Let's do this. The first teaser had some sick water physics. Hoping that wasn't canned for cutscenes and this is a true next Gen title.
I do?How do you expect it to run on PS4?
I do?
Succinct - i like it. Reminds me of 'Me Tarzan you Jane'.Disliked Forbidden West hope they show other stuff
Well with those games, they don't have specific VR versions. They are simply ways to play (and in AC7, only 3 missions essentially). For titles like that I'd love to see updates for PSVR2 support along with enhancements.In my opinion the difference between the PSVR2 being a Day One buy and being something I just consider buying is whether or not PSVR1 games are backwards compatible with it. I want to finally play RE7 and Ace Combat 7 in VR.
It's a VR title so it will be limited by what it can or cannot do due to the need to have it run at 120 fps. if its just HFW in VR then we will know, but the enhanced water physics give me hope that they will be pushing next gen tech for more than just 120 fps.Well you did ask if it was a true next gen title. If it's cross gen it will be available on PS4 with PSVR1.
It's a VR title so it will be limited by what it can or cannot do due to the need to have it run at 120 fps. if its just HFW in VR then we will know, but the enhanced water physics give me hope that they will be pushing next gen tech for more than just 120 fps.
This is a game that needs to land well if PSVR2 is going to have a decent launch.
We can't keep looking to Alyx as the best example of VR. It has to be superseded, and very soon, if VR is to be a long term success.
I agree, but it doesn't have to happen at launch.
It's a VR title so it will be limited by what it can or cannot do due to the need to have it run at 120 fps. if its just HFW in VR then we will know, but the enhanced water physics give me hope that they will be pushing next gen tech for more than just 120 fps.
Eh. I kinda feel like it does.
The momentum around VR has slowed to a crawl, because there have been so few full length AAA games. The industry cannot rely on short experiences or Beat Saber to keep it going. PSVR2 has to launch with at least a couple of big, showcase, full length titles, to show it's a viable platform for proper gaming.
Something like Horizon, Alyx and GT7 VR would do it, I suppose. But it must have big titles at launch, to start some momentum again in the market.
Eh. I kinda feel like it does.
The momentum around VR has slowed to a crawl, because there have been so few full length AAA games. The industry cannot rely on short experiences or Beat Saber to keep it going. PSVR2 has to launch with at least a couple of big, showcase, full length titles, to show it's a viable platform for proper gaming.
Something like Horizon, Alyx and GT7 VR would do it, I suppose. But it must have big titles at launch, to start some momentum again in the market.
I think looking at my own play habits with 6 months of VR access tells me that this isn't true. Most people really are going to be playing VR for 30 min or so. I don't think most people are going to be looking for long, AAA VR experiences. The bulk of users will be gravitating towards pick up and play, short titles with immediate gameplay and less story. And I think almost everyone will be viewing VR as a supplement to their normal gaming, and won't be rushing out to buy $70 VR titles. Even $40 titles tend to slow in sales.The momentum around VR has slowed to a crawl, because there have been so few full length AAA games.
I think looking at my own play habits with 6 months of VR access tells me that this isn't true. Most people really are going to be playing VR for 30 min or so. I don't think most people are going to be looking for long, AAA VR experiences. The bulk of users will be gravitating towards pick up and play, short titles with immediate gameplay and less story. And I think almost everyone will be viewing VR as a supplement to their normal gaming, and won't be rushing out to buy $70 VR titles. Even $40 titles tend to slow in sales.
Graphics are neat and all, but VR is closer to an arcade experience in my opinion, and thrives on AA pricing.
The shockGuess that leaked list of games was wrong then.
It's a chicken and egg situation but I think there is a shorter session limit that's just inherent to vr.Eh. I kinda feel like it does.
The momentum around VR has slowed to a crawl, because there have been so few full length AAA games. The industry cannot rely on short experiences or Beat Saber to keep it going. PSVR2 has to launch with at least a couple of big, showcase, full length titles, to show it's a viable platform for proper gaming.
Something like Horizon, Alyx and GT7 VR would do it, I suppose. But it must have big titles at launch, to start some momentum again in the market.
There are many VR bow games. I'd expect that. If they add in some interesting stuff on top, that would be neat.Hopefully gameplay this time, I'm curious to see how this actually plays in VR. Close encounters with the machines in VR sounds intriguing.
Astro Bot 2 is all they need.Eh. I kinda feel like it does.
The momentum around VR has slowed to a crawl, because there have been so few full length AAA games. The industry cannot rely on short experiences or Beat Saber to keep it going. PSVR2 has to launch with at least a couple of big, showcase, full length titles, to show it's a viable platform for proper gaming.
Something like Horizon, Alyx and GT7 VR would do it, I suppose. But it must have big titles at launch, to start some momentum again in the market.
An entire thread for this tweet?
lol
I'd expect archery, climbing, zip lines, and canoes.There are many VR bow games. I'd expect that. If they add in some interesting stuff on top, that would be neat.
And scanning with your headset. Investigations, etc.I'd expect archery, climbing, zip lines, and canoes.
There's a dedicated thread for this state of play genius.It's a videogame forum, you dweeb. You'd rather OP sent everyone a DM or something?
Astro Bot 2 is all they need.
Astro Bot is the best game on PSVR, and most say it's a top 3 VR game all time.
The Mario 64 moment for VR, critical acclaim, etc.
That game was made in about 2 years (2016-18), and Asobi's last game was about 2 years ago, so..
It's a chicken and egg situation but I think there is a shorter session limit that's just inherent to vr.
AR might be longer
Because humans like to be able to access the real world from time to time even if it in 'micro-sessions' like looking a phone etc.Why would AR be longer? There are literally no products on the market that AR has made successful on any level. I'm confused as to why people think the "real" product of the future is AR and not VR.
Because humans like to be able to access the real world from time to time even if it in 'micro-sessions' like looking a phone etc.