Horizon: Forbidden West truly has the best in-game character models ever and its not really close

You are talking about the same issues in literally every game, heck even CG movies have some of these limitations but are emblematic of a real-time rendering budget where you can't throw unlimited polygons at it, something Unreal Engine 5 is attempting to solve. ND does have really good clothing rendering though, especially for micro details in fibers and clothing material.

That being said, Forbidden West has some of the most detailed characters ever put in a video game. Yes, there are many games with very good-looking characters, even the first game had really detailed characters but FW just appears more detailed.
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NGL the old man in the 2nd photo I thought was a real person you were using as a comparison. But nope, that's actually a character in the game itself.

I don't care how much someone prefers PC; you can't look at a shot like that and try saying this game doesn't have among (if not the) best character models on the market on a technical level. Even artistically, it's near-undisputed IMO, tho I guess that comes down to your artistic preferences mainly.
 
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TLOU2 has better looking character models in cutscenes but in gameplay they take a massive hit. A big reason why they seem better looking is because of ND animators spending countless hours hand animating maybe 10 hours of cutscenes. Horizon is basically a 100 hour game so doing that isnt really possible.

Here is what Aloy's character model looks like in game.

This is what Ellie looks like.

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This is Aloy.

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FMqpGBNWYAQzZFk
 
NGL the old man in the 2nd photo I thought was a real person you were using as a comparison. But nope, that's actually a character in the game itself.

I don't care how much someone prefers PC; you can't look at a shot like that and try saying this game doesn't have among (if not the) best character models on the market on a technical level. Even artistically, it's near-undisputed IMO, tho I guess that comes down to your artistic preferences mainly.
Definitely agree. What I really wanna see is a brave studio making a game using something like an RTX 3090 and RX 6900XT as the baseline. Wishful thinking I know but I wonder what kind of visual jump that would bring compared to what we are currently seeing now.
TLOU2 has better looking character models in cutscenes but in gameplay they take a massive hit. A big reason why they seem better looking is because of ND animators spending countless hours hand animating maybe 10 hours of cutscenes. Horizon is basically a 100 hour game so doing that isnt really possible.
What ND is really good at is making less polygon appear more detailed, even by the last-gen standard, Ellie in terms of the polygon is less than Kratos in GOW. They do use the same models but cutscene lighting and shading are much better than during gameplay, understandably so, this is why Forbidden west employs rim lighting in gameplay.
 
Where were you 2 years ago when I revealed that "rumor" coming. You'll see it.
So you have seen the game running on a pc ? Are you an insider and have been vetted by mods here ? Or are you just speculating that it will be better ? Do you have a better source than trust me dude I am the one and only bringer of truth.?
Because your mouth got shut quite frequently and in multiple threads already.
 
I just wish that Guerilla could had solved some elements of the body and accessories from clipping, like Insomniac already experimented with ML on Miles. It's those little details that breaks immersion.

What ND is really good at is making less polygon appear more detailed, even by the last-gen standard, Ellie in terms of the polygon is less than Kratos in GOW. They do use the same models but cutscene lighting and shading are much better than during gameplay, understandably so, this is why Forbidden west employs rim lighting in gameplay.

Isn't going to be the same thing, the SAME TECHNOLOGY, just at a higher resolution (meaning it's a merit more of the U$2000 GPU running it)?

WTF are you on? rEaL lIfE vAlLeYs dOnT hAvE fOg lIkE tHaT.

Do you even PLANET EARTH. Some total retard takes in here and the lengths one will go just to nitpicky troll.

Not all the time on all ambient on all weathers.
The reason it's like that on the game is not because that's how it is on real life.
 
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I just wish that Guerilla could had solved some elements of the body and accessories from clipping, like Insomniac already experimented with ML on Miles. It's those little details that breaks immersion.



Not all the time on all ambient on all weathers.
The reason it's like that on the game is not because that's how it is on real life.
Well, there also aren't any robo machines for us to kill with semi advanced primitive weapons IRL, so...
 
