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HITMAN |OT| Blood Monthly

Jintor

Member
Yeah, Blood Money is an incredible game. Every single level in it(barring the tutorial) are top tier quality and full of memorable moments. As said above though, traditionally Hitman is more sandbox based so Absolution was a pretty big change from that.

Names are for friends. So I don't have one.
 
I'm wondering if I should turn instinct for myself off. Even trying to restrict myself using it usually sees me flash it to see through walls and shit for a split second because I'm weak.

I should probably just disable it.
I don't mind it for shit like contracts and finding the general location of your target when you don't have the luxury to walk behind him/her the whole time.
 
The biggest thing I'm iffy on is the lack of peeking through keyholes. There's a few spots in Paris where the instant I opened a door there was a person outside who would quickly raise suspicion, and the only way around that is to instinct first. If peeking was back I'd turn it off.

Though otherwise I actually think the implementation is fine here(especially with minimap and such off). Feels more fluid than using the map was.
Yeah I've left Instinct on and turned off the mini-map and the other stuff instead. I try not to abuse it. Sometimes I am weak though :)
 

XaosWolf

Member
Was trying to kill Dahlia as the Sheikh with a headshot (for a challenge) but no matter what I did it just said CRIME SPOTTED.

There was no one in the room, and I don't believe there's cameras in there. Same thing happened later in her private bathroom. =/

Oh and a general complaint: I don't like all these opportunities seemingly stemming from a random file being left somewhere. If anyone is trying to play though with minimal indicators like the old games, then good fucking luck.
 

Jintor

Member
Oh and a general complaint: I don't like all these opportunities seemingly stemming from a random file being left somewhere. If anyone is trying to play though with minimal indicators like the old games, then good fucking luck.

I dunno. I turned all indicators off and found a lot of stuff just poking around.

My first run did take up like 1hr 40 min tho
 

Kaz42

Member
I dunno. I turned all indicators off and found a lot of stuff just poking around.

My first run did take up like 1hr 40 min tho

That's what I did too. So far I've found a ton of stuff all on my own and am at mastery level 13 in the Paris level. Though I did start to run out of ways that I could think to assassinate the targets and took a look at what the Challenge list suggested.
 

Foffy

Banned
Anybody know what you have to do to actually accomplish Safe Room Explosion? I set the bomb off in there, but it didn't work..
 

Nimajneb

Member
oh and a general complaint: I don't like all these opportunities seemingly stemming from a random file being left somewhere. If anyone is trying to play though with minimal indicators like the old games, then good fucking luck.

Ooh, I was wondering what was up with the stage and fireworks schedules. You can pick them up and look at them, but absolutely nothing happens. Now I realize it's because I've been playing with opportunities off. Normally some text would pop up and you'd get an indicator. Having the files be completely useless without opportunities on is pretty dumb. They should really fix that, add a voice over for 47 reading it or something.
 

Kaz42

Member
Ooh, I was wondering what was up with the stage and fireworks schedules. You can pick them up and look at them, but absolutely nothing happens. Now I realize it's because I've been playing with opportunists off. Normally some text would pop up and you'd get an indicator. Having the files be completely useless without opportunities on is pretty dumb. They should really fix that, add a voice over for 47 reading it or something.

Just go into the menu and look at your intel and it'll tell you what the clipboard said
 

MUnited83

For you.
two thumbs up, dude, incredible stuff

how does this not give the full 210'000 though
Full 210 000 is basically impossible from what I've seen. Supposedly the time score goes immediately down by each second, so 210000 is only achievable through the glitch.
 

IbizaPocholo

NeoGAFs Kent Brockman
I'm fucking irritated of the disconnections problems in the middle of a session.Who in square enix thought to put the challenges and the other stuff only online when is absolutely possible to do it offline.I understand the part of contracts only online but not the rest.

The camera is a cell phone


For the rest i love the game and the paris level is fantastic.
 
I hope we'll see a rating system for Contracts in a future update, at least starting from when Episode II launches. Right now it's just an assorted jumble of missions.

