Reconnect Option
If a player is playing in online mode and gets disconnected during gameplay, they will have the option to immediately reconnect and resume play without losing any progress, instead of returning to the main menu.
[Available now on PC. Available in a future update for PS4 & Xbox One.]
Immediate Challenge Awards
Challenges are now awarded and saved immediately upon completion, rather than when completing a mission.
[Available now on PC. Available in a future update for PS4 & Xbox One.]
Loading Times
Significant improvements to load and restart times across all locations.
(Reduced by approximately 50% on PS4 and Xbox One)
Challenge Verbosity Settings
Players can now choose between three options for how challenge descriptions are displayed in the game menu.
Full: All Challenge information is shown.
Minimal: Only the image and name of the Challenge are shown
Off: Only the image of the Challenge is shown.
Weapon HUD Settings
Added three options for displaying the holstered/equipped weapon icon.
Full: Show weapon HUD for equipped and holstered weapon.
Minimal: Show weapon HUD only for equipped weapon.
Off: Don’t show weapon HUD.
Immediate Intel
Added an option for players to access the intel menu immediately after finding new intel.
Dropped Items
Disguises, weapons and items that are dropped are now shown on the in-game map.
Holstering animation
Added an animation for 47 holstering a small item, such as a pistol.
Escalation Contracts Improvements
- The list of complications and objectives are now viewable during gameplay and the planning phase.
- Players can now easily see from the in-game menu how many stages of each Escalation Contract they have completed. (e.g 3/5)
General improvements to stability
PC Specific Notes
Recommended Settings
The Game Launcher will recommend graphic settings based on player hardware.
Windowed Mode
The Game Launcher now allows players to change their resolution in Windowed Mode. (Useful for streamers)
Audio Levels
Audio levels during cutscenes and briefing videos now match the in-game audio.
Key Bindings
Fixed minor issues with inconsistent key bindings
Related media
They clearly stated on the patch notes that the loading times were improved by 50% on consoles....dammit, but nothing about menus loading or performing better?
They clearly stated on the patch notes that the loading times were improved by 50% on consoles....
loading times, not menus
i took loading times to mean the long load when you go to the stage or die and re-load
not the menus
maybe i'm wrong? i hope so
A patch just went live on Steam
Man, the game is behaving strangely after the Steam patch.
- No more music when you kill a target.
- Coins don't seem to work. I could not lure a guard through a door (although admittedly I tried this on a random new contract).
- I got the no bodies found bonus when a body was actually found. At the same time, my (apparently bugged) score did not upload to the leaderboards.
- My connection to the server always drops when trying to set up a smuggled item.
Loading times are much improved, though.
Sounds like a damn good patch. Hopefully it comes to consoles before Episode 2 is out.
it'd be cool to have an OT for each ep tbh
Anyone know if DX12 performance is better? I would get better frames using DX11.
it's worse, vsync doesn't work at all even when turned on, there are audio issues, I picked up an SMG in the attic and when I went to aim it at a target, the screen literally broke:
this patch is a fucking disaster
IO introducing VR missions in the game.it's worse, vsync doesn't work at all even when turned on, there are audio issues, I picked up an SMG in the attic and when I went to aim it at a target, the screen literally broke:
this patch is a fucking disaster
Trying to set anything in the storage caches in pre planning causes the game to disconnect from online servers.
2. Do all Vampire Magician challenges. Seeing as how I have no other challenges left but these 3 and they have nothing to do with a vampire costume, I have no idea what this is about.
it's worse, vsync doesn't work at all even when turned on, there are audio issues, I picked up an SMG in the attic and when I went to aim it at a target, the screen literally broke:
this patch is a fucking disaster
Also since my memory is faulty, am I the only one remembering there should be two missions for each level, bringing the total to 12 missions like older Hitman games?
I think you're referring to the release info from last year that said six missions for the first three levels. So it just sounded like it would be divided up 2/2/2, but that was never explicitly announced.
Based on the information gleaned from prerelease materials there should be another mission for Sapienza coming up with two more targets. Presumably additional missions won't get smaller following that, so maybe there will be a three-mission level at some point?
I can't imagine how long we would have to wait for a level big enough to support three missions, though.
that was purely speculation though and in IO's sapienza announcement they only list 1 mission. also still no hotfix? pls
I wonder how hard it is to fix the 600 fps in the menu thing. This game will kill my GPU, and I'm not the only one with this problem. No matter if I capped the game to 60 fps using the option from the launcher, fps are insanely high on the menu.
Also I tried with RivaTuner but it doesn't work for me, it slow the game so much it's unplayable, like single digit stuff. I read there are problems with 64 bit OS, I have Win 10, so I think that's the problem, but I can't fix it.
Anyway did devs thest their fixes before releasing them? Because really this update is a mess for everyone, I don't know how they managed to screw it up so hard.
Also since my memory is faulty, am I the only one remembering there should be two missions for each level, bringing the total to 12 missions like older Hitman games?
I mean, I know they already planned a second season, but if this means each "season" is 60 for six missions and 32964234729346324 challenges, than I will take other seasons when 75% off, honestly. Challenges are a cheap way to artificially increase the game's lenght. Ok, I spent 24 hours on Paris, but 24 hours doing the same thing, and how many hours did I spend just waiting for the target to reach a specific spot to assassinate him in the level? I spent 40 minutes only yesterday waiting for Viktor to reach the little garden to electrocute him, in example.
smh if the patch breaks the console version too.
This game's been a mess from the beginning. Can you imagine how great it would be if they just made a normal Hitman title.
I assume it comes before Absolution, while 47 was still working for the ICA with Diana as his handler.I dont see how the new Hitman ties into Absolution and how it ended. Did someone wipe 47s memory and he started all this again? Is he broke and needs money? And whats with no wrinkes, botox?
I dont see how the new Hitman ties into Absolution and how it ended. Did someone wipe 47s memory and he started all this again? Is he broke and needs money? And whats with no wrinkes, botox?
I dont see how the new Hitman ties into Absolution and how it ended. Did someone wipe 47s memory and he started all this again? Is he broke and needs money? And whats with no wrinkes, botox?