at 16. It makes your next basic hit for 3% max health but also increases the root duration to 1.5 seconds which is a lot. Tempest fury is also good of course. I usually take tempest fury.

I'm also not a huge fan of sundering. It's okay but I prefer earthquake.
 

Prelude.

Member
I don't get why it's so popular. Earthquake has insane area and crowd control and you can basically use it on the whole team in a team fight.

As for Grace of Air, sometimes with Thrall you get into those situations where you really need Frostwolf to kick in so you stay longer than you need. Having a heal that you can pop when you want is pretty nice.

Also, don't overlook alpha wolf at 16. It makes your next basic hit for 3% max health but also increases the root duration to 1.5 seconds which is a lot. Tempest fury is also good of course. I usually take tempest fury.
Yeah, I took Tempest Fury because I'm used to that, but Alpha Wolf sounds really juicy.
 

Milly79

Member
It was the go-to when it got buffed before it got nerfed again and sunder got some seconds shaved off. EQ is good against 2-3 melee, otherwise I prefer sunder.
 
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