Smokey_Run
Member
Wow. Got SA on the elusive target, but thought it was all about to fall apart when I got the files - I went there first.
pretty sure it doesn't? the guards come check on her after like 10 seconds no matter which way you kill her (or even knock her out)
For fuck sake, I messed up SA on the elusive because I forgot to delete the evidence before leaving the map -_-
I guess I got lucky or had good timing, because I garotted her and dragged her to the closet and no one came in.
I almost did the same, but I realized as I was headed to the exit and went back.
Easy way to erase the evidence:There's a second one in an empty room at the back left of the first floor of the penthouse.
About opening the safe:Glad I checked to see if using the key on the safe was suspicious, because it is. Checked with the hotel security and militia soldier disguises, and the key had a warning both times.
Got SA after almost an hour. Need one more for the winter suit, and the next one is on Hokkaido ...
About opening the safe:Glad I checked to see if using the key on the safe was suspicious, because it is. Checked with the hotel security and militia soldier disguises, and the key had a warning both times.
Got SA after almost an hour. Need one more for the winter suit, and the next one is on Hokkaido ...
EDIT - GuLe did it with basically one KO (which wouldn't have been required if he had a gun to start with). How come shooting Soders in the head with a loud weapon still gives him an SA rating?
So what's the rule distinction on hiding bodies for SA? Like do they need to be hidden, full stop? Can you get away with not hiding them as long as they're not found? Etc.
So what's the rule distinction on hiding bodies for SA? Like do they need to be hidden, full stop? Can you get away with not hiding them as long as they're not found? Etc.
Yes if they aren't found bodies they don't count against you. Also Poison and Accident Kills also do not effect your rating if bodies are found. So if possible its always preferable to do an accident kill as you then have leeway to not hide the body.
About opening the safe:Glad I checked to see if using the key on the safe was suspicious, because it is. Checked with the hotel security and militia soldier disguises, and the key had a warning both times.
Want to hear something funny about the safe?phew got SA somehow.
That safe sucked.Luckily only one Manager guard was suspicious and I managed to coin him into a room and mug him so I could wander in, pull the fire alarm, and run away.
Getting her alone was surprisingly easy, but thankfully I decided to stuff her into a closet straight away because her guards wandering afterwards surprised the hell out of me.
freeze army, I bet he gets all his views off the foolproof SA videos lolThank God the YouTube channel Mr Freeze exists because I duck at this game and would never get SA on these elusives without his video guides.
freeze army, I bet he gets all his views off the foolproof SA videos lol
So I just recently picked up the retail steel book edition.
I've heard (mostly) good things but I'd like to refresh my notions of what to expect by asking the following:
How does this compare to previous Hitman games? Absolution made some refinements to the actual gameplay/controls but nothing about the settings, story, or contracts were all that memorable. I didn't think Absolution was a bad game by any measure, but something about it didn't quite click. So what refinements from Absolution carry over to this one?
Instinct mode and the way particular enemies react to certain disguises return from Absolution, but both systems are revised and work far better here. Levels are bigger and far less linear than Absolution.
How would the episodic nature affect the flow of the overall package? How much of my enjoyment would depend on replaying each mission?
Your mileage may vary, but it definitely feels like this Hitman was designed to be played over and over rather than once and done.
How much fresh and unique content is there if I'm not replaying things?
Two tutorial zones, 6 main missions, 4 bonus missions (all set in slightly modified versions of the main missions, and a ton of user-made contracts (again, using the existing missions).
How dynamic is each setting/mission? How is the overall mission design? Does this best the kind of stuff found in Hitman 2, Contracts, or even Bloodmoney?
Most people agree that Hitman 2016 is very much operating around the level of Blood Money.
Have they solved the aggravating issues of AI spotting you in some instances, but not in others, creating a sort of contradiction?
Maybe? I'm not super sure with this one, the AI certainly has its quirks at times...
How good does the game look, in terms of visuals and details?
Stunning
How buggy is this, post-patching and now that it's been released at retail as "the complete first season"? How is performance?
I'm playing this on a base PS4 and I'm generally not particularly sensitive to performance issues so I'm probably not the best source of info here.
Sorry for all the questions. I just want to know what to expect when I fire it up. Hopefully have reasons to be excited when I do.
Thanks guys.
Have they solved the aggravating issues of AI spotting you in some instances, but not in others, creating a sort of contradiction?
TL;DR: 6 hours of patience and persistence foiled at the last second because instead of strolling out with RB held the whole time, I was sprinting for the door like an asshole.
Was heartbreaking to see that flawless results screen except for a black hole of a zero next to "Never Spotted"
Also feel like I should say, I don't have anything against cheese. Especially for elusive targets. But I am way too into getting into that roleplaying groove for the big featured targets.
There is so much content in this game, I don't think I'll finish everything before season 2. I want to complete all the challenges too
I also have to say I'm disappointed with the professional difficulty mode, it seems like a waste of time unfortunately. Essentially it's "do every single assassination challenge again but in a more frustrating way, and your only reward at the end of each map is a shitty reskin of an item you'll likely never use".
Which is a shame really because it has a lot of potential with the new cameras, stuff having been moved around, disguise-specific weapons etc
I always watch his vids. I don't always try to do it the same way, but it's always an interesting starting point for thinking about the mission.Thank God the YouTube channel Mr Freeze exists because I suck at this game and would never get SA on these elusives without his video guides.
I also have to say I'm disappointed with the professional difficulty mode, it seems like a waste of time unfortunately. Essentially it's "do every single assassination challenge again but in a more frustrating way, and your only reward at the end of each map is a shitty reskin of an item you'll likely never use".
Which is a shame really because it has a lot of potential with the new cameras, stuff having been moved around, disguise-specific weapons etc
Alright, after too many mishaps, I have to vent my frustration. Whenever the '�� Subdue' prompt appears, I expect to subdue the NPC. Not engage into a goddamned fist fight. It seems to be happening more and more recently. Whether I'm crouched behind a doorpost or standing right behind them. And it's seriously fucking up some of the runs on Professional. :/
If you poison someone and their body is found, does that remove the possibility for SA?
Side note: Colorado seems so out place, both in aesthetic and level design.
Well, I failed the Elusive spectacularly.
Started as security, dealt with the cameras and opened the safe. The soldiers guarding the target's suite greeted me happily, until I took one step past them and was suddenly in a hostile zone; no warning that the area beyond wasnt accessible by security.
At least I managed to punch out six soldiers before I went down in a hail of bullets, and I've already got the Winter Suit so I can't say it annoys me as much as it might have.
Well, I failed the Elusive spectacularly.
At least I managed to punch out six soldiers before I went down in a hail of bullets, and I've already got the Winter Suit so I can't say it annoys me as much as it might have.
You can get SA via poisoning the target in public. I think IO patched it in at some point.If you poison someone and their body is found, does that remove the possibility for SA?
Side note: Colorado seems so out place, both in aesthetic and level design.
It really sucks in this instance too because usually guards warn you with a "hey buddy, can't let you in here" or whatever but those goddamn guards are all happy and cheerful when you walk up in a guard suit
About opening the safe:Glad I checked to see if using the key on the safe was suspicious, because it is. Checked with the hotel security and militia soldier disguises, and the key had a warning both times.
Got SA after almost an hour. Need one more for the winter suit, and the next one is on Hokkaido ...
I was disguised as hotel security, pulled the fire alarm, everyone ran out of the security room but one guard, I went in and opened the safe with the key and there was no exclamation mark or anything, the militia dude even turned around and watched me as I grabbed the key and didn't react in any way
maybe the fire alarm somehow changed it?