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so much timeeeeeee
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Those PS4 load times are terrible even after the patch. I feel for y'all.
Yes : (
A default stock HDD.
Paris mission
Initial loading time -> 1 minute 43 seconds
Restarting/reloading save games -> 44 seconds
Yacht mission
Initial loading time -> 27 seconds
Restarting/reloading save games -> 10 seconds
Final Test airport hangar mission
Initial loading time -> 23 seconds
Restarting/reloading save games -> 8 seconds
Bonus Server disconnection
Returning to main menu and reconnecting -> 40 seconds
After that repeat step one -> Initial loading time
..They got worse? Or are you just saying they're still booty?
4/26 is pretty disappointing. I know they promised April, and they delivered it in April, but it still feels like it slipped a bit. Hope the rest of the episodes stay on target.
hope we get our sniper briefcase in sapienza
And gloves. Hitman outfit ain't complete without the gloves.
It's cool that they are adding weekly challenges and escalations but there's little incentive to do them after unlocking everything. Maybe if they had a weapon customization system like BM they could lock weapons and attachments behind challenges which would give an even greater replay value to the game
there's supposedly a 'blood money' suit that was a pre-order bonus or something that has gloves
That beach ball will be lethal somehow, right? Right?
Obviously you'll miss out on the Elusive Targets thoughStill crossing my fingers that by the disc release offline mode will be fully intact with insertion points, unlockable and customization
Obviously you'll miss out on the Elusive Targets though
I'm curious to know if the server stability was improved at all for the GAFfers who were having trouble before. Foffy, ScreamingMeat, inquiring minds want to know!
It's cool that they are adding weekly challenges and escalations but there's little incentive to do them after unlocking everything. Maybe if they had a weapon customization system like BM they could lock weapons and attachments behind challenges which would give an even greater replay value to the game
And gloves. Hitman outfit ain't complete without the gloves.
Still getting booted. Takes a little bit longer for it to happen, but still happens.
This is such bullshit.
It's cool that they are adding weekly challenges and escalations but there's little incentive to do them after unlocking everything. Maybe if they had a weapon customization system like BM they could lock weapons and attachments behind challenges which would give an even greater replay value to the game
It's cool that they are adding weekly challenges and escalations but there's little incentive to do them after unlocking everything. Maybe if they had a weapon customization system like BM they could lock weapons and attachments behind challenges which would give an even greater replay value to the game
Is the Vampire pack thingy free? Doesn't say on the site and can't see it listed for purchase on Steam :/
Ah ok thanks, glad to hear it's free, hope we find out about the patch soon!It's free and it will be automatically added to the game with the patch. However, we have no date for the PC patch yet.
I can't stop listening to this Trailer Song, so addicting. I hope we get this level of quality throughout the year.
https://www.youtube.com/watch?v=2hU2B_yO68A
The Vampire pack came out this week on consoles? Huh..
Still getting booted. Takes a little bit longer for it to happen, but still happens.
This is such bullshit.
On PS4. Where can I find the Vampire Magician pack?
Afaik, they are just challenges, they should be listed on the regular challenges menu.
I really wish Jesper Kyd was doing the music for this game. The new stuff is okay but nowhere as good as this stuff.
The problem is on your end. Aside from launch day I was never booted from the game again. I've been playing it solid for a long time now.
God dammit. It's been three fucking weeks, IO. Get it together.
If you're on console, do you have your console in your router's DMZ?Let's say that, for all intents and purposes, my connection is shit. Disregard how it works perfectly on every game, including SFV and even Gundam Breaker 3 when playing with people across the water. Let's also say that other people haven't been having issues, as been reported by other users here. Hell, let's exclude the developers themselves saying it's a server issue on their end.
So my connection is shit and everyone saying they are having issues are liars.
Now, apparently, when the connection drops, I'm booted back to the main menu and have to log back in again. Progress is gone, and nothing transfers. At the very least, common sense would dictate that I'd be able to boot back into the game and try again without losing progress or completely run back to the menu. In order words, whatever is causing it on "my end" shouldn't matter, because there's no option to account for any errors.
So whether or not it's "my fault" is irrelevant, because the developers didn't account for any problems either way.
Putting everything back in place, your personal experience doesn't negate mine or everyone else's. Don't give the developers an excuse, man. It's not a good look.
It's really making runs a huge problem, because I'm lulled into a sense of security, then BAM YOU HAVE BEEN DISCONNECTED.
If you're on console, do you have your console in your router's DMZ?
What results do you get from speedtest.net and pingtest.net (post the images if possible)?
That's the sort of information that IO would probably need to figure out why some users are so heavily affected. You're absolutely right that the way they handle connection failures is ridiculous though.
If the problems were all server side then you generally wouldn't expect to see this phenomenon where some users are completely unaffected, and others are plagued by constant issues. The resolution might be on the server side, but there's probably an aspect of end user connections that's initiating the problem, and it would be interesting to know what it is.I have no clue. Maybe? I've never had any issues with any other games dropping when being server dependent. I play The Division and other MMO type games without any issue.
The results from both speedtest and speedof are around 70 download, and 20 upload (I admittedly did this test while listening to Spotify and watching Netfilix, with my girlfriend downloading something in the other room).
It's gotta be something on their end on how they deal with hiccups to their servers. Any disconnects, however momentary, tell the game to shut down and hit the menu. Though I don't know anything about that shit so I'm talking out of my ass. But I don't think it's related to the player's connections, because they explicitly stated that they were fixing server stability.