so after spending some time with the game I see some pretty cool stuff they added to the franchise in this installment:
- mission mastery with it's unlockables, especially the starting locations already in disguises is a really cool idea. it gets you so much faster in the level which is just great for a game with a huge replayability like hitman
- I love how many NPCs react and make remarks to all your different disguises, it makes the gameplay a much more social and more immersive experience
- instinct, I admit I like it how they did it, I think it's better than the classic map. I am aware this is rather something bad for many oldschool players, but I am a huge fan since C:47 and I think it's super comfortable to see what objects are interactable and where guards in the adjacent rooms are located. it has the same function as the map but I see it as a true QOL improvement
- all the contracts, escalation stuff is such a great way to keep people playing until the new episodes are released, this and the countless challenges make me really think that the episodic relese might actually improve this game
- just like instinct and the challenges, the guards who see through disguises are back from absolution, but in a more balanced way. I actually think this makes sense and works now, the difficulty is well balanced and there are still VIP disguises around that let you go everywhere you want without being spotted
the bad:
- the always online obviously. I don't have the problam but it's apparently a big one
- the game is too easy on the first try with all the opportunities and challenges visible from the getgo, this is a problem, especially with the episodic release and little content at a time, so they should be locked/invisible until you finished the mission once
- where is the sniper briefcase?
- where are the difficulty levels?