bodyofanamerican
Member
The new.episode is fucking awesome. So glad that IO pulled off the return to this franchises roots. It's really coming together. I haven't been following that closely, what's the next location?
Marrakesh
The new.episode is fucking awesome. So glad that IO pulled off the return to this franchises roots. It's really coming together. I haven't been following that closely, what's the next location?
That sold you on the game? They were horrible at it. Haha. Hope you like it though. There are so many options its really great.
Hot damn that sounds interesting. Thanks!
People who complained about that were... well, not very attentive. I'm thinking of the RPS review right now...
In some of the missions in older Hitman games, they used a loop system, where all the events repeated again and again, like the Opera where they did infinite rehearsals with the same cycle of things happening, or people going A->B->C->D->A again.
You can argue that scripting being triggered by your proximity is totally unrealistic. Well, surprise, an infinite loop ala Groundhog Day is also unrealistic. In both cases it's a concession to gameplay.
And they clearly have chosen this specific concessions instead of the "repeating cycle" style because it was the most appropriate when you have scenarios four times bigger than before and three time more dense. Think, if all the scripting would start without your presence at the start of the mission, most of it would have passed while you were exploring the possibilities of some corner of the map. Now the game is more sandbox than before, and therefore new methods are needed to make it playable. A realistic scripting for npcs would make sense for much smaller, tighter levels where you have your attention on a short list of targets and events.
Hot damn that sounds interesting. Thanks!
I don't understand what the big issue would be with the game just being designed in such a way that everything only happens once, but independently of being triggered. So if you're too slow or mess up you will lose certain opportunities, but there would still be more than enough others available. And sometimes you would simply have to be quick or that's it. It would mean you miss most of the stuff on a single run, but given that in the current format, every level is supposed to be replayed a lot anyway, I do not see how that is a problem.
Given that the game is currently said to be too easy, this doesn't seem totally unreasonable.
Their servers can be pretty ropey. Both episodes have been plagued with disconnection issues for some people. This boots you to the main menu without saving. A recent patch was released for PC (and is coming to consoles) that allows you to try to reconnect straight away, if that makes any difference.
Offline mode allows you to play the game though you bafflingly can't access any unlockables (weapons, starting locations, starting disguises), Challenges, stats or - more understandably - Live content.
I think the issue is that lots of players wouldn't even know they have missed something, if there are lots of things running on parallel and the map is big enough.
Or even if they know it because Internet, sometimes the timing would be off. For example, it would have already happened and they would have to reload, or if you schedule it much later so that doesn't happen (in minute 15 instead of minute 5), it would need too much time sometimes if in a run the player just want do that specific opportunity and that's it. Making the triggers mostly player dependant it's a total contrivance but improve accessibility and control of the gameplay. Videogames are so full of contrivance, like the healthkits healing you in an instant in a shooter, that I don't even know why some people fixated on that.
Speaking of, I noticed if you mess up with the psychiatrist like putting the venom on his food, but then you fail to knock him up (because I was being hunted in that moment by the guards ¬¬) he stops waiting eternally on the gelateria and go to his meeting with Caruso.
To me so far, it's at least as good as Blood Money.I done the training mission and then the real game opens up and boy it's overwhelming.
Hitman back to its best it seems <3
ugh, I wont bother then.
It's funny that the people who buy the game legitimately are the ones who get the inferior version.
Speaking of, I noticed if you mess up with the psychiatrist like putting the venom on his food, but then you fail to knock him up (because I was being hunted in that moment by the guards ¬¬) he stops waiting eternally on the gelateria and go to his meeting with Caruso.
Bought episode 2 and it downloaded, but now it's just waiting to install. And yes it's the correct region. Can I really not buy it standalone?? I have tried re-downloading...
somehow it amuses me that drowning someone in a toilet counts as an accident
is that really a thing? police find someone drowned in a toilet and are like "yeah, poor souls, happens all the time"
To me so far, it's at least as good as Blood Money.
Few odd gripes- close combat system when cornered by guards needs work-not being able to take hostages makes fake surrender when surrounded by more than one person basically useless. No ability to defeat more than one enemy hand to hand is also limiting- I don't want Arkham Asylum combat or anything, but being able to strike two close guards with like a QTE would be nice.
The way being recorded works is also really iffy to me at times.
The shooting feels like butt compared to Absolution- that was the one thing I really liked about that game.
And...that's basically it so far. Few other nitpicks, and especially with the online garbage, but it's so far along the best of the series, with a ton of replay value.
does it really? i only drown them to do a challenge and only to the targets. I wonder if its a bug.
I got both the drowning and the accident challenge when I drowned the female target
So I just put theinto thecannon ball and gun powderwhile Silvio wascannonand then Ipracticing his golf swingWhat a fantastic game!blew him up.
Yeah, its the same way jn Laris, the game just makes every drowning a accident.hahaha it sounds like a bug.
Was it the same way in Paris?
Shooting does seem garbage-tier. Serviceable but meh. Good thing is I hardly ever want to fire in the Hitman games, unless it's a sniper rifle.
So I just put theinto thecannon ball and gun powderwhile Silvio wascannonand then Ipracticing his golf swingWhat a fantastic game!blew him up.
Patch NotesReconnect Option
If a player is playing in online mode and gets disconnected during gameplay, they will have the option to immediately reconnect and resume play without losing any progress, instead of returning to the main menu.
Immediate Challenge Awards
Challenges are now awarded and saved immediately upon completion, rather than when completing a mission.
Its really fucking annoying when a dev doesnt mention patch notes on ps4, just asks me to go to their website. f that noise. Every other game shows patch notes so why cant you?
I love this new Hitman game but I still feel IO is pretty out of touch with their own fanbase.
And yeah the shooting in Blood Money was a lot better than this. Dont know how they can still fuck up basic shit like no sniper suitcase.
Is this the same team that did BM or are those guys mostly gone?
Me likey.
Has anyone figured out how to use thein Sapienza?toy tank in the attic
Is anyone else getting X-Ray vision guards? I jump in a window only to be met with a guy spotting me from in the basement and knowing my exact location no matter where I go. On PC.