Well yeah, but as we know by PLAYING it, we know instinct is used in more ways than just seeing through walls, which was the major complaint back then for a long time.
I turned off all my shit so I pretty much only use it for chain headshots (which are badass) and walking past guards.
I just think there's two major components to this goddamn disguise problem: dudes will bust you in an
instant from a nonsensical range with no time to react, and levels are poorly designed to reflect the inability to use disguises near same-types (Death Factory being a noticeable exception, because there are two or three types with similar access levels and their positioning/patrol routes are clearly different). [Also, 47 refuses to wear masks, but that's neither here nor there]
I always liked the idea when they were talking about it, because it's true, there were so many ways to go Easy Mode in Blood Money. But the way it is now, disguises are actually more of a liability than anything else. Something is deathly wrong when a disguise means that I
still have to tumble from pillar to pillar and crawl through vents. I don't mind burning instinct to get past doors or something or survive contact within a certain radius, but me turning a corner and then some asshole
instantly going "WOAH WHAT THE FUCK" pisses me the fuck off.
Absolution sure does feel like more of a story game, but I don't particularly give a shit about that. They could sell me "Hitman Sandboxes" and that would be fine. The game was always about pushing against systems and testing where they led out - it has some of this in Hope, Chinatown, a bit in the bowels of Dexter Industries - but, I mean, the game is largely epitomised for me by things in Blood Money where you weren't trying to get into hugely secured spaces patrolled by guards; it was about huge, public areas where you were trying to silently take out targets without it being linked back to you. The Vineyard; New Orleans; hell, even the White House had a public area you could at least experiment with before restricted areas came into play (contrast this with Blackwater, which is terrrrrrrrrrrrrrible)
For me, the main problem with Absolution is that it discourages exploration, of testing the systems and seeing how they react against one another. Either you don't have access or you'll be spotted in seconds.