Well, there also aren't any robo machines for us to kill with semi advanced primitive weapons IRL, so...
I'm not sure it is a relevant argument, but machine terraforming our planet might be a better one, especially considering how some aren't doing what they should do.(I'll stay evasive to avoid spoilers).
 
I will when I'll come back home in a couple of days. There's nothing looking like eveline's intro in forbidden west, or dexter, and so on and so forth. And yes I'm playing both on a C1. If anything I don't find horizon particularly good graphics wise and it's mostly because of the sub-par lighting
 
I'm not sure it is a relevant argument, but machine terraforming our planet might be a better one, especially considering how some aren't doing what they should do.(I'll stay evasive to avoid spoilers).
It boils down to petty nitpicking and some trolling. "Compare this to real life, but no no no, don't compare that to real life. I shall enjoy the game less knowing concessions are taken into draw distances in every game ever made..."

Regardless of the fact that the volumetric system in the fog and clouds they designed and employ are some of the most advanced ever in gaming.

It's all so tiring.
 
I will when I'll come back home in a couple of days. There's nothing looking like eveline's intro in forbidden west, or dexter, and so on and so forth. And yes I'm playing both on a C1. If anything I don't find horizon particularly good graphics wise and it's mostly because of the sub-par lighting
Lmao
 
It boils down to petty nitpicking and some trolling. "Compare this to real life, but no no no, don't compare that to real life. I shall enjoy the game less knowing concessions are taken into draw distances in every game ever made..."

Regardless of the fact that the volumetric system in the fog and clouds they designed and employ are some of the most advanced ever in gaming.

It's all so tiring.
Oh sure it doesn't change anything about the game.But I was curious as an imaagination and intelectual exercise what would happen on an earth being terraformed?Would the climate change more often or be particularly unstable etc...
 
Just seeing footage of it in high-quality on YT alone (still need to order my copy), I can agree.

Yeah mate this is definitely a case of where you need to see it running natively, you'll be blown away when you see it in motion and natively, if you think the screenshots are amazing. You can get a great idea of how it looks but its not the same imo.

I finally saw DLSS in person on my mates new PC the other day, in Metro Exodus: EE, which people seem to agree has an amazing DLSS implementation and even though I've seen endless screenshots and videos of DLSS in comparison to native res and thought I still prefer native personally but I can see its a small tradeoff for such big performance gain, but I still didn't properly see the difference until I was standing there in person looking at it and the difference was much larger than I had seen online through comparisons, I much prefer native over DLSS and would take the fps hit to maintain native. I don't mind 30fps though at all, and I know others hate that so makes sense to make the tradeoff regardless.

So much detail in games these days you really need to see it in person to appreciate the actual difference imo, be it comparing techniques or just showing off a game. Or at the very least those stupidly large ultra high quality videos DF put out through their Patreon.
 
So you have seen the game running on a pc ? Are you an insider and have been vetted by mods here ? Or are you just speculating that it will be better ? Do you have a better source than trust me dude I am the one and only bringer of truth.?
Because your mouth got shut quite frequently and in multiple threads already.
You must have just gotten here troll. Do a history search 2 years ago and you'll find out. Or ask your Sony buddies if I know insiders.
 
I will when I'll come back home in a couple of days. There's nothing looking like eveline's intro in forbidden west, or dexter, and so on and so forth. And yes I'm playing both on a C1. If anything I don't find horizon particularly good graphics wise and it's mostly because of the sub-par lighting

Each to their own mate I won't call you a cunt for not thinking the same way as me but I'd like to know what you find sub-par about the lighting, is it the Hero rim lighting thing or the way the world is lit? Or something else?
 
Each to their own mate I won't call you a cunt for not thinking the same way as me but I'd like to know what you find sub-par about the lighting, is it the Hero rim lighting thing or the way the world is lit? Or something else?
No it's not that. Horizon has always had a weak lighting system. It's the same here it's just got more accurate GI probes. Their lighting equation is way too blown out. Several people have noticed this as a "glowy" effect (it's way too ambient) and of course, some of the bitter Sony guys want to tease about "glowing rocks" as if it's some joke against people complaining about it. Several games suffer from inappropriate lighting in shadowed areas but some makes best use of ambient occlusion which will normalize that look.
 
