The Opportunities/Mission Stories in this one seem more.. linear and braindead than they were in the previous game. I highly recommend turning them off for initial runs through a mission so that you can actually learn the level and discover what is available, rather than simply following waypoint to waypoint.
As for the game itself: it's more Hitman. The levels are daunting at first but, like in the previous one, once you learn them, they become your playground. But again, the way the game constantly nudges you into following a Mission Story is kind of a detriment to the experience, IMO.
The reason I say it's a detriment to the experience is because I've already seen a (very popular) streamer simply follow the Mission Stories and call it a day. If I remember correctly, the Opportunities in Season 1 at the very least made you look for the tools you need; in Season 2, every step of the way is waypointed (example: if you need an Emetic Poison, it'll point directly to one). Again, I don't feel like it gives you the opportunity nor incentive to really learn a map.I feel like the story missions were done like that as tutorials for the map. You can follow them around and maybe kill each target twice and unlock some mastery, but each level after the first contains many options that cannot be tracked at all and are just as in depth, for example in Miami, the chili shot challenge. No waypoints and just as many steps. There is enough going on to introduce a player to a level with those waypoints if they want them while still leaving plenty to find.
That's for the better as far as IOI is concerned, better for casual players to achieve something cool before putting the controller down than for them to roam around the map, die a couple of times and get nowhere.The reason I say it's a detriment to the experience is because I've already seen a (very popular) streamer simply follow the Mission Stories and call it a day. If I remember correctly, the Opportunities in Season 1 at the very least made you look for the tools you need; in Season 2, every step of the way is waypointed (example: if you need an Emetic Poison, it'll point directly to one). Again, I don't feel like it gives you the opportunity nor incentive to really learn a map.
That's why I recommend turning them off, at least for the initial run.
The last time IOI catered to the casual crowd, we got Hitman Absolution.That's for the better as far as IOI is concerned, better for casual players to achieve something cool before putting the controller down than for them to roam around the map, die a couple of times and get nowhere.
If I remember correctly, the Opportunities in Season 1 at the very least made you look for the tools you need; in Season 2, every step of the way is waypointed
After Blood Money, they made Kane and Lynch followed by Mini Ninjas and another Kane and Lynch. I'd imagine they are grateful they still can make Hitman at all.
This is true, and occasionally in the first game this caused a setup to fail because you didn't have a tool you needed which is not ideal. I'm glad they made the markers more specific, but I get why people wouldn't want them. As you say you can just turn them off, but I think they have a place in the game for many players.
Kane & Lynch was not that bad, got very bad press but had good concepts (solo gameplay with team management) superb soundtrack by Jesper Kyd, really good moments, like going rappel to kill the seven in retomoto tower, among other things.
Not gotten into the game yet but I have heard people advising to turn the opportunities off for the initial play and only turning them back for the replay. Would you concur with that?
I only played the first one and had a little spin on MN, both were playable games, not bad but not setting the world on fire either. My point was just that of all their games, Hitman is where the money is, and it was not for lack of trying something different.
Yup. agree with you, they have tried different things, with discreet success, and they have maintained what has worked for them, changed it when was necesary (like absolution)
Fuuuuuck
Not gotten into the game yet but I have heard people advising to turn the opportunities off for the initial play and only turning them back for the replay. Would you concur with that?
Mission Story Consistency
We’ve fixed multiple issues across different Mission Stories in the game, where characters might suspend their routine, required items are unusable, etc.
Pretty big update changes wise.
https://www.ioi.dk/hitman-2-game-update-2-11/
I've had quite a few issues with this one sadly. On the new levels and the legacy ones. Characters get stuck and either stand where they are forever or repeat a section they cannot finish. Whittleton Creek has been the main offender.
I've had quite a few issues with this one sadly. On the new levels and the legacy ones. Characters get stuck and either stand where they are forever or repeat a section they cannot finish. Whittleton Creek has been the main offender.
I got the elusive target but botched the job, ended up shooting my way out of the building. It feels gross, and frustrating..
From bitter experience with season 1, I've learnt not to rush the elusive targets. As long as you don't initiate the hit then, you can restart the mission and figure out a strategy/ approach until you have it sussed. It's only when you do commit to killing them that it's game on. I don't think that IO did a good job of conveying this aspect with them tbh, and many people think it's a case of once you start the mission, you have to carry out the assassination then and there.
I got the elusive target but botched the job, ended up shooting my way out of the building. It feels gross, and frustrating.
I'm nearly done with Columbia; I still have SA, SA/SO and The hero of Santa Maria to do.
I just tried a quick 10 minutes run of Mumbai berforehand to see how the city looks like, and I'm really disappointed by the whole "Search for the Maelstrom" detective mechanism : it feels way too much hand-holdy.
So far a goot Hitman, but not necessarily superior to the 2016 one.
Sadly yes.50% off on PSN now, time to buy. Game must've bombed.
Sadly yes.
Sadly yes.
Guidance fiirst then no guidance for 100% masterySo what's the best way to play? Story guidance minimal, global hints off?
I tried out the Elusive Target and got glitched out. Spawned and everyone immediately spotted me as soon as the map loaded. Couldn't do anything and now I can't even try it again. Really hate that.
Just restart the mission!
You only cannot try it again IF you died or killed the target. If you fucked up on your way to the target, and got spotted you can restart as many times as you like.