Yeah, and in turn the fans who made the franchise what it is today get shitted on and stop buying the series.
And if it fails with the mainstream too for whatever reason, the franchise is simply shitcanned and they move on to the next generic action game they can make.
Hitman games never needed big hollywood talent ( which they wanted to replace Bateson with ), and loads of money pumped into advertising. All they needed to do was copy Blood Money, and take it from there. Add whatever they thought would help the game. I'm not adverse to a cover system if applied correctly.
I don't want to traverse through rooms all conveniently set up in a certain way with chest high walls and the level design in Absolution is set up that way. There are only a few precious sandbox locations that feel on the bigger side. In these levels you do have various ways of disposing your target, but it never feels like a godly planned execution like in previous titles imo. None of it is truly satisfying. And the number of hits are damn low, or at least feel low. There are too many levels where you go from door A to door B and on the move you have to avoid thugs and cops like a regular splinter cell game.
There is nothing wrong with changing a games mechanics if it doesnt work. But BM mechanics were almost perfected when you hold them up to previous titles. This game mostly throws all that shit out of the window in favor of making a more shootbang, visceral experience that hits all the marks on the playtesters cards.
The story is weak as shit, and so are all the sidecharacters who are annoying as hell. The way the agency is portrayed in this game is also way out of wack with my perception from previous games. We have never been close to them, but discretion was always one thing high on their list. In this game, nothing will stop them from getting to 47 and they don't care about being seen. Neither does 47 by the way.
The AI is so goddamn stupid, but annoying as fuck in this game too. WHY in gods name when guards are on high alert, and standing right in front of a dumpster or closet where you are hiding, do they not notice you when you peek out of it? Why does suddenly going into crouch in the enemies line of sight reduce suspicion?
It's not bad to change a game if you change it for the better. Only the people who wanted a more linear, more handholding and gritty experience from Hitman will be glad with this game. The mainstream appeal is quite high now, but I hope it sells like shit.