You must have just gotten here troll. Do a history search 2 years ago and you'll find out. Or ask your Sony buddies if I know insiders.
I have been here for longer than you.And I think it is the right time for you to understand what is a rethoric question....
Of course I know you were once vetted as a vfx proffessional... I also know that it got stripped from you because of all the bullshit you spread, you still want to go down that road ?
I can also perfectly see your tag I guess it is, no based on your attitude I know it is sarcastic,
So since it is so blatant to anyone but yourself maybe you should be the one doing an introspection.
I'm not a warrior and have spoken to a lot of people here and argued with all sides too, be it ethomaz ethomaz or Lognor Lognor Banjo64 Banjo64 when I was disagreeing with them and guess what they brought good point and even better they were relevant which is much more than what I've seen you doing.
No stop playing the veteran with me and stop that all authority figure you're trying to give yourself becuse and it has been proven in multiple thread you are just bullshitting in sony threads.So best thing for you I believe is to just keep quiet and keep looking stupid instead of talking and leaving no doubts about it.
So maybe next time try to get good points instead of posting drive by and taking your opinion as ghospel.
But don't worry when I'll need someone to look stupid in a sony thread I know you'll be there
But keep going about furs and rocks in unrelated topics or even go cry in other threads since that's what you like to do.
I have never been banned here and maybe this will start with this post but someone need to call you out on your bullshit.
The mods tagged you as a warrior user here sees you as a warrior, I just see you as a the clown that you are.
So do yourself and ourself a favor and if you have nothing but negativity to post then shut the fuck up.

Edit: sorry the guys that I mentionned you were dragged in this while you were not a part of it, please tell me if you dan't want to be mentionned via DM I can delete your parts...(not the private one just me mentionning your names(well maybe the private one too depending on the feeling I may alos light some candles and prepare us a bubble bath))
 
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No it's not that. Horizon has always had a weak lighting system. It's the same here it's just got more accurate GI probes. Their lighting equation is way too blown out. Several people have noticed this as a "glowy" effect (it's way too ambient) and of course, some of the bitter Sony guys want to tease about "glowing rocks" as if it's some joke against people complaining about it. Several games suffer from inappropriate lighting in shadowed areas but some makes best use of ambient occlusion which will normalize that look.

On that, we agree. Lighting (especially indoors) is just laughable.

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But you are still loco for not admitting that character models are next-level in this game!
 
Definitely agree. What I really wanna see is a brave studio making a game using something like an RTX 3090 and RX 6900XT as the baseline. Wishful thinking I know but I wonder what kind of visual jump that would bring compared to what we are currently seeing now.

Man, that's why we need arcades to come back! We always had at least a few games, especially in the mid '90s, running circles around everything using hardware that was the best of the best. Because they had a business reason to do so, they were able to do it.

If the high-end GPU market on PC had a larger marketshare, we'd see those types of games. Even if they have to trade up content to hit that type of fidelity, it would be absolutely worth it at least early on; the bigger games doing that level of fidelity but with more content could always come later. In that sense, it's unfortunate Steam Machines failed, because they might've became a good catalyst providing a good enough market/financial incentive to do that on the PC gaming side.

I will when I'll come back home in a couple of days. There's nothing looking like eveline's intro in forbidden west, or dexter, and so on and so forth. And yes I'm playing both on a C1. If anything I don't find horizon particularly good graphics wise and it's mostly because of the sub-par lighting

You don't need to try this hard just to stand out and be different 👍

Yeah mate this is definitely a case of where you need to see it running natively, you'll be blown away when you see it in motion and natively, if you think the screenshots are amazing. You can get a great idea of how it looks but its not the same imo.

I finally saw DLSS in person on my mates new PC the other day, in Metro Exodus: EE, which people seem to agree has an amazing DLSS implementation and even though I've seen endless screenshots and videos of DLSS in comparison to native res and thought I still prefer native personally but I can see its a small tradeoff for such big performance gain, but I still didn't properly see the difference until I was standing there in person looking at it and the difference was much larger than I had seen online through comparisons, I much prefer native over DLSS and would take the fps hit to maintain native. I don't mind 30fps though at all, and I know others hate that so makes sense to make the tradeoff regardless.

