Horizon: Forbidden West truly has the best in-game character models ever and its not really close

Are all the screens in here photomode? I love most of the games visuals but for some reason I have so much weird flickering going on that it can be a bit distracting. I play this on a 77" OLED with HDR and performance mode but even quality mode has this flickering.

Is something fucked with HDR or are there some settings I should change? I have motion blur disabled but motion blur has weird artifacts around Aloys hair so I turned it off.

All these screens here look so incredibly clear but flickering is only a problem in motion so that wont be an issue on screenshots anyway I guess.
 
For me, it's about the eyes. I've never seen a game with such expressive eyes, they communicate so much. GG really nailed it.


Off topic, but it really seems like it's some PC people who are in their feelings about HFW being touted as a graphical masterpiece. They spent more money on their gaming rig, so they expect to always have the best. It must sting when a $500 box is releasing games that are considered graphically competitive with high end pc games.
 
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And we're done here, you won't find a better image than this, Morpheus

that's all folks profile GIF
 
And we're done here, you won't find a better image than this, Morpheus

that's all folks profile GIF's all folks profile GIF
There are so many things that can be improved in that image and why it's equivalent to most main characters in games today it's not even worth talking about. Take that image and look at it with clear lens and you'll see the glarring rendering issues. I can give you some perspective : take a look at siluette edges on clothing, look at textures that have no normal maps like the rope, look at the hair strands and how they alias, etc.. etc.. it's all there - just like most games. There is nothing advanced going on rendering-wise other than the peach fuz on her face - which I think looks excellent!
 
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There are so many things that can be improved in that image and why it's equivalent to most main characters in games today it's not even worth talking about. Take that image and look at it with clear lens and you'll see the glarring rendering issues. I can give you some perspective : take a look at siluette edges on clothing, look at textures that have no normal maps like the rope, look at the hair strands and how they alias, etc.. etc.. it's all there - just like most games. There is nothing advanced going on rendering-wise other than the peach fuz on her face - which I think looks excellent!
Lol
 
Bought with a much lower draw distance though.

LOD is handled much better than in the first game. Do you mean fog? I think it looks great and most likely is an artistic choice, not a hardware limitation. Draw distance is still pretty decent. I mean look, here you can see Tallneck from miles away and Las Vegas in the distance.

FMxPcxiXwAIKNSA
 
LOD is handled much better than in the first game. Do you mean fog? I think it looks great and most likely is an artistic choice, not a hardware limitation. Draw distance is still pretty decent. I mean look, here you can see Tallneck from miles away and Las Vegas in the distance.

FMxPcxiXwAIKNSA
Too much draw distance. 6/10.
 
LOD is handled much better than in the first game. Do you mean fog? I think it looks great and most likely is an artistic choice, not a hardware limitation. Draw distance is still pretty decent. I mean look, here you can see Tallneck from miles away and Las Vegas in the distance.
I really don't know. Seems like a very weird artistic choice to bleach out the vibrant colors with a thick fog. As I illustrated in the other thread it's very intrusive. Does anyone really prefer this kind of fog instead of a clear view???
 
What games? Speak up, brother. What games.
I'm not going to engage in expanding this entire thread with pages and pages of disagreements only for the mods to blame me for all the trouble here. I'll list some games that upon close inspection will equal the character models in HFW.
All of these games are at native 4k rendering to show all the pixel detail.

TLOU 2
God of War (PC)
Marvel Avengers (pixel area vs. pixel area)
Days Gone (PC)
Detroit: Become Human (cinematic vs. cinematic)
Mortal Kombat 11 (pixel area vs. pixel area)

Now I've mentioned some. You can now spend the next 10 pages surfing the net to try to find the worst possible screenshots to ridicule what I've listed. Or you can just say you agree to disagree and move on.
 
I'm not going to engage in expanding this entire thread with pages and pages of disagreements only for the mods to blame me for all the trouble here. I'll list some games that upon close inspection will equal the character models in HFW.
All of these games are at native 4k rendering to show all the pixel detail.

TLOU 2
God of War (PC)
Marvel Avengers (pixel area vs. pixel area)
Days Gone (PC)
Detroit: Become Human (cinematic vs. cinematic)
Mortal Kombat 11 (pixel area vs. pixel area)

Now I've mentioned some. You can now spend the next 10 pages surfing the net to try to find the worst possible screenshots to ridicule what I've listed. Or you can just say you agree to disagree and move on.
Bro, TLOU 2 runs at native 1440p, not native 4K. Even Detroit runs at CB 2160p, not native 4K. 🙄
 
The Last of us part 2,PC version ... that you have seen ?
Does it have less glowing moss or dogs better bad fur in this too ?Don't get me wrong I'm just preshoting whatever bullshit you will come up with.
Now do your part play the victim card about how everybody is mean to you and only you...
I would straight up disagree with most games you quoted and will offer you a response that is up to the level of yours ... Get ready I'm about to be you ....
You are wrong and won't bother to show proof.
Now I feel dirty.
 