It's strange they they removed the money/weapon upgrade element from Contracts as well. A lot of people felt put off when it turned out the money system in Absolution was only for Contracts mode, but now in 'Hitman' there's practically zero purpose to it. The player gets nothing whether they stick to the (limited) criteria or not.
 
I'm not sure if i'm enjoying this or not. But i am thinking about a way to kill Victor by combining a couple of factors i have come across. Which is a good thing i guess.

You could easily wonder around for a good few hours before you make any head way in this.

I think it as the potential to grow on me though. At the moment it seems really expansive in what you can explore, but only a set number of ways to perform the execution. I have managed to kill Victor twice (well once, i knocked him out first time and forgot to kill him ha)

This is my first Hitman by the way though. And i am currently playing Zelda TP too, so perhaps my full attention isn't on the game.

On server issues, i ve been really lucky. Not been kicked once, and my internet is normally shit.

Oh and looks bloody marvellous. So much detail, great image quality, and on a large scale as well. The mansion is bloody massive. i wonder if that is one of the reasons why maybe SQ have decided to release the game this way. So they can get more detail in the game and achieve the vision they want. (The non cynical and maybe naive look ha)
 

Foffy

Banned
I'm fucking irritated of the disconnections problems in the middle of a session.Who in square enix thought to put the challenges and the other stuff only online when is absolutely possible to do it offline.I understand the part of contracts only online but not the rest.

The camera is a cell phone


For the rest i love the game and the paris level is fantastic.

Did you reload a save? Apparently that bugs a lot of what normally loads in the level.
 

Screaming Meat

Unconfirmed Member
Oh and a general complaint: I don't like all these opportunities seemingly stemming from a random file being left somewhere. If anyone is trying to play though with minimal indicators like the old games, then good fucking luck.

Apparently you can check out Intel in the pause menu. Should show everything you find in there.
 

Foffy

Banned
Apparently you can check out Intel in the pause menu. Should show everything you find in there.

Indeed. You can ignore the Challenges and look based on Intel. I did this while turning off Opportunities, and it actually revealed something interesting relating to a way of doing a certain Assassination Challenge.
 

mxgt

Banned
"Hitman has stopped working" - I have crashed twice now seemingly at random or shortly after an auto save within the first hour on the training levels

Anyone else get crashes and manage to fix it? Win 10, 980ti on latest drivers.

So annoying, never had crashing issues now The Division and Hitman within a week of eachother.
 

Fantastapotamus

Wrong about commas, wrong about everything
Alright, alright. After 16 hours or so I think I'm prepared to talk why I really like this game.
It's good.

But seriously, I love this episode. It has the exact right amount of stupid (dressing up as Kruger) the good Hitman games always had. This weird contrast of dressing up like a giant chicken but brutally mudering people. Paris is a great location, with so much stuff to discover and so much to do. I don't think I've had a single "run" where I didn't get a new idea for the next time. My highlight was when I managed to bomb Dalia over the balkony with a remote explosive, saddly she missed Novikov downstairs which would have made this thing the best thing ever.. It still looked awesome.

The episodic format fits this game extremly well, I have to say. I can obsess over a single level (like I always do in Hitman), explore it thoroughly and do everything I want to do....and then instead of completly burning out cause I do it all over again I can cool down for a month and start fresh. I know that sounds super stupid but sadly that's how I work.

The only thing that saddens me about the episodes is, that we probably won't get a much smaller level (like the Suburbs in Blood Money) which can have their very own charm.

"Hitman has stopped working" - I have crashed twice now seemingly at random or shortly after an auto save within the first hour on the training levels

Anyone else get crashes and manage to fix it? Win 10, 980ti on latest drivers.

So annoying, never had crashing issues now The Division and Hitman within a week of eachother.

