New Elusive tomorrow.
I hope he likes Duck.
Huehuehue.
Seems like they might be starting with an easy one to get the SA ball rolling. Only one kitchen in Paris.
New Elusive tomorrow.
I hope he likes Duck.
Huehuehue.
It is exclusive to this Target because he is an internet celebrity. Less than 30 minutes now guys =DElusive Targets now have hashtags?
What would The Fixer's have been?
#MostPeopleFailedMe?
It is exclusive to this Target because he is an internet celebrity. Less than 30 minutes now guys =D
Seems like they might be starting with an easy one to get the SA ball rolling. Only one kitchen in Paris.
They are pretty cool and I'm glad they gave as reasons to do them with the new unlocks.Are elusive targets not the greatest thing happening in gaming right now?
Are elusive targets not the greatest thing happening in gaming right now?
So my first elusive target ever, I picked up a fire poker in the kitchen which was right beside a fire as palace staff and was immediately gunned down and killed. :|
So thats it? No retries? thats super lame.
That's the whole point of an elusive target. You get one shot.
IO's explained how all of these new suits get unlocked.
I think, based on my profile, I unlocked everything possibly available right now outside of the HITMAN suit.
Jesus Christ, that's brutal. Why no retries? What a terrible idea for non-hardcore players.
That's the point of the whole mode. The rest of the game let's you retry, but this mode is set apart. There's a reason why so many like it a lot.Jesus Christ, that's brutal. Why no retries? What a terrible idea for non-hardcore players.
Because tension. You can retry and replay everything else in the game. Elusives last anywhere from two days to a week, and you can retry them to plan a strategy as long as neither you nor the target die, because then you're either done or locked in to that run.
I get the appeal if you're good at the game, I really do. Tension, high-risk high-reward, etc.
But everybody likes optional outfits and not everybody is good enough at this shit to ace it in one try.
It'd be much more friendly if you can retry infinitely, but you have to get the best rank or something.
No way, that would ruin the entire mode. You want the suit, learn the level. It's not that hard.
Ugh. That sucks. I figured that picking up a fire poker near a fire place was just well...why would it be immediately cause me to get arrested and gunned down?
Very glad they've worked out the way they were initially conceived. Ephemeral content is easy to dismiss from afar, much like the online requirements in general, but in practice it's been great to have a steady stream of events for the player base to experience together over the life of the game, whether you succeed or fail.Are elusive targets not the greatest thing happening in gaming right now?
No way, that would ruin the entire mode. You want the suit, learn the level. It's not that hard.
Well it is kind of hard, because you eventually have to commit to one run.
But yes, that is the point. If there were other ways to attack it, it would lose its power as a mode (and the suits would be less meaningful too).
You can retry as long as you or the target are not dead. It's not that hard and a genuinely unique and great feature and I can't imagine better rewards than cosmetic fluff for them.I get the appeal if you're good at the game, I really do. Tension, high-risk high-reward, etc.
But everybody likes optional outfits and not everybody is good enough at this shit to ace it in one try.
It'd be much more friendly if you can retry infinitely, but you have to get the best rank or something.
Edit:
Is there another way to unlock those items? Because in that case it's all good.
Are all the early suits off the table already? Will they reset the loop when the physical hits?
And I just dislike the single-try concept, sorry When I have time to sit down with the game, I don't want shit to be suddenly cordoned off until some later time.
Are all the early suits off the table already? Will they reset the loop when the physical hits?
And I just dislike the single-try concept, sorry When I have time to sit down with the game, I don't want shit to be suddenly cordoned off until some later time.
Jesus Christ, that's brutal. Why no retries? What a terrible idea for non-hardcore players.
Elusive Targets are for hardcore players. Hardcore players are the ones who want gloves and old suits.
I do believe the ETs should be replayable, but I say that from the perspective as a consumer, not the developer. I think having these replayable adds deep value to an already-content rich game, and would allow players more room to actually experiment.
I've said it before, but I'd love to do a Suit Only Silent Assassin run only interacting with the Elusive Target assets, but the room for failure by doing that is just so high I cheeze it.
I wouldn't be against archived elusives being replayable but they can't count as a real elusive kill nor towards any rewards.
I agree.
Make the rewards time-sensitive for when the target launches, like they are now. Maybe make the unlocks based on the player's first attempt when they launch, so that the tension of your first hit really counts.
The reward is the rush of successfully pulling off the hit knowing that once the target is down you have to make it out alive. The tension isn't tied to whether or not I'm working towards unlocking a suit, at least for me. I still believe the time sensitive nature is key to the entire concept. Not all content has to be replayable or infinitely accessible, especially when there's always more coming down the road.I agree.
Make the rewards time-sensitive for when the target launches, like they are now. Maybe make the unlocks based on the player's first attempt when they launch, so that the tension of your first hit really counts.
Who cares about infinitely accessible, at least in the 'backlog of elusive targets' sense?The reward is the rush of successfully pulling off the hit knowing that once the target is down you have to make it out alive. The tension isn't tied to whether or not I'm working towards unlocking a suit, at least for me. I still believe the time sensitive nature is key to the entire concept. Not all content has to be replayable or infinitely accessible, especially when there's always more coming down the road.
Not a fan of the SA locked suits. Means that I will be forced to youtube SA walkthroughs before I attempt each elusive, which sucks the fun out of the mode.
Escalations and level challenges could use more rewards for completing them. Maybe they could add some alternative unlock methods for the suits, once the elusives eventually stop coming out.
I disagree, it would cheapen the entire concept of a "live" window. For new players, there will always be new elusives to experience the specific tension they bring. It's ok to have "you had to be there" aspects to your game, especially when a major design objective is to make the world feel like it's continually evolving like Hitman has over the course of the year.Who cares about infinitely accessible, at least in the 'backlog of elusive targets' sense?
You lose nothing by having people that buy it later gain access to the ET.
I disagree, it would cheapen the entire concept of a "live" window. For new players, there will always be new elusives to experience the specific tension they bring. It's ok to have "you had to be there" aspects to your game, especially when a major design objective is to make the world feel like it's continually evolving like Hitman has over the course of the year.
Not a fan of the SA locked suits. Means that I will be forced to youtube SA walkthroughs before I attempt each elusive, which sucks the fun out of the mode.
Escalations and level challenges could use more rewards for completing them. Maybe they could add some alternative unlock methods for the suits, once the elusives eventually stop coming out.
This is still true if the targets remain available. Besides, this is a single player game first and foremost.I disagree, it would cheapen the entire concept of a "live" window. For new players, there will always be new elusives to experience the specific tension they bring. It's ok to have "you had to be there" aspects to your game, especially when a major design objective is to make the world feel like it's continually evolving like Hitman has over the course of the year.
The fun of Elusives is finding out a way to SA on your own. All the Elusives released so far I tried that on my own, sometimes I failed, sometimes I got it right. That's the whole point. I never watched any Youtube videos for them.
You can't figure out how to achieve SA on your own? You're "forced to"? Hahaha. Where's the fun in that?
seriously, I feel like they're practically telling you to use poison