SlimySnake
Flashless at the Golden Globes
I am almost 35 hours in on Normal with purple weapons and armor, and still burn through medicine berries in pretty much every fight.I think the issue is the balance, they upped the machine aggressiveness and give them more health. When you couple this with Aloy being easy to stunlock and most of the really useful stuff being a reasonable amount of points in skills (elemental valor, fast plant traps, triple notch), it's a frustrating start unless you are really familiar with the combat. Then you get the missions that cheaply throw a machine in that's also ten levels above you because you have an 'AI' with you (that does fuck all except chuck arrows) it does lead to some frustrating battles close to one another.
That's why it's labelled 'hard' I guess, but I do feel it could be better balanced as normal is pretty difficult to find a challenge at all beyond level 10 or so. You can just sort of accept the difficulty as it is, but that doesn't mean it couldn't be tuned for a better overall experience. I think you can also find options that change how much damage you do, and the machines do as well? I haven't looked for them but I recall people in thread saying they existed somewhere as sliders?
Last night, played a mission where I had to take on rhinos who apparently have fire mortars with laser aim, 2 bellowbacks and a fucking flying robot. A complete mess of a fight. I used the chain reaction skill and all kinds of elemental damage and it was just too much. And I was 6 levels above the suggested level for that side mission.
My friend brought up a really good point the other day. There is no parry or blocking or shields in this game. Aloy has only one defensive move, dodge roll. I did this long side mission because they promised me a shield and it turned out to be the shield on a tripcaster. As if those will help against enemies who are constantly trying to ram you.
The grapple is also underutilized. Why cant they just do what Halo did and let me grapple anywhere? Even a returnal style dash would've helped. Sunhi's gifs were using the grapple everywhere but 90% of the fights happen in places with no grapple in sight.
GG is still making amateur mistakes when it comes to game design. I straight up dislike BOTW, and not a fan of the latest Halo and AC games, but they just said fuck it and designed their games around the freedom of unlimited climbing and grapple in Halo's case. Just stop trying to control my progress. It's obvious they want to tailor it because of their story mission structure which mostly revolves around exploring old buildings, but dont hold back the open world because of some dated linear story mission design. Just say YOLO and take the plunge. It might not work and I will admit, Halo, AC and BOTW are not great games IMO, but Horizon FW is and it wouldve been even greater if they just offered more freedom.
I mean 35 hours in and still no flying mounts. Come on.