So much detail in games these days you really need to see it in person to appreciate the actual difference imo, be it comparing techniques or just showing off a game. Or at the very least those stupidly large ultra high quality videos DF put out through their Patreon.

Def true; also YT compresses the video anyway due to their encoding so a 4K vid there isn't "true" 4K if you know what I mean. So knowing the game looks even better than what a watch of high-quality footage on YT provides (and again, this is just base PS4 in my case; I'll prob upgrade it later whenever I pick up a PS5) is pretty crazy to think about.

The only other games out there I can think of that might approach the level of visual density, detail & fidelity in HFW are Flight Sim (highest quality settings on PC; even then will rely a lot on streamed data and objects at ground level aren't as detailed as HFW from my memory), AC Valhalla (loses out in detail & fidelity), and RDR2 (same, tho better than Valhalla in those areas). It's quite amazing to consider the growth in their 1P games visually on PS4 going from Knack to Forbidden West, or even 1886 & UC4 to Forbidden West.

And Ragnarok might top even that (at least on a technical level)! Also yeah, I don't have an issue with 30 FPS as long as it's not a racing or fighting game (where 60 is mandatory for smooth play, especially the latter), but there is definitely a right and wrong way to do 30 and it's all about frame pacing. If you want an example of a game with bad frame pacing at 30, just look at Elden Ring :/ (hopefully that is fixed by the time I decide to pick it up).
 
My life came with neither photo mode or third person options.

You Dont Understand Marlon Brando GIF by Top 100 Movie Quotes of All Time
You know there's a device that makes you see yourself in 3rd person?
You have a pole in your backpack and a 360° camera mounted on it, all linked to a vr headset.
I tried that in IT school a few years ago it is very disorienting, but some cobaye tried it for like a week or a month and got used to it.I can't imagine doing that for long though.
 
No it's not that. Horizon has always had a weak lighting system. It's the same here it's just got more accurate GI probes. Their lighting equation is way too blown out. Several people have noticed this as a "glowy" effect (it's way too ambient) and of course, some of the bitter Sony guys want to tease about "glowing rocks" as if it's some joke against people complaining about it. Several games suffer from inappropriate lighting in shadowed areas but some makes best use of ambient occlusion which will normalize that look.

I'm not all that familiar with those terms, is this what they call "moving the goal post"?
I mean, here he is (STILL!) pointing a weak aspect of the game graphics, one that is not related to the discussion proposed by the thread and also one that everyone here recognizes. No one was praising this game for having the best variable baked lighting and occlusion, right? Isn't this something that the developers themselves point as a weak point of their game that they should improve in the future? But still, doing the best with the limitations they faced while developing this multi generational game, and in the end they succeeded in achieving their goal of improving from the last game.
But the genius here thinks this is some ugly hidden truth that everyone is conspiring to not talk about and he with all his vast knowledge and experience is being brave to defy.
I'm envy him a little by, in his mind he must be feeling very satisfied with himself by revealing to us this hidden truth and coming out on top, bless him, be happy man.
 
You are talking about the same issues in literally every game, heck even CG movies have some of these limitations but are emblematic of a real-time rendering budget where you can't throw unlimited polygons at it, something Unreal Engine 5 is attempting to solve. ND does have really good clothing rendering though, especially for micro details in fibers and clothing material.

That being said, Forbidden West has some of the most detailed characters ever put in a video game. Yes, there are many games with very good-looking characters, even the first game had really detailed characters but FW just appears more detailed.
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Look at those graphics, literally unplayable by today's standards..


/s
 
You know there's a device that makes you see yourself in 3rd person?
You have a pole in your backpack and a 360° camera mounted on it, all linked to a vr headset.
I tried that in IT school a few years ago it is very disorienting, but some cobaye tried it for like a week or a month and got used to it.I can't imagine doing that for long though.

Just read the fine print on the back of my ass...