I had the same issue, found no solution and had to start a new run. Very annoying
 
The only thing that saddens me about the episodes is, that we probably won't get a much smaller level (like the Suburbs in Blood Money) which can have their very own charm.
I can't help but wonder if the recently announced seventh 'bonus' location will turn out to be a small one that serves to wrap up the story elements. That would be cool.
 
Really having a blast with this so far, but unfortunate about all the trouble that people have been having with the servers. What an asinine decision and sad such a promising start has been marred by this bullshit that continually plagues games nowadays. I've been fortunate I guess and've been booted only once in all my playtime (about 20 hours) on the PC. The load times are not too bad either--about 18 seconds initially and 5 to load a save/retry. Not bad, and much better performance than I was expecting frankly, but it still stutters and the framerate is all over the place (at least in Paris) at times.

One gripe I have is there's too many damn NPCs. What is required by their presence relevant to what the game needs could easily still be achieved with 25% less of them, maybe more. It feels like I/O just shoved as many as they could into the level for no other reason than because they could. I understand it's a huge fashion show that's going to draw crowds, but it shouldn't be nearly sardines in a can packed. There'd also be benefits from reducing the amount:

-repeated models wouldn't be so evident, and the addition of 5-10 new ones would make it feel less artificial and more diverse.
-it would improve performance.
-it would give breathing room for taking more risks such as accidental kills, takedowns out in the (relative) open, and general experimentation. Right now it's too claustrophobic.
-it would make traversal easier.

Currently it feels so dense that solutions to the marks have been necessitated into a strict framework to be adhered to instead of affording the player a bit of malleability, dynamism, and improvisation to their play style. After a point, all these NPC models become superfluous filler. I'd argue to put limited resources to better use elsewhere than for something that is already adequately sufficient in numbers to be conducive to mechanical effectiveness, atmosphere, and challenge.

Also, this is nitpicking really but it strikes me that having a scoring system in a game like this runs antithetical to its nature. Why am I given the freedom to do as I please, and then penalized for exercising it? If I want to have collateral damage, that's my choice. It's strange to reduce my score as to imply there's a "right" way to play this. There could've been a way to reward one approach more without resorting to punitive methods for another. All approaches should be looked on in favor predicated upon their own merits so that any style rewards skillful play of that style.

Regardless, I absolutely LOVE the game. I was a bit taken aback by the breadth at the start, it's a tad intimidating but I wouldn't want it any other way. I'm especially impressed by the level layout; every area is plausibly and prudently situated in context to its utility.....the basement with the kitchen, a small room that's recording security footage, staff lounge, a locker room, whereas the top floor gives the feeling of only the elite of the elite. The design and sense of distinguishment and individuality around the level is so well executed. Wonderful to see and I'm salivating at the prospect of six more of these.

All that said, a very solid foundation that I hope I/O will take the opportunity to build upon and really embrace all the community's constructive criticism to its betterment. If they really listen, make good design choices, and kill the online requirement with fire, this game could very easily end up being the best Hitman yet. It certainly has the potential.
 

Screaming Meat

Unconfirmed Member
Indeed. You can ignore the Challenges and look based on Intel. I did this while turning off Opportunities, and it actually revealed something interesting relating to a way of doing a certain Assassination Challenge.

Yeah, I haven't looked at any of the Paris Challenges yet but explored most of the level in offline (GRRR).
 

Jintor

Member
i always did prefer the score thing in blood money where the implication was the messier you played the worse stuff would get later on. of course it didn't actually turn out that way but it was a nice way to frame it.
 

Yopis

Member
Tried both training missions a few times then did all challenges for both. This game is so good when it works. Today is Paris, so excited. Could play this over and over. Hoping for zero random disconnects.
 
The problem with the scoring system is that it's not consistent with the logic of the game.

If I knock someone out and throw them off the roof to make it look like a suicide or accident then it shouldn't be held against me that a body was found. Similarly if they find a body with a single bullet wound to the back of the head the game shouldn't penalise me for not hiding them afterwards.

At least it's not as bad as it was in Absolution.
 

