Horizon: Call Of The Mountain (PSVR2) to be featured at the State of Play Tomorrow

Yes and the technology is aspirational and will get better. So tell us again how AR will be a bigger deal in future than VR?
As all technology generally does as long as there is a consumer desire for it.

It's a prediction based my belief that general consumers don't like feel enclosed hours on end. I also believe that there isn't enough desire to have multiple xr devices per consumer.

Whether VR headsets can use cameras to reduce that uncomfortable feeling to a big enough extent I am not sure.
 
As all technology generally does as long as there is a consumer desire for it.

It's a prediction based my belief that general consumers don't like feel enclosed hours on end. I also believe that there isn't enough desire to have multiple xr devices per consumer.

Whether VR headsets can use cameras to reduce that uncomfortable feeling to a big enough extent I am not sure.
I feel that while AR will be "cool", it won't ever be as immersive as VR gaming because of all the distractions in the environment.

Let's see how it goes though. I'm always up for new technologies and innovations in the gaming medium.(y)
 
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Interesting that a big focus seems to be on the climbing.

The Climb games on Quest are pretty popular but I haven't played them yet.
 
Meh, i don't give a damn about climbing as a main mechanic in a horizon game and the combat wasn't clear if it was completely free or kinda on rail.

I need to see more.

Graphically of course it looks worse than FW, the game has to run at 90hz and high resolution on 2 display, it's already a miracle that it looks as good as it look.
 
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Can't get over the floating hands but otherwise it looked cool and I bet it's 1000 times cooler when you see it inside a VR headset.
 
Meh, i don't give a damn about climbing as a main mechanic in a horizon game and the combat wasn't clear if it was completely free or kinda on rail.

I need to see more.

Graphically of course it looks worse than FW, the game has to run at 90hz and high resolution on 2 display, it's already a miracle that it looks as good as it look.



Mmmh…
 
I feel that while AR will be "cool", it won't ever be as immersive as VR gaming because of all distractions in the environment.

Let's see how it goes though. I'm always up for new technologies and innovations in the gaming medium though.(y)
I think AR could be the more social hardware where you can play couch coop without being isolated.
 
I feel that while AR will be "cool", it won't ever be as immersive as VR gaming because of all distractions in the environment.

Let's see how it goes though. I'm always up for new technologies and innovations in the gaming medium though.(y)
Couldn't agree more. AR is more suited to utility apps or board games, proper games as we know them though are more immersive in good quality VR.
 
Is there a reason they don't put arms in these vr games? Looks kind of weird.
Just think through where the sensors are and what that would look like. If you had full sleeves of sensors then it could work. If it only knows where your hands are, then your arms will be these super distracting sticks floating in the air that bend and contort in unnatural ways and looks horrible lol.
 
Is there a reason they don't put arms in these vr games? Looks kind of weird.
I'm guessing it's just hard to get right. Once you get there with physics and all it's so worth it though, Skyrim VR with HIGGS and VRIK mod is amazing even though it's such an old game.
 
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Is there a reason they don't put arms in these vr games? Looks kind of weird.
Arms in position that are different than real position are more jarring that floating hands (you actually forget that they are floating during gameplay).

And going back to new Horizon. IMO it looks underwhelming. From what I saw there is little to no interaction with environment. Just compare that trailer with HL:Alyx trailer which spend most of time showing interactions between player and environment. Moving stuff from shelves to grab ammo in back was most nextgen gameplay stuff I saw (and experienced) in last 10 years at least, there is nothing like that in Horizon trailer.
 
Am I was only one that sees the floating hands as an immersion breaker.
I mean I understand why it's like that but it puts me right off the game.
And yeah you don't forget it when you're playing.
Floating hands are floating hands
 
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Am I was only one that sees the floating hands as an immersion breaker.
I mean I understand why it's like that but it puts me right off the game.
And yeah you don't forget it when you're playing.
Floating hands are floating hands
I just think it won't be any different until you have sensors all over your body, or cameras like Kinect or something. It's just where we're at with VR right now.
 