* Photo mode available at additional cost

Key And Peele Reaction GIF
 
I have been here for longer than you.And I think it is the right time for you to understand what is a rethoric question....
Of course I know you were once vetted as a vfx proffessional... I also know that it got stripped from you because of all the bullshit you spread, you still want to go down that road ?
The name tag means nothing. It doesn't take away my work nor my previous work nor my insider information. If you was around 2yrs ago, then you should have seen all the backlash I received from -- you guessed it -- the Sony crowd for trying to give them accurate insider info about the PS5's hardware performance equivalence and on the exclusives coming to PC. I got beat on the head back then for nothing. It all turned out to be true as well as the Nanite demo being able to be run on a PC. I just waited for the Epic guys to tell everyone the truth so there was no more doubt that their tech can be implemented very well without an SSD (I worked with the CTO btw on ironically -- the Matrix movies -- does that new demo ring a bell?) And yet, I'm still here taking shit from you guys that haven't written a single line of graphics code in your life or have 0 contacts in the industry.

I know what looks good to me and what doesn't. If my opinion doesn't align with yours so be it. But don't come down on me and my opinions when I can point out actual graphical flaws in images instead of blindly saying something looks good just because it's a Sony exclusive.

The irony in all of this is you are all arguing over a game that will show it's best graphical showcase on the PC anyway when it gets released. Will the game still be the best character renders of any game or will that switch to another exclusive that's not YET available on the PC?

I'm desperately waiting for the entire hype over the PS to get normalized on these boards. It will only happen when all of it's games will be available on another platform. It will instantaneously change the tone on these threads for the good and you guys won't think so highly of your investment. Xbox guys are much more realists about their hardware then you guys. At the end of the day, you guys just don't like that I don't praise the Sony platform as much as you do - and so you troll anything I say even if it's actually valid. Sad really..
 
The name tag means nothing. It doesn't take away my work nor my previous work nor my insider information. If you was around 2yrs ago, then you should have seen all the backlash I received from -- you guessed it -- the Sony crowd for trying to give them accurate insider info about the PS5's hardware performance equivalence and on the exclusives coming to PC. I got beat on the head back then for nothing. It all turned out to be true as well as the Nanite demo being able to be run on a PC. I just waited for the Epic guys to tell everyone the truth so there was no more doubt that their tech can be implemented very well without an SSD (I worked with the CTO btw on ironically -- the Matrix movies -- does that new demo ring a bell?) And yet, I'm still here taking shit from you guys that haven't written a single line of graphics code in your life or have 0 contacts in the industry.

I know what looks good to me and what doesn't. If my opinion doesn't align with yours so be it. But don't come down on me and my opinions when I can point out actual graphical flaws in images instead of blindly saying something looks good just because it's a Sony exclusive.

The irony in all of this is you are all arguing over a game that will show it's best graphical showcase on the PC anyway when it gets released. Will the game still be the best character renders of any game or will that switch to another exclusive that's not YET available on the PC?

I'm desperately waiting for the entire hype over the PS to get normalized on these boards. It will only happen when all of it's games will be available on another platform. It will instantaneously change the tone on these threads for the good and you guys won't think so highly of your investment. Xbox guys are much more realists about their hardware then you guys. At the end of the day, you guys just don't like that I don't praise the Sony platform as much as you do - and so you troll anything I say even if it's actually valid. Sad really..
Predicting Sony games coming to PC doesn't make you an insider. Most people expected it before it was official due to Sony changing tactics to cross gen games due to console shortages and the success MS we're finding on PC with the likes of Halo and Forza.

Good to see you've joined the PlayStation fan club m8 😂
 
Am I tripping or is Horizons exaggerated lighting intentional
Indirect lighting is very expensive to do well in open World games with dynamic time of day. Ray Tracing is the ultimate answer like in Metro Exodus but most dev teams would rather spend their hardware resources on other things.
 
Indirect lighting is very expensive to do well in open World games with dynamic time of day. Ray Tracing is the ultimate answer like in Metro Exodus but most dev teams would rather spend their hardware resources on other things.

All this is true, but the last of us aiming to have exaggerated lighting is also intentional. They dont' care that the rim lights aren't realistic, they look great.
 