No it's not because I have seen just as good character models. And no, I'm not going into naming them because it won't matter. I'll be trolled for even mentioning the games. So enjoy..

Is it Hellblade 2 ? They are pretty good at it. I think they will have the best or among the best for sure.
 
I'm not going to engage in expanding this entire thread with pages and pages of disagreements only for the mods to blame me for all the trouble here.

You already did. :messenger_expressionless:

All of these games are at native 4k rendering to show all the pixel detail.


In your comparison, CP's character isn't using ambient occlusion and it shows when the character is in shadow. To make that test equal, you have to put Aloy in shadow as well where there is no direct sunlight and then compare if it has AO for the clothing items.

And why the character isn't using ambient occlusion? Isn't this a "glaring graphical issue" like you like to talk?
Anyway, you and only you is clearly and unquestionably the one who knows best what are you talking about, I think no one here can question this? So I ask this to you honestly and sincerely, can't your highness come down from your castle down here among the common ignorant plebes and guides us through your vast knowledge? Show us the goods, because seeing is believing.
Talk the language of the small people, this simple act would resolve and put and end to all discussion.
People are here showing things to you you say it's wrong, then do the same, show them how they're wrong, because again seeing is believing, images are hard to question then words.
You surely as an expert on the subject must have plenty of material already at hand that you could easily share with us. Why you don't do this? What you fear sharing this treasure trove of knowledge with us plebes? Aren't you trying to educate us? So please, illuminates our existences with this hidden knowledge, please!




Now for my plebeian brothers, could you post images of the other characters?
I understand that you all like Alloy but surely she isn't the only cutie in the game, right?
 
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The game has great models and characters on both ingame and cutscenes. Also the world is beautiful

After playing Hotizont is hard to addapt to Elden Ring from a graphical point of view, it feels like playing a Ps3 game at some moments.
 
I'm not going to engage in expanding this entire thread with pages and pages of disagreements only for the mods to blame me for all the trouble here. I'll list some games that upon close inspection will equal the character models in HFW.
All of these games are at native 4k rendering to show all the pixel detail.

TLOU 2
God of War (PC)
Marvel Avengers (pixel area vs. pixel area)
Days Gone (PC)
Detroit: Become Human (cinematic vs. cinematic)
Mortal Kombat 11 (pixel area vs. pixel area)

Now I've mentioned some. You can now spend the next 10 pages surfing the net to try to find the worst possible screenshots to ridicule what I've listed. Or you can just say you agree to disagree and move on.

HFW do be having some of the best character models to date (Currently playing, once done, I'll move on to Elden Ring). I find myself stopping and being amazed constantly. I haven't seen another game yet that does that for me. Join us in celebration! Have you got your copy yet? If not, do you plan on it? And if also not, then:

Ainters Gonna Aint James Franco GIF by hero0fwar
 
What was that game Sony released last year? It looked exactly like a Pixar movie, some might say even better. My mind is blanking right now.
 
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The game has different models for the ears, kotallo is a warrior and it has califlower ears like mma fighters, the old guy here has long ears because the skin is more lose etc.
 
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Is it Hellblade 2 ? They are pretty good at it. I think they will have the best or among the best for sure.
Hellblade 2 100% because its not a PS exclusive
Nah guys you need to be more vicious than that, beside a game not released wouldn't really count.
Post some games names even Ps exclusives to blur the line while not being able to prevent yourself from saying the pc version of course.
Then throw in some random games like Marvel Avengers or MK 11.With no picture or anything to back it up.But to secure your bullshit just say that people will nitpick or find the worst possible image to compare it to, because it's always the others that are wrong, how could it be anotherway?
 
Character models wise, TLoU2 still looks better to me disregarding texture resolution of course.
 
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LOD is handled much better than in the first game. Do you mean fog? I think it looks great and most likely is an artistic choice, not a hardware limitation. Draw distance is still pretty decent. I mean look, here you can see Tallneck from miles away and Las Vegas in the distance.

FMxPcxiXwAIKNSA
Nah, it's definitely used to mask draw distance and especially detail.

Real life valleys dont have fog like that. At least not all the time day and night.

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The first game used the same tricks. Someone on PC released a paid mod that removed the fog and it looks way better now.
 
A testament to the greatness of the character models is that my mom, passing in front of the screen, immediatly told me she had « moisturizing cream for this poor girl's cheeks ».
Anyway, i see none of you chose the plant people outfit for your Aloy. That a shame she looks great with her little straw hat
 
I'll give you that. In cutscenes TLOU 2 is still king

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this thread is about in-game models and overall visual fidelity.
I don't know, facial expressions are unmatched with TLOU2 of course but about those models I wonder if it's not mostly because of art direction between hyperrealism and realism.
 
Nah, it's definitely used to mask draw distance and especially detail.

Real life valleys dont have fog like that. At least not all the time day and night.

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valley.png


37539602.jpg


The first game used the same tricks. Someone on PC released a paid mod that removed the fog and it looks way better now.
Real world also doesn't have AIs ruining the biosphere. Just saying.
 