The picking up items and reloading guns in vr has been really clunky for me and hit and miss. Not sure if im doing something wrong or my quest 2 is not calibrated properly or something, ive had the same issue with psvr. Id prefer pressing a button to swap items until that works better.
 
I just think it won't be any different until you have sensors all over your body, or cameras like Kinect or something. It's just where we're at with VR right now.
Check my post a bit up, Skyrim VR with mods is the real deal. They've got the movement of the arms to look really convinving, bends and rotates as they should, for the most part.
 
Check my post a bit up, Skyrim VR with mods is the real deal. They've got the movement of the arms to look really convinving, bends and rotates as they should, for the most part.
I didn't realize anyone has pulled it off yet. I'll have to check that out.
 
Can't say I'm a big fan of VR so far, but this does look fantastic. I'm assuming that they've had to drastically slow the speed of combat as Hotizon relies on dodge rolls and melee at times and that could feel very disorienting in VR.

This should give everyone a lot of hope for what PSVR2 will be able to achieve. If we have more games that are playable in VR from beginning to end of that quality then it has a bright future.
 
None of the psvr games they showed really got me hyped. Horizon looks the best of the bunch, but I'm not itching to go out and buy a psvr for it. But I've experienced Half Life Alyx.
 
None of the psvr games they showed really got me hyped. Horizon looks the best of the bunch, but I'm not itching to go out and buy a psvr for it. But I've experienced Half Life Alyx.
Vr is hard to sell off screen. I can't guarantee you that the walking dead game is amazing. The amount of freedom you get. And this new looks a lot improved.
 
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As all technology generally does as long as there is a consumer desire for it.

It's a prediction based my belief that general consumers don't like feel enclosed hours on end. I also believe that there isn't enough desire to have multiple xr devices per consumer.

Whether VR headsets can use cameras to reduce that uncomfortable feeling to a big enough extent I am not sure.

Well, currently the trends don't support your prediction. And your supposition about players' feelings about being enclosed, I'd love to see any data you have to back that up. I think you're predicating your view on your own personal feelings and projecting that out across the entire gaming market. I'm not sure that's a reliable way to gauge consensus.

VR currently has a market, and that market is only increasing. AR basically has no market at all currently.

My personal view is that AR will blow up but definitely not in gaming. As a technology, it has far greater utility in wider applications like automotive and enterprise/commercial, e.g. things like overlaying a HUD and nav info on a car windshield.

In gaming, however, AR is basically a gimmick. Outside of more casual stuff like Pokemon Go, whose novelty wears off pretty quick, there's little to no benefit of a tech that pulls you out of your immersion in the game world, to supplant gameworld objects in a dull real-world setting. Gaming is escapism first and foremost. Gamers on the whole don't want to be reminded about the real world while trying to be immersed in their games. Fundamentally, it's antithetical.
 
The floating hands aren't as noticeable when playing in the actual headset. That being said, I would still prefer having arms I think.

In fact, the flat videos of VR never do VR games justice.
 
Meh, i don't give a damn about climbing as a main mechanic in a horizon game and the combat wasn't clear if it was completely free or kinda on rail.

I need to see more.

Graphically of course it looks worse than FW, the game has to run at 90hz and high resolution on 2 display, it's already a miracle that it looks as good as it look.


It'll look better than any horizon game thus far. The sense of scale does not translate on a 2d screen from the headset. Feeling like you're actually inside that world will elevate it beyond. Even stuff like old half life 2 looks amazing in VR with those old textures.
 
It'll look better than any horizon game thus far. The sense of scale does not translate on a 2d screen from the headset. Feeling like you're actually inside that world will elevate it beyond. Even stuff like old half life 2 looks amazing in VR with those old textures.
Dude i have 2 vr devices, i know that a flat screen can't replicate the scope etc, but scope\immersion and raw graphic are 2 different things.