I will when I'll come back home in a couple of days. There's nothing looking like eveline's intro in forbidden west, or dexter, and so on and so forth. And yes I'm playing both on a C1. If anything I don't find horizon particularly good graphics wise and it's mostly because of the sub-par lighting
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The lighting is amazing. Not sure what you mean by that
 
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The name tag means nothing. It doesn't take away my work nor my previous work nor my insider information. If you was around 2yrs ago, then you should have seen all the backlash I received from -- you guessed it -- the Sony crowd for trying to give them accurate insider info about the PS5's hardware performance equivalence and on the exclusives coming to PC. I got beat on the head back then for nothing. It all turned out to be true as well as the Nanite demo being able to be run on a PC. I just waited for the Epic guys to tell everyone the truth so there was no more doubt that their tech can be implemented very well without an SSD (I worked with the CTO btw on ironically -- the Matrix movies -- does that new demo ring a bell?) And yet, I'm still here taking shit from you guys that haven't written a single line of graphics code in your life or have 0 contacts in the industry.

I know what looks good to me and what doesn't. If my opinion doesn't align with yours so be it. But don't come down on me and my opinions when I can point out actual graphical flaws in images instead of blindly saying something looks good just because it's a Sony exclusive.

The irony in all of this is you are all arguing over a game that will show it's best graphical showcase on the PC anyway when it gets released. Will the game still be the best character renders of any game or will that switch to another exclusive that's not YET available on the PC?

I'm desperately waiting for the entire hype over the PS to get normalized on these boards. It will only happen when all of it's games will be available on another platform. It will instantaneously change the tone on these threads for the good and you guys won't think so highly of your investment. Xbox guys are much more realists about their hardware then you guys. At the end of the day, you guys just don't like that I don't praise the Sony platform as much as you do - and so you troll anything I say even if it's actually valid. Sad really..

Dude, chill.
Inside Out Reaction GIF by Disney Pixar

People wouldn't "troll" you if you would provide any kind of evidence to whatever you feel shitting on and if you wouldn't concentrate always against Sony first party titles, while always finding excuses for graphical imperfections on other platforms
 
The name tag means nothing. It doesn't take away my work nor my previous work nor my insider information. If you was around 2yrs ago, then you should have seen all the backlash I received from -- you guessed it -- the Sony crowd for trying to give them accurate insider info about the PS5's hardware performance equivalence and on the exclusives coming to PC. I got beat on the head back then for nothing. It all turned out to be true as well as the Nanite demo being able to be run on a PC. I just waited for the Epic guys to tell everyone the truth so there was no more doubt that their tech can be implemented very well without an SSD (I worked with the CTO btw on ironically -- the Matrix movies -- does that new demo ring a bell?) And yet, I'm still here taking shit from you guys that haven't written a single line of graphics code in your life or have 0 contacts in the industry.

I know what looks good to me and what doesn't. If my opinion doesn't align with yours so be it. But don't come down on me and my opinions when I can point out actual graphical flaws in images instead of blindly saying something looks good just because it's a Sony exclusive.

The irony in all of this is you are all arguing over a game that will show it's best graphical showcase on the PC anyway when it gets released. Will the game still be the best character renders of any game or will that switch to another exclusive that's not YET available on the PC?