Moff

Member
i always did prefer the score thing in blood money where the implication was the messier you played the worse stuff would get later on. of course it didn't actually turn out that way but it was a nice way to frame it.

I actually think c:47 hat the coolest scoring. you would not get/lose points but actual money depending on your performance. and if you killed too many civilians the agency would terminate you.

I am fine with the scoring now, it's all about the online leaderboards and I think it actually works fine. I am not someone who likes to rush so the time dependancy is not really my thing, but I understand you need something like that for online leaderboards. shame they can apparently easily be hacked/cheated/glitched, that sucks.
 

NeoGiff

Member
Something extremely goofy happened earlier.

I decided to pose as Reaper and attend the auction. I stayed in my classic suit. While there, Dahlia met and greeted me. I then decided to fiddle with her laptop and kill her in her office, so I performed all the necessary steps, but changed into a security suit. Dahlia walks into her office and says "Mr. Reaper, this is my office. Speak to a member of staff and they'll escort you out."

Yes... I'm Mr. Reaper, the guy who you met at the auction earlier, but now I'm also one of your armed security personnel... And you don't see anything suspicious there? Lol.
 

Jintor

Member
The problem with the scoring system is that it's not consistent with the logic of the game.

If I knock someone out and throw them off the roof to make it look like a suicide or accident then it shouldn't be held against me that a body was found. Similarly if they find a body with a single bullet wound to the back of the head the game shouldn't penalise me for not hiding them afterwards.

At least it's not as bad as it was in Absolution.

I dunno. That's all perfectly consistent with the ultimate goal that hitman seems to have taken up, which is "nobody even knows the target is dead let alone that they were murdered"
 

Moff

Member
Yes... I'm Mr. Reaper, the guy who you met at the auction earlier, but now I'm also one of your armed security personnel... And you don't see anything suspicious there? Lol.

yeah that's bugged, she even called me mr reaper although I never actually posed as Reaper, I was in the security suit the whole time on that floor.
 
Was trying to kill Dahlia as the Sheikh with a headshot (for a challenge) but no matter what I did it just said CRIME SPOTTED.

There was no one in the room, and I don't believe there's cameras in there. Same thing happened later in her private bathroom. =/

I got stuck in the same situation (as Kruger) yesterday. But no one was actually suspicious or investigating. Will restart and try again later.
 
The game generally looks fine. Except, it's supposed to be sort of a hazy evening, but the contrast is fucked up in Paris, making it weirdly difficult to make out details in certain spots. I feel like I have to squint and really focus to make stuff out and it's kind of really annoying.

I shall capture imagery to demonstrate.
919588150951543E93AAD2DDF4D0C0787F5A328A
Where do their feet touch the ground? You have to like lean in and focus to make out where that point is. Things can sort of just blend together like that. Crushed together, diffuse and ill defined. I find it annoying enough to max out the brightness and contrast on my monitor, which helps a little.
When looking in the direction of the sun it sort of makes sense. Shouldn't be happening when you're not though.
It just doesn't look right. It's like when you've been outside on a bright sunny day and your eyes take a while to adjust when you go inside. Only 47's eyes never adjust. Does he have an ear in this image?
Right leg?
 

Screaming Meat

Unconfirmed Member
I dunno. That's all perfectly consistent with the ultimate goal that hitman seems to have taken up, which is "nobody even knows the target is dead let alone that they were murdered"

I think an accident should count as "no one knows they were murdered" though. It was the pinnacle way of off-ing someone in Blood Money.
 
Menus are running much more smoothly for me after installing. I'm on PS4.

edit: BUT my white Requiem suit is gone?! AND the white duck explosive. What the fuck?
 

NeoGiff

Member
For the "So Many Ways to Stop the Show" trophy, do you just have to do all of the opportunities over a number of playthroughs?
 
The 1.01 patch notes said the same thing. They probably just copied and pasted instead of saying what actually came on the patch.

I wish there was a mandate that patch notes need to actually contain patch notes and not generic bullshit.
The Client Updates page on Steam is blank as well.
 
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