I'll give you that. In cutscenes TLOU 2 is still king

516655dc74a33fdfc022f994d15f73e49cda5e16.gifv


this thread is about in-game models and overall visual fidelity.
I think is the approach of each game, Horizont characters look like a cartoon ones, even on trouble the look happy . TLOU characters look and feel like they are in a real end of the world situation , there is always a feeling of saddess even on "good" times. This give the in game models a better setup.
 
Character models wise, TLoU2 still looks better to me disregarding texture resolution of course.

TLoU2 has the advantage of normal people on normal clothes instead of people in carnival costumes.
It's easier to "feel" convincing this way.

Nah, it's definitely used to mask draw distance and especially detail.
Real life valleys dont have fog like that. At least not all the time day and night.
The first game used the same tricks. Someone on PC released a paid mod that removed the fog and it looks way better now.

This is the only real fault of the game IMO.
Real world don't have so much fog all times all climate conditions like that.
 
Nah, it's definitely used to mask draw distance and especially detail.

Real life valleys dont have fog like that. At least not all the time day and night.

23375882-7885207-image-a-5_1578998257236.jpg


valley.png


37539602.jpg


The first game used the same tricks. Someone on PC released a paid mod that removed the fog and it looks way better now.
WTF are you on? rEaL lIfE vAlLeYs dOnT hAvE fOg lIkE tHaT.

Do you even PLANET EARTH. Some total retard takes in here and the lengths one will go just to nitpicky troll.

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I'm not going to engage in expanding this entire thread with pages and pages of disagreements only for the mods to blame me for all the trouble here. I'll list some games that upon close inspection will equal the character models in HFW.
All of these games are at native 4k rendering to show all the pixel detail.

TLOU 2
God of War (PC)
Marvel Avengers (pixel area vs. pixel area)
Days Gone (PC)
Detroit: Become Human (cinematic vs. cinematic)
Mortal Kombat 11 (pixel area vs. pixel area)

Now I've mentioned some. You can now spend the next 10 pages surfing the net to try to find the worst possible screenshots to ridicule what I've listed. Or you can just say you agree to disagree and move on.

Stuff like this is the reason why people don't take you seriously. You roam threads telling people that they're wrong for saying it has the best in-game character models, but then you pull a list like this. :messenger_grinning_smiling:
 
Just seeing footage of it in high-quality on YT alone (still need to order my copy), I can agree.

In fact I'll go as far to say Horizon Forbidden West is the best-looking game on the market right now. Character model details, facial animations, body animations, environmental detail, foliage density, geometry density, use of color/palette, art design....it's master-class work.

Go compare even base PS4 HFW gameplay to base PS4 TLOU Part II gameplay and there's a very noticeable increase in visual quality, and those games are less than 2 years apart. And the craziest part? It's still "just" a crossgen game.

The game has great models and characters on both ingame and cutscenes. Also the world is beautiful

After playing Hotizont is hard to addapt to Elden Ring from a graphical point of view, it feels like playing a Ps3 game at some moments.

I'm still looking forward to playing Elden Ring later down the line, but I'm not a fan of the piss-yellow/green color filter that seems to permeate the sky at almost all times, at least from the footage I've seen gameplay-wise.

The actual enemy designs look great (especially the bosses), but on a technical level there's nothing there on the level of a HFW. Artistically it comes down to what you prefer but I think other Souls games like DS3 and Demon's Souls Remake nail the grounded high-fantasy gothic-horror artstyle better than Elden Ring.

Meanwhile I can't think of a single game out there that hits the tribal/high sci-fi/fantasy aesthetic at as good visual fidelity and design as Forbidden West. Let alone on a technical level it seems to be the best-performing open-world game I've seen in a long time (and much better than Elden Ring at the performance level).
 
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There are so many things that can be improved in that image and why it's equivalent to most main characters in games today it's not even worth talking about. Take that image and look at it with clear lens and you'll see the glarring rendering issues. I can give you some perspective : take a look at siluette edges on clothing, look at textures that have no normal maps like the rope, look at the hair strands and how they alias, etc.. etc.. it's all there - just like most games. There is nothing advanced going on rendering-wise other than the peach fuz on her face - which I think looks excellent!
You are talking about the same issues in literally every game, heck even CG movies have some of these limitations but are emblematic of a real-time rendering budget where you can't throw unlimited polygons at it, something Unreal Engine 5 is attempting to solve. ND does have really good clothing rendering though, especially for micro details in fibers and clothing material.

That being said, Forbidden West has some of the most detailed characters ever put in a video game. Yes, there are many games with very good-looking characters, even the first game had really detailed characters but FW just appears more detailed.
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There are so many things that can be improved in that image and why it's equivalent to most main characters in games today it's not even worth talking about. Take that image and look at it with clear lens and you'll see the glarring rendering issues. I can give you some perspective : take a look at siluette edges on clothing, look at textures that have no normal maps like the rope, look at the hair strands and how they alias, etc.. etc.. it's all there - just like most games. There is nothing advanced going on rendering-wise other than the peach fuz on her face - which I think looks excellent!
Sure, what can be improved? Show me what looks better.
 
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