I'm desperately waiting for the entire hype over the PS to get normalized on these boards. It will only happen when all of it's games will be available on another platform. It will instantaneously change the tone on these threads for the good and you guys won't think so highly of your investment. Xbox guys are much more realists about their hardware then you guys. At the end of the day, you guys just don't like that I don't praise the Sony platform as much as you do - and so you troll anything I say even if it's actually valid. Sad really..
OOOh seems like I hit a nerve there?
So like everybody here thought the most important thing about you is the ego.Because of all the things I said you focused only on the part hitting your ego and not once when I call you out about how you say things without proof, using your opinion as an universal truth.The funniest part is that if you were to actually give examples and prooves it would've been a way better discussion but again it is not possible with you.
Because if anybody here said X game look better than Y game without pics or anythinghe/she would be laughed at.But you do even better you say a that an unnannounced and unreleased game that you claim to have seen during its dev/porting look better than a released game.
So what do we do we just believe you blindly, if that's what you want to be followed blindly and unqestionably go on ree that's full of retards in desperate need of a father figure there.I like neogaf because all claims can be challanged and it helps us sort all the bullshit and this sorting helped us see yours.So go one keep showing me your resumé I'm sure your parents must be proud but it doesn't change the amount of bullshit you spread.Look at aaron Greenberg impressive career spread bullshit like butter on a toast, Peter molyneux etc... You don't have to have a great resumé to prevent you from bullshitting.
You are the embodiment of authority argument, an egg shell with nothing inside but hatred toward sony games, you even say it yourself you are unhappy when sony fans are happy about their games....Ain't that the very definition of a fucking warrior?
And you want to know the worst part ?Even the other console warriors don't take your bullshit seriously, look at your reactions people make fun of you, your tag make fun of you, meaning that the mods made fun of you, the only one taking you seriously here is you.If you want to change that pull your head that is so far up your ass that you might throw it up and start actually being relevant instead of being that asshole on his ego pedestal that knows nothing else than being pedantic while thinking he is the best.
 
The name tag means nothing. It doesn't take away my work nor my previous work nor my insider information. If you was around 2yrs ago, then you should have seen all the backlash I received from -- you guessed it -- the Sony crowd for trying to give them accurate insider info about the PS5's hardware performance equivalence and on the exclusives coming to PC. I got beat on the head back then for nothing. It all turned out to be true as well
Oh yeah.. all that juicy insider Info on PS5 being equivalent at best to low range PCs from 2018-19, completely unable to render native 4K games, and not able to do RT first, and then only able to utilize some RT features, if at all, at 1080p at best.

carl-chef-kiss.gif



The irony in all of this is you are all arguing over a game that will show it's best graphical showcase on the PC anyway when it gets released. Will the game still be the best character renders of any game or will that switch to another exclusive that's not YET available on the PC?
Exactly. You're such a desperate, blind hate fueled warrior you can't possibly recognize merits of the game for his short time as a Sony exclusive, and to no one's surprise of course.

Horizon as a PS4 exclusive? Nothing special about it. Lighting looks like shit, characters are plasticky, draw distance are ridiculous.

Praising PS4 exclusive Days Gone graphics?
Horizon have better vegetation, and it's procedurally generated so far more impressive. Nothing special about Days Gone. Horizon is in fact going to look better than its sequel on PS5.

Days Gone releases on PC?
Days Gone is the best looking game on PC.

This is equally as sad as it is predictable.

I'm desperately waiting for the entire hype over the PS to get normalized on these boards. It will only happen when all of it's games will be available on another platform. It will instantaneously change the tone on these threads for the good and you guys won't think so highly of your investment. Xbox guys are much more realists about their hardware then you guys. At the end of the day, you guys just don't like that I don't praise the Sony platform as much as you do - and so you troll anything I say even if it's actually valid. Sad really..
You should seek help.
 
You must have just gotten here troll. Do a history search 2 years ago and you'll find out. Or ask your Sony buddies if I know insiders.

I think anybody here that knows you knows that you pathologically hate Sony for no apparent reason. It's ok, just go and move some sliders to the right in the PC version of Zero Dawn, you said it will look better than Forbidden West, right? ;)

I mean, your ideas are so silly that you must have worked as a janitor in those VFX companies.
 
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Predicting Sony games coming to PC doesn't make you an insider.
I didn't predict Sony games coming to PC. I was told by a developer at ND that they were long before people started "predicting". This same guy works for Sony corporate now. Is it just a "prediction" from me now?

If I weren't an insider, I would have been perm banned long ago on this site.
 
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I didn't predict Sony games coming to PC. I was told by a developer at ND that they were long before people started "predicting". This same guy works for Sony corporate now. Is it just a "prediction" from me now?

If I weren't an insider, I would have been perm banned long ago on this site.

Come on, we all know you heard it while you were cleaning some desks at Naughty Dog. ;)
 
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