And graphically speaking fw looks better, and i explained why a vr game is never gonna look as good as the the console flat version counterpart, vr needs higher framerate, from a minimum of 72 to the more used 90 to not maie you feel like shit, and the game need to run on 2 display at the same time at high resolution, it is not rocket science not matter how you spin it.

It looks great, but scope and immersion alone are not gonna make me forget the worse details and worse resolution, that maybe happen when you are in the honeymoon period of vr when everything looks perfect, after a while you start to notice the graphic trade off.
But sure, you notice this stuff way less than the flat screen version.
 
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It looks great, but scope and immersion alone are not gonna make me forget the worse details and worse resolution, that maybe happen when you are in the honeymoon period of vr when everything looks perfect, after a while you start to notice the graphic trade off.
But sure, you notice this stuff way less than the flat screen version.


Disagree, but everyone is different. The same game flatscreen always looks far worse to me, unless it's a hack job mod or something. I've felt this way for 6 years playing VR weekly.
 
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Disagree, but everyone is different. The same game flatscreen always looks far worse to me, unless it's a hack job mod or something. I've felt this way for 6 years playing VR weekly.
Let's just say that in vr is way easier to forget graphical flaws because of the immersion factor, but you get used after a while (like everything in life).

If graphic was not important, why even making more powerfull devices with better resolution etc.
 
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It has to be really hard to sell a VR game with trailers on a flat screen, but I think they did a pretty good job. The floating hands look wierd but I bet it's one of those things that you'll forget about after 30 seconds of playing the game.
 
Let's just say that in vr is way easier to forget graphical flaws because of the immersion factor, but you get used after a while (like everything in life).

If graphic was not important, why even making more powerfull devices with better resolution etc.

Why do people brand VR's wow factor as a "novelty" and "wearing-off" if everything in life wears off? If you enjoy it or prefer it more, that's enough. It doesn't have to stay the same as the first time for 100 years. For me, the wow factor is every time I put on the headset, 6 years later. Not 100% the same as day 1 of course, but seeing a flat-screen game I'm bored in an hour with the visuals, even if some AAA studio worked on it for 5 years. Our brains are already conditioned to what to expect day 1 with flatscreen because we've already seen youtube videos of it, demos etc. There's very little surprise if it all with flatscreen anymore. That happened back in the magazine days.
Graphics are definitely important, not saying they're not, but better visuals along with immersion and actual depth perception is superior to slightly better visuals you will get used to in a few minutes anyway. My take.
 
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Why do people brand VR's wow factor as a "novelty" and "wearing-off" if everything in life wears off? If you enjoy it or prefer it more, that's enough. It doesn't have to stay the same as the first time for 100 years. For me, the wow factor is every time I put on the headset, 6 years later. Not 100% the same as day 1 of course, but seeing a flat-screen game I'm bored in an hour with the visuals, even if some AAA studio worked on it for 5 years. Our brains are already conditioned to what to expect day 1 with flatscreen because we've already seen youtube videos of it, demos etc. There's very little surprise if it all with flatscreen anymore. That happened back in the magazine days.
Graphics are definitely important, not saying they're not, but better visuals along with immersion and actual depth perception is superior to slightly better visuals you will get used to in a few minutes anyway. My take.
Never said that your take was wrong, it depends on the person.
 
I loathe these vr games where the "guide" never fucking shuts up.
it's these ultra casual feel that you need to be spoken to all the time
 
Let's just say that in vr is way easier to forget graphical flaws because of the immersion factor, but you get used after a while (like everything in life).

If graphic was not important, why even making more powerfull devices with better resolution etc.
I don't think that's what's being said - it's just that if a game has graphics comparable to say a ps3 game in VR it looks as impressive as a Ps4 game in the headset because of how close you are to everything - at least that's been my experience. It just makes graphics look very different than playing on a flat screen so it bumps up what we consider good. I've been playing VR since 2020 - for example Boneworks looks like shit in videos but in VR actually looks pretty awesome
 
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